mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
705 lines
16 KiB
C
705 lines
16 KiB
C
/*
|
|
sv_user.c
|
|
|
|
@description@
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/cbuf.h"
|
|
#include "QF/cmd.h"
|
|
#include "QF/cvar.h"
|
|
#include "QF/keys.h"
|
|
#include "QF/msg.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "world.h"
|
|
|
|
#include "nq/include/host.h"
|
|
#include "nq/include/server.h"
|
|
#include "nq/include/sv_progs.h"
|
|
|
|
int sv_nostep;
|
|
static cvar_t sv_nostep_cvar = {
|
|
.name = "sv_nostep",
|
|
.description =
|
|
"None",
|
|
.default_value = "0",
|
|
.flags = CVAR_NONE,
|
|
.value = { .type = &cexpr_int, .value = &sv_nostep },
|
|
};
|
|
|
|
float sv_rollangle;
|
|
static cvar_t sv_rollangle_cvar = {
|
|
.name = "cl_rollangle",
|
|
.description =
|
|
"How much your screen tilts when strafing",
|
|
.default_value = "2.0",
|
|
.flags = CVAR_NONE,
|
|
.value = { .type = &cexpr_float, .value = &sv_rollangle },
|
|
};
|
|
float sv_rollspeed;
|
|
static cvar_t sv_rollspeed_cvar = {
|
|
.name = "cl_rollspeed",
|
|
.description =
|
|
"How quickly you straighten out after strafing",
|
|
.default_value = "200",
|
|
.flags = CVAR_NONE,
|
|
.value = { .type = &cexpr_float, .value = &sv_rollspeed },
|
|
};
|
|
|
|
edict_t *sv_player;
|
|
|
|
float sv_edgefriction;
|
|
static cvar_t sv_edgefriction_cvar = {
|
|
.name = "edgefriction",
|
|
.description =
|
|
"None",
|
|
.default_value = "2",
|
|
.flags = CVAR_NONE,
|
|
.value = { .type = &cexpr_float, .value = &sv_edgefriction },
|
|
};
|
|
|
|
vec3_t forward, right, up;
|
|
|
|
vec3_t wishdir;
|
|
float wishspeed;
|
|
|
|
// world
|
|
float *angles;
|
|
float *origin;
|
|
float *velocity;
|
|
|
|
bool onground;
|
|
|
|
usercmd_t cmd;
|
|
|
|
float sv_idealpitchscale;
|
|
static cvar_t sv_idealpitchscale_cvar = {
|
|
.name = "sv_idealpitchscale",
|
|
.description =
|
|
"None",
|
|
.default_value = "0.8",
|
|
.flags = CVAR_NONE,
|
|
.value = { .type = &cexpr_float, .value = &sv_idealpitchscale },
|
|
};
|
|
|
|
#define MAX_FORWARD 6
|
|
|
|
/*
|
|
FIXME duplicates V_CalcRoll in cl_view.c
|
|
*/
|
|
static float
|
|
SV_CalcRoll (const vec3_t angles, const vec3_t velocity)
|
|
{
|
|
float side, sign, value;
|
|
|
|
AngleVectors (angles, forward, right, up);
|
|
side = DotProduct (velocity, right);
|
|
sign = side < 0 ? -1 : 1;
|
|
side = fabs (side);
|
|
|
|
value = sv_rollangle;
|
|
// if (cl.inwater)
|
|
// value *= 6;
|
|
|
|
if (side < sv_rollspeed)
|
|
side = side * value / sv_rollspeed;
|
|
else
|
|
side = value;
|
|
|
|
return side * sign;
|
|
}
|
|
|
|
void
|
|
SV_SetIdealPitch (void)
|
|
{
|
|
int dir, step, steps, i, j;
|
|
float angleval, sinval, cosval;
|
|
float z[MAX_FORWARD];
|
|
trace_t tr;
|
|
vec3_t top, bottom;
|
|
|
|
if (!((int) SVfloat (sv_player, flags) & FL_ONGROUND))
|
|
return;
|
|
|
|
