quakeforge/tools/qflight/include/light.h
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

133 lines
3 KiB
C

/*
light.h
Light tool
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2002 Colin Thompson
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __light_h
#define __light_h
/** \defgroup qflight QuakeForge light compiler.
*/
#include "QF/bspfile.h"
/** \defgroup qflight_general General functions
\ingroup qflight
*/
///@{
#define ON_EPSILON 0.1
#define MAXLIGHTS 1024
#define LIGHTDISTBIAS 65536.0
#define BOGUS_RANGE 1000000000
#define NUMHSUNS 32
#define NUMVSUNS 4
#define NUMSUNS (1 + NUMHSUNS * NUMVSUNS)
#define SHADOWSENSE 0.4
#define SINGLEMAP (256*256)
typedef struct {
vec3_t v;
int samplepos; // offset into lightmap contributed to
} lightpoint_t;
typedef struct {
vec3_t c;
} lightsample_t;
typedef struct {
vec_t facedist;
vec3_t facenormal;
vec3_t testlineimpact;
int numpoints;
int numsamples;
// *16 for -extra4x4
lightpoint_t point[SINGLEMAP*16];
lightsample_t sample[MAXLIGHTMAPS][SINGLEMAP];
vec3_t texorg;
vec3_t worldtotex[2]; // s = (world - texorg) . worldtotex[0]
vec3_t textoworld[2]; // world = texorg + s * textoworld[0]
vec_t exactmins[2], exactmaxs[2];
int texmins[2], texsize[2];
int lightstyles[MAXLIGHTMAPS];
dface_t *face;
} lightinfo_t;
extern float scaledist;
extern float scalecos;
extern float rangescale;
extern int c_culldistplane, c_proper;
extern byte *filebase;
extern vec3_t bsp_origin;
extern vec3_t bsp_xvector;
extern vec3_t bsp_yvector;
extern bool extrasamples;
void LoadNodes (const char *file);
bool TestLine (lightinfo_t *l, const vec3_t start, const vec3_t stop);
bool TestSky (lightinfo_t *l, const vec3_t start, const vec3_t stop);
void LightFace (lightinfo_t *l, int surfnum);
void LightLeaf (dleaf_t *leaf);
void MakeTnodes (dmodel_t *bm);
int GetFileSpace (int size);
void TransformSample (vec3_t in, vec3_t out);
void RotateSample (vec3_t in, vec3_t out);
void VisEntity (int ent_index);
void VisStats (void);
extern struct bsp_s *bsp;
extern struct dstring_s *lightdata;
extern struct dstring_s *rgblightdata;
typedef struct lightchain_s {
struct lightchain_s *next;
struct entity_s *light;
} lightchain_t;
extern lightchain_t **surfacelightchain;
extern vec3_t *surfaceorgs;
extern struct entity_s **novislights;
extern int num_novislights;
const char *get_tex_name (int texindex) __attribute__((pure));
///@}
#endif// __light_h