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https://git.code.sf.net/p/quake/quakeforge
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1454 lines
26 KiB
Text
1454 lines
26 KiB
Text
#LyX 1.1 created this file. For more info see http://www.lyx.org/
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\lyxformat 218
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\textclass scrbook
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\language american
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\inputencoding latin1
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\fontscheme pslatex
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\graphics default
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\paperfontsize 12
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\spacing single
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\papersize Default
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\paperpackage a4
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\use_geometry 1
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\use_amsmath 0
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\paperorientation portrait
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\secnumdepth 2
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\tocdepth 2
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\paragraph_separation skip
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\defskip medskip
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\quotes_language english
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\quotes_times 2
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\papercolumns 1
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\papersides 2
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\paperpagestyle headings
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\layout Title
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The Ruamoko Programming Language
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\layout Author
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Bill Currie
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\begin_inset Formula \( \bullet \)
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\end_inset
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Jeff Teunissen
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\layout Publishers
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QuakeForge Press
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\newline
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;-)
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\layout Uppertitleback
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This manual is free; you can redistribute it and/or modify it under the
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terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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\newline
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\newline
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This manual is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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\newline
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\newline
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You should have received a copy of the GNU General Public License along
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with this manual: if not, write to:
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\newline
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\newline
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Free Software Foundation, Inc.
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\newline
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59 Temple Place - Suite 330
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\newline
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Boston MA 02111-1307
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\newline
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USA
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\layout Lowertitleback
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Copyright © 2002 Bill Currie and Jeff Teunissen
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\layout Standard
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\begin_inset LatexCommand \tableofcontents{}
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\end_inset
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\layout Addchap
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Preface
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\layout Standard
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In December 1996, Id Software released
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\emph on
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Quake
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\emph default
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to the world.
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It's doubtful that they knew at the time that it would spark a revolution
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-- but such a revolution happened.
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To the game industry's surprise, people were getting the game not just
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to play it, but to
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\emph on
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change
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\emph default
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it\SpecialChar \@.
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For the first time, people could make whole new games based on the Quake
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engine without having to rewrite the whole game -- and in fact you couldn't
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rewrite the whole game, because the main source code wasn't available to
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the general public.
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What
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\series bold
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was
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\series default
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available was something new -- the game wasn't just a game, it was a virtual
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machine that had a byte-code instruction set -- and it had a compiler that
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you could use to make new games to run inside that engine.
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The language (called
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\emph on
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QuakeC
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\emph default
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) was kind of crude, and the compiler was even more crude -- but it was
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a revolutionary development.
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\layout Standard
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Now, let's fast-forward to another December -- this time, December 1999.
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In another revolutionary move, Id Software released the source code to
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the complete Quake engine.
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This gave many people the opportunity to do a lot more than just make
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\begin_inset Quotes eld
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\end_inset
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mods
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\begin_inset Quotes erd
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\end_inset
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for Quake.
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Instead, people could make all-new games without using Quake itself.
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Many projects started up around this source code, with many aims\SpecialChar \ldots{}
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but one
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project grew to be the most dominant: That project is
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\emph on
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QuakeForge
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\emph default
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.
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\layout Standard
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QuakeForge has developed a number of interesting things involving the Quake
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engine, but most of them are beyond the scope of this manual.
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This manual documents the
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\emph on
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Ruamoko
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\begin_float footnote
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\layout Standard
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The name Ruamoko comes from the Maori name for their god of volcanoes and
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earthquakes.
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According to myth, Ruamoko is not yet born, and when he shakes inside the
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Earth-mother, the world shakes.
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\end_float
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language, a language based on Id Software's QuakeC, but which has been
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expanded in ways far beyond the original language.
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\layout Standard
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The idea behind this book is to give new programmers a solid foundation
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in both of the programming models (procedural and object-oriented) supported
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by the Ruamoko language, while giving experienced Ruamoko programmers a
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complete reference for development of game code.
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\layout Chapter
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A Tutorial Introduction
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\layout Standard
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Let us begin with a quick introduction to Ruamoko.
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Our aim here is to show the basic elements of the language in real programs,
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but without getting bogged down in details or rules.