angleval = SVvector (sv_player, angles)[YAW] * M_PI * 2 / 360;
|
|
sinval = sin (angleval);
|
|
cosval = cos (angleval);
|
|
|
|
for (i = 0; i < MAX_FORWARD; i++) {
|
|
top[0] = SVvector (sv_player, origin)[0] + cosval * (i + 3) * 12;
|
|
top[1] = SVvector (sv_player, origin)[1] + sinval * (i + 3) * 12;
|
|
top[2] = SVvector (sv_player, origin)[2] + SVvector (sv_player,
|
|
view_ofs)[2];
|
|
bottom[0] = top[0];
|
|
bottom[1] = top[1];
|
|
bottom[2] = top[2] - 160;
|
|
|
|
tr = SV_Move (top, vec3_origin, vec3_origin, bottom, 1, sv_player);
|
|
if (tr.allsolid)
|
|
return; // looking at a wall, leave ideal the
|
|
// way it was
|
|
if (tr.fraction == 1)
|
|
return; // near a dropoff
|
|
|
|
z[i] = top[2] + tr.fraction * (bottom[2] - top[2]);
|
|
}
|
|
|
|
dir = 0;
|
|
steps = 0;
|
|
for (j = 1; j < i; j++) {
|
|
step = z[j] - z[j - 1];
|
|
if (step > -ON_EPSILON && step < ON_EPSILON)
|
|
continue;
|
|
|
|
if (dir && (step - dir > ON_EPSILON || step - dir < -ON_EPSILON))
|
|
return; // mixed changes
|
|
|
|
steps++;
|
|
dir = step;
|
|
}
|
|
|
|
if (!dir) {
|
|
SVfloat (sv_player, idealpitch) = 0;
|
|
return;
|
|
}
|
|
|
|
if (steps < 2)
|
|
return;
|
|
SVfloat (sv_player, idealpitch) = -dir * sv_idealpitchscale;
|
|
}
|
|
|
|
static void
|
|
SV_UserFriction (void)
|
|
{
|
|
float *vel;
|
|
float control, friction, speed, newspeed;
|
|
vec3_t start, stop;
|
|
trace_t trace;
|
|
|
|
vel = velocity;
|
|
|
|
speed = sqrt (vel[0] * vel[0] + vel[1] * vel[1]);
|
|
if (!speed)
|
|
return;
|
|
|
|
// if the leading edge is over a dropoff, increase friction
|
|
start[0] = stop[0] = origin[0] + vel[0] / speed * 16;
|
|
start[1] = stop[1] = origin[1] + vel[1] / speed * 16;
|
|
start[2] = origin[2] + SVvector (sv_player, mins)[2];
|
|
stop[2] = start[2] - 34;
|
|
|
|
trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, sv_player);
|
|
|
|
if (trace.fraction == 1.0)
|
|
friction = sv_friction * sv_edgefriction;
|
|
else
|
|
friction = sv_friction;
|
|
|
|
// apply friction
|
|
control = speed < sv_stopspeed ? sv_stopspeed : speed;
|
|
newspeed = speed - host_frametime * control * friction;
|
|
|
|
if (newspeed < 0)
|
|
newspeed = 0;
|
|
newspeed /= speed;
|
|
|
|
vel[0] = vel[0] * newspeed;
|
|
vel[1] = vel[1] * newspeed;
|
|
vel[2] = vel[2] * newspeed;
|
|
}
|
|
|
|
float sv_maxspeed;
|
|
static cvar_t sv_maxspeed_cvar = {
|
|
.name = "sv_maxspeed",
|
|
.description =
|
|
"None",
|
|
.default_value = "320",
|
|
.flags = CVAR_SERVERINFO,
|
|
.value = { .type = &cexpr_float, .value = &sv_maxspeed },
|
|
};
|
|
float sv_accelerate;
|
|
static cvar_t sv_accelerate_cvar = {
|
|
.name = "sv_accelerate",
|
|
.description =
|
|
"None",
|
|
.default_value = "10",
|
|
.flags = CVAR_NONE,
|
|
.value = { .type = &cexpr_float, .value = &sv_accelerate },
|
|
};
|
|
|
|
#if 0
|
|
void
|
|
SV_Accelerate (vec3_t wishvel)
|
|
{
|
|
int i;
|
|
