quakeforge/nq/source/game.c
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

116 lines
2.7 KiB
C

/*
game.c
game specific support (notably hipnotic, rogue and abyss)
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "QF/cvar.h"
#include "QF/qargs.h"
#include "QF/quakefs.h"
#include "QF/sys.h"
#include "nq/include/game.h"
#include "nq/include/server.h"
bool standard_quake = false;
float registered;
static cvar_t registered_cvar = {
.name = "registered",
.description =
"Is the game the registered version. 1 yes 0 no",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_float, .value = &registered },
};
char *cmdline;
static cvar_t cmdline_cvar = {
.name = "cmdline",
.description =
"None",
.default_value = "0",
.flags = CVAR_SERVERINFO,
.value = { .type = 0, .value = &cmdline },
};
int static_registered = 1;
/*
Game_CheckRegistered
Looks for the pop.txt file and verifies it.
Sets the "registered" cvar.
Immediately exits out if an alternate game was attempted to be started
without being registered.
*/
static void
Game_CheckRegistered (void)
{
QFile *h;
h = QFS_FOpenFile ("gfx/pop.lmp");
static_registered = 0;
if (h) {
static_registered = 1;
Qclose (h);
}
if (static_registered) {
Cvar_Set ("registered", "1");
Sys_Printf ("Playing registered version.\n");
}
}
void
Game_Init (memhunk_t *hunk)
{
int i;
const char *game = "nq";
// FIXME: make this dependant on QF metadata in the mission packs
// better yet, make its actions part of the metadata and remove
// entirely
standard_quake = true;
if ((i = COM_CheckParm ("-hipnotic"))) {
standard_quake = false;
game = "hipnotic";
} else if ((i = COM_CheckParm ("-rogue"))) {
standard_quake = false;
game = "rogue";
} else if ((i = COM_CheckParm ("-abyss"))) {
game = "abyss";
}
QFS_Init (hunk, game);
Cvar_Register (&registered_cvar, 0, 0);
Cvar_Register (&cmdline_cvar, Cvar_Info, &cmdline);
Game_CheckRegistered ();
}