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At this point, we're not even trying to be complete, or even precise (except
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that the examples are meant to be correct).
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We want to get you as quickly as possible to the point where you can write
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useful programs, and to do that we have to concentrate on the basics: variables
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and constants, arithmetic, flow control, functions, and the rudiments of
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input and output.
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We are intentionally leaving out of this chapter features of Ruamoko that
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are important for writing bigger programs, or programs to run in an actual
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Quake engine.
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These include entities, structures, pointers, most of the operators, objects,
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and the standard builtin library.
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\layout Standard
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This approach has its drawbacks.
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Most notable is that the complete story on any particular language feature
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is not found here, and the brief tutorial, just by being brief, may be
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misleading.
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And because the examples don't use the full power of Ruamoko, they may
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not be as elegant or concise as they could be; we
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\series bold
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have
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\series default
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tried to minimize these effects, but be warned.
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Another drawback is that later chapters will repeat some of what's presented
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here.
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We hope that the repetition will help more than it annoys.
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\layout Standard
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In any case, experienced programmers should be able to get an idea, from
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this chapter, of some of the things that can be done in Ruamoko, for their
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own needs.
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Beginners should supplement it by writing small, similar programs of their
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own.
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Both groups can use it as a framework on which to hang the more detailed
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descriptions that begin in later chapters.
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\layout Section
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Getting Started
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\layout Standard
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The best way to learn a new programming language is by writing programs
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in it.
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The first program one writes is almost always the same for all new languages:
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print the phrase
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\begin_inset Quotes eld
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\end_inset
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Hello, world!
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\begin_inset Quotes erd
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\end_inset
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on the screen.
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\layout Standard
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This is the big hurdle.
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To get past it, you have to be able to create the program text somewhere,
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compile it, load it successfully, load it, run it, and find out where the
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output went.
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With these mechanical details mastered, everything else is relatively easy.
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\layout Standard
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In Ruamoko, the program to print
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\begin_inset Quotes eld
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\end_inset
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Hello, world!
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\begin_inset Quotes erd
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\end_inset
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is:
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\layout LyX-Code
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#include <qwaq/globals.rh>
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\newline
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#include <qwaq/fields.rh>
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\newline
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#include <qwaq/builtins.rh>
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\newline
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\newline
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void () main =
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\newline
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{
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\newline
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printf ("Hello, world!
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\backslash
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n");
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\newline
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};
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\layout Standard
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To run this program, you first have to compile it.
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To compile it, you need to save the source code into a file (for example,
|
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|
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\family typewriter
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hello.r
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\family default
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), and create a
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\family typewriter
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progs.src
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\family default
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file to tell the compiler how to compile it.
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Here is an example
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\family typewriter
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progs.src
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\family default
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file:
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\layout LyX-Code
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qwaq.dat
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\newline
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hello.r
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\layout Standard
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The first line of
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\family typewriter
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progs.src
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\family default
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tells the compiler the name of the compiled object file that it is supposed
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to save to disk after compilation.
|
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Following lines tell it the names of files that are to be used to compile
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that object file.
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To compile the source, issue the command
|
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\layout LyX-Code
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qfcc
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\layout Standard
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If you haven't screwed anything up, such as omitting a character or misspelling
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something, the compilation will proceed silently.
|
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You should be rewarded with something that looks something like the following:
|
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\layout LyX-Code
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208 strofs
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\newline
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4 statements
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\newline
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14 functions
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\newline
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30 globaldefs
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\newline
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0 locals size ((null))
|
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\newline
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8 fielddefs
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\newline
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52 pr_globals
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\newline
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6 entityfields
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\newline
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1316 TOTAL SIZE
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\newline
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Compilation time: 0.0365 seconds.
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\layout Standard
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You run
|
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\family typewriter
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qwaq.dat
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\family default
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by issuing the command
|
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\layout LyX-Code
|
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|
qwaq
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\layout Standard
|
|
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the program should print
|
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\layout LyX-Code
|
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Hello, world!
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\layout Standard
|
|
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|
to your screen.
|
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\layout Standard
|
|
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|
Now, for some explanations regarding the program itself.