float addspeed, accelspeed;
|
|
vec3_t pushvec;
|
|
|
|
if (wishspeed == 0)
|
|
return;
|
|
|
|
VectorSubtract (wishvel, velocity, pushvec);
|
|
addspeed = VectorNormalize (pushvec);
|
|
|
|
accelspeed = sv_accelerate * host_frametime * addspeed;
|
|
if (accelspeed > addspeed)
|
|
accelspeed = addspeed;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
velocity[i] += accelspeed * pushvec[i];
|
|
}
|
|
#endif
|
|
|
|
static void
|
|
SV_Accelerate (void)
|
|
{
|
|
int i;
|
|
float addspeed, accelspeed, currentspeed;
|
|
|
|
currentspeed = DotProduct (velocity, wishdir);
|
|
addspeed = wishspeed - currentspeed;
|
|
if (addspeed <= 0)
|
|
return;
|
|
accelspeed = sv_accelerate * host_frametime * wishspeed;
|
|
if (accelspeed > addspeed)
|
|
accelspeed = addspeed;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
velocity[i] += accelspeed * wishdir[i];
|
|
}
|
|
|
|
static void
|
|
SV_AirAccelerate (vec3_t wishveloc)
|
|
{
|
|
int i;
|
|
float addspeed, wishspd, accelspeed, currentspeed;
|
|
|
|
wishspd = VectorNormalize (wishveloc);
|
|
if (wishspd > 30)
|
|
wishspd = 30;
|
|
currentspeed = DotProduct (velocity, wishveloc);
|
|
addspeed = wishspd - currentspeed;
|
|
if (addspeed <= 0)
|
|
return;
|
|
// accelspeed = sv_accelerate * host_frametime;
|
|
accelspeed = sv_accelerate * wishspeed * host_frametime;
|
|
if (accelspeed > addspeed)
|
|
accelspeed = addspeed;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
velocity[i] += accelspeed * wishveloc[i];
|
|
}
|
|
|
|
static void
|
|
DropPunchAngle (void)
|
|
{
|
|
float len;
|
|
|
|
len = VectorNormalize (SVvector (sv_player, punchangle));
|
|
|
|
len -= 10 * host_frametime;
|
|
if (len < 0)
|
|
len = 0;
|
|
VectorScale (SVvector (sv_player, punchangle), len, SVvector (sv_player,
|
|
punchangle));
|
|
}
|
|
|
|
static void
|
|
SV_WaterMove (void)
|
|
{
|
|
int i;
|
|
float speed, newspeed, wishspeed, addspeed, accelspeed;
|
|
vec3_t wishvel;
|
|
|
|
// user intentions
|
|
AngleVectors (SVvector (sv_player, v_angle), forward, right, up);
|
|
|
|
for (i = 0; i < 3; i++)
|
|
wishvel[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove;
|
|
|
|
if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove)
|
|
wishvel[2] -= 60; // drift towards bottom
|
|
else
|
|
wishvel[2] += cmd.upmove;
|
|
|
|
wishspeed = VectorLength (wishvel);
|
|
if (wishspeed > sv_maxspeed) {
|
|
VectorScale (wishvel, sv_maxspeed / wishspeed, wishvel);
|
|
wishspeed = sv_maxspeed;
|
|
}
|
|
wishspeed *= 0.7;
|
|
|
|
// water friction
|
|
speed = VectorLength (velocity);
|
|
if (speed) {
|
|
newspeed = speed - host_frametime * speed * sv_friction;
|
|
if (newspeed < 0)
|
|
newspeed = 0;
|
|
VectorScale (velocity, newspeed / speed, velocity);
|
|
} else
|
|
newspeed = 0;
|
|
|
|
// water acceleration
|
|
if (!wishspeed)
|
|
return;
|
|
|
|
addspeed = wishspeed - newspeed;
|
|
if (addspeed <= 0)
|