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All Ruamoko programs, regardless of size, consist mainly of
|
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\emph on
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functions
|
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\emph default
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and
|
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\emph on
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variables
|
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\emph default
|
|
.
|
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A function contains statements that tell the compiler what computing operations
|
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you want to do, and variables store values used during the operation of
|
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the program.
|
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Ruamoko functions are roughly equivalent to C's functions, or Pascal's
|
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procedures and functions.
|
|
Our example is a function called
|
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\family typewriter
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main
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\family default
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.
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You can create functions with just about any name you like, but
|
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\begin_inset Quotes eld
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\end_inset
|
|
|
|
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\family typewriter
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main
|
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\family default
|
|
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\begin_inset Quotes erd
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\end_inset
|
|
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is special -- program execution begins there
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\begin_float footnote
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\layout Standard
|
|
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|
This is not precisely true.
|
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When used in a game engine, there are certain other functions that are
|
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called by the engine during the course of a game.
|
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\end_float
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.
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This means that every program must have a
|
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\family typewriter
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main
|
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\family default
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function somewhere.
|
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\layout Standard
|
|
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Main will usually call other functions to do its job -- some of them you
|
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write, and some of them are provided by the virtual machine your program
|
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runs inside.
|
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The first lines of the program,
|
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\layout LyX-Code
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#include <qwaq/globals.rh>
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\newline
|
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#include <qwaq/fields.rh>
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\newline
|
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#include <qwaq/builtins.rh>
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\layout Standard
|
|
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tell the compiler to include information about the standard variables, constants
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,
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\emph on
|
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fields
|
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\emph default
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, and
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\emph on
|
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builtins
|
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\emph default
|
|
(also known as
|
|
\emph on
|
|
engine functions
|
|
\emph default
|
|
) provided by the environment
|
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\begin_float footnote
|
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\layout Standard
|
|
|
|
The environment will be described later.
|
|
\end_float
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|
.
|
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\layout Standard
|
|
|
|
One way of communicating data between functions is for the calling function
|
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to provide a list of values, called arguments, to the function it calls.
|
|
The parentheses after the function's name surround the argument list.
|
|
In this example, main is defined to be a function that expects no arguments,
|
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which is indicated by an empty list:\SpecialChar ~
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|
|
|
\family typewriter
|
|
()
|
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\family default
|
|
.
|
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\layout Standard
|
|
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The statements of a function are enclosed in curly braces,\SpecialChar ~
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|
|
\family typewriter
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{}
|
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\family default
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|
.
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The function
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\family typewriter
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main
|
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\family default
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contains only one statement,
|
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\layout LyX-Code
|
|
|
|
printf ("Hello, world!
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\backslash
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n");
|
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\layout Standard
|
|
|
|
A function is called by giving its name, followed by a list of arguments
|
|
enclosed by parentheses, so this calls the function
|
|
\family typewriter
|
|
printf
|
|
\family default
|
|
with the argument
|
|
\family typewriter
|
|
"Hello, world!
|
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\backslash
|
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n"
|
|
\family default
|
|
.
|
|
|
|
\family typewriter
|
|
printf
|
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\family default
|
|
is a builtin function that prints output, in this case the string of characters
|
|
between the quotes.
|
|
\layout Standard
|
|
|
|
A sequence of characters between double quotes, like
|
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\family typewriter
|
|
"Hello, world!
|
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\backslash
|
|
n"
|
|
\family default
|
|
, is called a
|
|
\emph on
|
|
string constant
|
|
\emph default
|
|
or simply a
|
|
\emph on
|
|
string
|
|
\emph default
|
|
.
|
|
For the moment, our only use of strings will be as arguments for
|
|
\family typewriter
|
|
printf
|
|
\family default
|
|
and other functions.
|
|
\layout Standard
|
|
|
|
The sequence
|
|
\family typewriter
|
|
|
|
\backslash
|
|
n
|
|
\family default
|
|
in the string is Ruamoko notation for the
|
|
\emph on
|
|
newline character
|
|
\emph default
|
|
, which when printed tells the terminal (or a game client) to advance to
|
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the next line in the output.
|
|
If you leave out the
|
|
\family typewriter
|
|
|
|
\backslash
|
|
n
|
|
\family default
|
|
, you will find that there is no advance after the character string is printed.