|
return;
|
|
|
|
VectorNormalize (wishvel);
|
|
accelspeed = sv_accelerate * wishspeed * host_frametime;
|
|
if (accelspeed > addspeed)
|
|
accelspeed = addspeed;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
velocity[i] += accelspeed * wishvel[i];
|
|
}
|
|
|
|
static void
|
|
SV_WaterJump (void)
|
|
{
|
|
if (sv.time > SVfloat (sv_player, teleport_time) ||
|
|
!SVfloat (sv_player, waterlevel)) {
|
|
SVfloat (sv_player, flags) = (int) SVfloat (sv_player, flags) &
|
|
~FL_WATERJUMP;
|
|
SVfloat (sv_player, teleport_time) = 0;
|
|
}
|
|
SVvector (sv_player, velocity)[0] = SVvector (sv_player, movedir)[0];
|
|
SVvector (sv_player, velocity)[1] = SVvector (sv_player, movedir)[1];
|
|
}
|
|
|
|
static void
|
|
SV_AirMove (void)
|
|
{
|
|
int i;
|
|
float fmove, smove;
|
|
vec3_t wishvel;
|
|
|
|
AngleVectors (SVvector (sv_player, angles), forward, right, up);
|
|
|
|
fmove = cmd.forwardmove;
|
|
smove = cmd.sidemove;
|
|
|
|
// hack to not let you back into teleporter
|
|
if (sv.time < SVfloat (sv_player, teleport_time) && fmove < 0)
|
|
fmove = 0;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
wishvel[i] = forward[i] * fmove + right[i] * smove;
|
|
|
|
if ((int) SVfloat (sv_player, movetype) != MOVETYPE_WALK)
|
|
wishvel[2] = cmd.upmove;
|
|
else
|
|
wishvel[2] = 0;
|
|
|
|
VectorCopy (wishvel, wishdir);
|
|
wishspeed = VectorNormalize (wishdir);
|
|
if (wishspeed > sv_maxspeed) {
|
|
VectorScale (wishvel, sv_maxspeed / wishspeed, wishvel);
|
|
wishspeed = sv_maxspeed;
|
|
}
|
|
|
|
if (SVfloat (sv_player, movetype) == MOVETYPE_NOCLIP) { // noclip
|
|
VectorCopy (wishvel, velocity);
|
|
} else if (onground) {
|
|
SV_UserFriction ();
|
|
SV_Accelerate ();
|
|
} else { // not on ground, so little effect on velocity
|
|
SV_AirAccelerate (wishvel);
|
|
}
|
|
}
|
|
|
|
/*
|
|
SV_ClientThink
|
|
|
|
the move fields specify an intended velocity in pix/sec
|
|
the angle fields specify an exact angular motion in degrees
|
|
*/
|
|
void
|
|
SV_ClientThink (void)
|
|
{
|
|
vec3_t v_angle;
|
|
|
|
if (SVfloat (sv_player, movetype) == MOVETYPE_NONE)
|
|
return;
|
|
|
|
onground = (int) SVfloat (sv_player, flags) & FL_ONGROUND;
|
|
|
|
origin = SVvector (sv_player, origin);
|
|
velocity = SVvector (sv_player, velocity);
|
|
|
|
DropPunchAngle ();
|
|
|
|
// if dead, behave differently
|
|
if (SVfloat (sv_player, health) <= 0)
|
|
return;
|
|
|
|
// angles
|
|
// show 1/3 the pitch angle and all the roll angle
|
|
cmd = host_client->cmd;
|
|
angles = SVvector (sv_player, angles);
|
|
|
|
VectorAdd (SVvector (sv_player, v_angle), SVvector (sv_player,
|
|
punchangle), v_angle);
|
|
angles[ROLL] = SV_CalcRoll (SVvector (sv_player, angles),
|
|
SVvector (sv_player, velocity)) * 4;
|
|
if (!SVfloat (sv_player, fixangle)) {
|
|
angles[PITCH] = -v_angle[PITCH] / 3;
|
|
angles[YAW] = v_angle[YAW];
|
|
}
|
|
|
|