|
|
You must use
|
|
\family typewriter
|
|
|
|
\backslash
|
|
n
|
|
\family default
|
|
to include a newline character in the printf argument; if you try something
|
|
like
|
|
\layout LyX-Code
|
|
|
|
printf ("Hello, world!
|
|
\newline
|
|
");
|
|
\layout Standard
|
|
|
|
the Ruamoko compiler will give you an error message.
|
|
\layout Standard
|
|
|
|
|
|
\family typewriter
|
|
printf
|
|
\family default
|
|
never supplies a newline automatically, so several calls may be used to
|
|
build up an output line in stages.
|
|
Our first program could just as easily been written as
|
|
\layout LyX-Code
|
|
|
|
#include <qwaq/globals.rh>
|
|
\newline
|
|
#include <qwaq/fields.rh>
|
|
\newline
|
|
#include <qwaq/builtins.rh>
|
|
\newline
|
|
|
|
\newline
|
|
void () main =
|
|
\newline
|
|
{
|
|
\newline
|
|
printf ("Hello, ");
|
|
\newline
|
|
printf ("world!");
|
|
\newline
|
|
printf ("
|
|
\backslash
|
|
n");
|
|
\newline
|
|
};
|
|
\layout Standard
|
|
|
|
and it would have produced identical output.
|
|
\layout Standard
|
|
|
|
Note that
|
|
\backslash
|
|
n represents only a single character.
|
|
An escape character like
|
|
\backslash
|
|
n gives you a general way to express hard-to-type or invisible characters.
|
|
Among the others are
|
|
\backslash
|
|
t for a tab,
|
|
\backslash
|
|
b for a backspace,
|
|
\backslash
|
|
" for a double-quote, and
|
|
\backslash
|
|
|
|
\backslash
|
|
for the backslash character itself.
|
|
There is a complete list in [section]
|
|
\layout Section
|
|
|
|
Variables and Mathematical Expressions
|
|
\layout Chapter
|
|
|
|
Language Reference
|
|
\layout Standard
|
|
|
|
This is currently just new stuff in
|
|
\family typewriter
|
|
\series bold
|
|
qfcc
|
|
\family default
|
|
\series default
|
|
.
|
|
\layout Section
|
|
|
|
New Type Features
|
|
\layout Subsection
|
|
|
|
New Types
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
integer
|
|
\family default
|
|
32 bit signed integer
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
id
|
|
\family default
|
|
generic object pointer
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
Class
|
|
\family default
|
|
class object pointer
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
Protocol
|
|
\family default
|
|
protocol object pointer
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
Method
|
|
\family default
|
|
method pointer
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
SEL
|
|
\family default
|
|
selector
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
IMP
|
|
\family default
|
|
message implementation
|
|
\layout Standard
|
|
|
|
|
|
\family typewriter
|
|
id
|
|
\family default
|
|
,
|
|
\family typewriter
|
|
Class
|
|
\family default
|
|
,
|
|
\family typewriter
|
|
Protocol
|
|
\family default
|
|
,
|
|
\family typewriter
|
|
Method
|
|
\family default
|
|
,
|
|
\family typewriter
|
|
SEL
|
|
\family default
|
|
and
|
|
\family typewriter
|
|
IMP
|
|
\family default
|
|
are part of
|
|
\family typewriter
|
|
\series bold
|
|
qfcc
|
|
\family default
|
|
\series default
|
|
's Objective-QC extensions.
|
|
\layout Subsection
|
|
|
|
Enumerators
|
|
\layout Standard
|
|
|
|
as per C
|
|
\layout Subsection
|
|
|
|
Structures
|
|
\layout LyX-Code
|
|
|
|
struct foo {
|
|
\newline
|
|
integer bar;
|
|
\newline
|
|
float baz;
|
|
\newline
|
|
void () func;
|
|
\newline
|
|
};
|
|
\layout Standard
|
|
|
|
Structures with no elements can be declared for making opaque types (particularl
|
|
y useful for engine interface functions).
|
|
\layout Subsection
|
|
|
|
Arrays
|
|
\layout LyX-Code
|
|
|
|
integer [13] array;
|
|
\layout Subsection
|
|
|
|
Pointers
|
|
\layout Standard
|
|
|
|
Pointers are declared the same way as arrays, but with no number in the
|
|
|
|
\family typewriter
|
|
[]
|
|
\family default
|
|
s.
|
|
In fact, arrays are just pointers with limited (compile-time) bounds checking
|
|
(constant indices).
|
|
\layout Subsection
|
|
|
|
Complex types
|
|
\layout Standard
|
|
|
|
Complex types can be created by nesting type declarations within
|
|
\family typewriter
|
|
()
|
|
\family default
|
|
s.
|
|
e.g.:
|
|
\layout LyX-Code
|
|
|
|
(.float) (string name) find_field;
|
|
\layout Standard
|
|
|
|
declares a function (
|
|
\family typewriter
|
|
find_field
|
|
\family default
|
|
) taking a string parameter and returning a float field `offset'.
|
|
Without the
|
|
\family typewriter
|
|
()
|
|
\family default
|
|
s around the
|
|
\family typewriter
|
|
.float
|
|
\family default
|
|
, the declaration would be a function field.
|
|
\layout Subsection
|
|
|
|
|
|
\family typewriter
|
|
typedef
|
|
\layout Standard
|
|
|
|
By using
|
|
\family typewriter
|
|
typedef
|
|
\family default
|
|
complex types can be given symbolic names.
|
|
e.g.:
|
|
\layout LyX-Code
|
|
|
|
struct foo_s {};
|
|
\newline
|
|
typedef foo_s [] foo_t;
|
|
\layout Standard
|
|
|
|
creates type
|
|
\family typewriter
|
|
foo_t
|
|
\family default
|
|
which is a pointer to the structure
|
|
\family typewriter
|
|
foo_s
|
|
\family default
|
|
(which happens to be opaque).
|
|
\layout Subsection
|
|
|
|
Variable-argument functions
|
|
\layout Standard
|
|
|
|
Typed parameters preceding the ellipsis are allowed, e.g.:
|
|
\family typewriter
|
|
void (string fmt, ...) printf;
|
|
\layout Standard
|
|
|
|
More importantly, it is now possible to write vararg functions in QC.
|
|
|
|
\family typewriter
|
|
@argc
|
|
\family default
|
|
gives the number of parameters passed through the ellipsis and
|
|
\family typewriter
|
|
@argv
|
|
\family default
|
|
is an array of vectors representing the parameters passed through
|
|
\family typewriter
|
|
...
|
|
\family default
|
|
.
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
\emph on
|
|
Warning: attempting to pass
|
|
\family typewriter
|
|
@argv
|
|
\family default
|
|
to a non-engine function will not work.
|
|
This is because of changes in how local variables are handled by the compiler.
|
|
\layout Subsection
|
|
|
|
Improved type checking
|
|
\layout Standard
|
|
|
|
Function parameters and return types are are fully checked, including the
|
|
number of parameters passed to a function.
|
|
Functions with different return types and/or different parameter types
|
|
or counts are distinct types and mixing them up will cause a type mismatch
|
|
error.
|
|
Similar for pointers to various types.
|
|
\layout Section
|
|
|
|
Variables
|
|
\layout Subsection
|
|
|
|
Local variables
|
|
\layout Subsubsection
|
|
|
|
Initialization
|
|
\layout Standard
|
|
|
|
Local variables of basic types can now be initialized when declared.
|
|
e,g,
|
|
\layout Verse
|
|
|
|
|
|
\family typewriter
|
|
local integer elite = 31337;
|
|
\layout Subsubsection
|
|
|
|
Unused variables
|
|
\layout Standard
|
|
|
|
Local variables that are declared but not used produce a warning.
|
|
\layout Subsubsection
|
|
|
|
Uninitialized variables
|
|
\layout Standard
|
|
|
|
Checks are done to ensure that local variables have been initialized before
|
|
being used.
|
|
However, these checks are not perfect and false positives are very likely
|
|
in complex code.
|
|
Occurrences of false negatives are not known, but the possibility of their
|
|
existence remains and any examples of false negatives should be reported
|
|
as bugs.