if ((int) SVfloat (sv_player, flags) & FL_WATERJUMP) {
|
|
SV_WaterJump ();
|
|
return;
|
|
}
|
|
// walk
|
|
if ((SVfloat (sv_player, waterlevel) >= 2)
|
|
&& (SVfloat (sv_player, movetype) != MOVETYPE_NOCLIP)) {
|
|
SV_WaterMove ();
|
|
return;
|
|
}
|
|
|
|
SV_AirMove ();
|
|
}
|
|
|
|
static void
|
|
SV_ReadClientMove (usercmd_t *move)
|
|
{
|
|
int i, bits;
|
|
vec3_t angle;
|
|
|
|
// read ping time
|
|
host_client->ping_times[host_client->num_pings % NUM_PING_TIMES]
|
|
= sv.time - MSG_ReadFloat (net_message);
|
|
host_client->num_pings++;
|
|
|
|
// read current angles
|
|
if (sv.protocol == PROTOCOL_NETQUAKE)
|
|
MSG_ReadAngleV (net_message, angle);
|
|
else
|
|
MSG_ReadAngle16V (net_message, angle);
|
|
|
|
VectorCopy (angle, SVvector (host_client->edict, v_angle));
|
|
|
|
// read movement
|
|
move->forwardmove = (short) MSG_ReadShort (net_message);
|
|
move->sidemove = (short) MSG_ReadShort (net_message);
|
|
move->upmove = (short) MSG_ReadShort (net_message);
|
|
|
|
// read buttons
|
|
bits = MSG_ReadByte (net_message);
|
|
SVfloat (host_client->edict, button0) = bits & 1;
|
|
SVfloat (host_client->edict, button2) = (bits & 2) >> 1;
|
|
|
|
i = MSG_ReadByte (net_message);
|
|
if (i)
|
|
SVfloat (host_client->edict, impulse) = i;
|
|
}
|
|
|
|
/*
|
|
SV_ReadClientMessage
|
|
|
|
Returns false if the client should be killed
|
|
*/
|
|
static bool
|
|
SV_ReadClientMessage (void)
|
|
{
|
|
int cmd, ret;
|
|
const char *s;
|
|
|
|
do {
|
|
nextmsg:
|
|
ret = NET_GetMessage (host_client->netconnection);
|
|
if (ret == -1) {
|
|
Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n");
|
|
return false;
|
|
}
|
|
if (!ret)
|
|
return true;
|
|
|
|
MSG_BeginReading (net_message);
|
|
|
|
while (1) {
|
|
if (!host_client->active)
|
|
return false; // a command caused an error
|
|
|
|
if (net_message->badread) {
|
|
Sys_Printf ("SV_ReadClientMessage: badread\n");
|
|
return false;
|
|
}
|
|
|
|
cmd = MSG_ReadByte (net_message);
|
|
|
|
switch (cmd) {
|
|
case -1:
|
|
goto nextmsg; // end of message
|
|
|
|
default:
|
|
Sys_Printf ("SV_ReadClientMessage: unknown command char\n");
|
|
return false;
|
|
|
|
case clc_nop:
|
|
break;
|
|
|
|
case clc_stringcmd:
|
|
s = MSG_ReadString (net_message);
|
|
if (host_client->privileged)
|
|
ret = 2;
|
|
else
|
|
ret = 0;
|
|
if (strncasecmp (s, "status", 6) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "god", 3) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "notarget", 8) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "fly", 3) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "name", 4) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "noclip", 6) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "say", 3) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "say_team", 8) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "tell", 4) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "color", 5) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "kill", 4) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "pause", 5) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "spawn", 5) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "begin", 5) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "prespawn", 8) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "kick", 4) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "ping", 4) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "give", 4) == 0)
|
|
ret = 1;
|
|
else if (strncasecmp (s, "ban", 3) == 0)
|
|
ret = 1;
|
|
if (ret == 2)
|
|
Cbuf_InsertText (host_cbuf, s);
|
|
else if (ret == 1)
|
|
Cmd_ExecuteString (s, src_client);
|
|
else
|
|
Sys_MaskPrintf (SYS_dev, "%s tried to %s\n",
|
|
host_client->name, s);
|
|
break;
|
|
|
|
case clc_disconnect:
|
|
return false;
|
|
|
|
case clc_move:
|
|
SV_ReadClientMove (&host_client->cmd);
|
|
break;
|
|
}
|
|
}
|
|
} while (ret == 1);
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
SV_RunClients (void)
|
|
{
|
|
unsigned i;
|
|
|
|
for (i = 0, host_client = svs.clients; i < svs.maxclients;
|
|
i++, host_client++) {
|
|
if (!host_client->active)
|
|
continue;
|
|
|
|
sv_player = host_client->edict;
|
|
|
|
if (!SV_ReadClientMessage ()) {
|
|
SV_DropClient (false); // client misbehaved...
|
|
continue;
|
|
}
|
|
|
|
if (!host_client->spawned) {
|
|
// clear client movement until a new packet is received
|
|
memset (&host_client->cmd, 0, sizeof (host_client->cmd));
|
|
continue;
|
|
}
|
|
// always pause in single player if in console or menus
|
|
if (!sv.paused && (svs.maxclients > 1 || host_in_game))
|
|
SV_ClientThink ();
|
|
}
|
|
}
|
|
|
|
static void
|
|
sv_rollspeed_f (void *data, const cvar_t *cvar)
|
|
{
|
|
sv_rollspeed = *(float *) cvar->value.value;
|
|
}
|
|
|
|
static void
|
|
sv_rollangle_f (void *data, const cvar_t *cvar)
|
|
{
|
|
sv_rollangle = *(float *) cvar->value.value;
|
|
}
|
|
|
|
void
|
|
SV_User_Init_Cvars (void)
|
|
{
|
|
//NOTE: the cl/sv clash is deliberate: dedicated server will use the right
|
|
//vars, but client/server combo will use the one.
|
|
if (isDedicated) {
|
|
Cvar_Register (&sv_rollspeed_cvar, 0, 0);
|
|
Cvar_Register (&sv_rollangle_cvar, 0, 0);
|
|
} else {
|
|
cvar_t *var;
|
|
var = Cvar_FindVar ("cl_rollspeed");
|
|
Cvar_AddListener (var, sv_rollspeed_f, 0);
|
|
sv_rollspeed = *(float *) var->value.value;
|
|
var = Cvar_FindVar ("cl_rollangle");
|
|
Cvar_AddListener (var, sv_rollangle_f, 0);
|
|
sv_rollangle = *(float *) var->value.value;
|
|
}
|
|
Cvar_Register (&sv_edgefriction_cvar, 0, 0);
|
|
Cvar_Register (&sv_maxspeed_cvar, Cvar_Info, &sv_maxspeed);
|
|
Cvar_Register (&sv_accelerate_cvar, 0, 0);
|
|
Cvar_Register (&sv_idealpitchscale_cvar, 0, 0);
|
|
|
|
Cvar_Register (&sv_nostep_cvar, 0, 0);
|
|
}
|