|
|
\layout Subsection
|
|
|
|
Complex global variables
|
|
\layout Standard
|
|
|
|
Global array variables can be initialized using
|
|
\family typewriter
|
|
= {
|
|
\emph on
|
|
element-list
|
|
\emph default
|
|
};
|
|
\family default
|
|
.
|
|
Element lists may be nested using
|
|
\family typewriter
|
|
{}
|
|
\family default
|
|
.
|
|
Structures cannot currently be initialized, but this is a FIXME :)
|
|
\layout Subsection
|
|
|
|
Magic variables
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
@self
|
|
\family default
|
|
Automagically declared entity variable the engine will use for
|
|
\family typewriter
|
|
touch
|
|
\family default
|
|
and
|
|
\family typewriter
|
|
think
|
|
\family default
|
|
functions.
|
|
This allows
|
|
\family typewriter
|
|
self
|
|
\family default
|
|
to be used as the object hidden parameter in methods.
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
@this
|
|
\family default
|
|
Automagically declared
|
|
\family typewriter
|
|
id
|
|
\family default
|
|
field that the engine expects to point to the object associated with the
|
|
entity.
|
|
The engine will use this field, if it exists, to set the
|
|
\family typewriter
|
|
self
|
|
\family default
|
|
parameter to
|
|
\family typewriter
|
|
touch
|
|
\family default
|
|
and
|
|
\family typewriter
|
|
think
|
|
\family default
|
|
methods (the engine assumes it's calling a method rather than a function
|
|
if the @this field is used.
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
@argc
|
|
\family default
|
|
Number of parameters passed through
|
|
\family typewriter
|
|
...
|
|
|
|
\family default
|
|
in vararg functions.
|
|
Not valid elsewhere.
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
@argv
|
|
\family default
|
|
Array of vectors representing the parameters passed through
|
|
\family typewriter
|
|
...
|
|
|
|
\family default
|
|
in vararg functions.
|
|
Not valid elsewhere.
|
|
\layout Section
|
|
|
|
Code constructs
|
|
\layout Subsection
|
|
|
|
|
|
\family typewriter
|
|
break
|
|
\layout Standard
|
|
|
|
The
|
|
\family typewriter
|
|
break
|
|
\family default
|
|
statement can be used to leave a loop (
|
|
\family typewriter
|
|
while
|
|
\family default
|
|
,
|
|
\family typewriter
|
|
do
|
|
\family default
|
|
...
|
|
|
|
\family typewriter
|
|
while
|
|
\family default
|
|
, or
|
|
\family typewriter
|
|
for
|
|
\family default
|
|
) prematurely.
|
|
The
|
|
\family typewriter
|
|
break
|
|
\family default
|
|
statement is also used to leave a
|
|
\family typewriter
|
|
switch
|
|
\family default
|
|
statement.
|
|
\layout Subsection
|
|
|
|
|
|
\family typewriter
|
|
continue
|
|
\layout Standard
|
|
|
|
The
|
|
\family typewriter
|
|
continue
|
|
\family default
|
|
statement is used to jump to the beginning of a loop.
|
|
In
|
|
\family typewriter
|
|
for
|
|
\family default
|
|
loops, the test and post expressions are evaluated before continuing with
|
|
the loop.
|
|
\layout Subsection
|
|
|
|
|
|
\family typewriter
|
|
for
|
|
\layout Standard
|
|
|
|
The
|
|
\family typewriter
|
|
for
|
|
\family default
|
|
loop is:
|
|
\layout LyX-Code
|
|
|
|
for (
|
|
\emph on
|
|
initialization-expression
|
|
\emph default
|
|
;
|
|
\emph on
|
|
test-expression
|
|
\emph default
|
|
;
|
|
\emph on
|
|
post-expression
|
|
\emph default
|
|
)
|
|
\layout LyX-Code
|
|
|
|
|
|
\emph on
|
|
statement
|
|
\layout Standard
|
|
|
|
and is equivalent to
|
|
\layout LyX-Code
|
|
|
|
|
|
\emph on
|
|
initialization expression
|
|
\layout LyX-Code
|
|
|
|
while (
|
|
\emph on
|
|
test expression
|
|
\emph default
|
|
) {
|
|
\layout LyX-Code
|
|
|
|
|
|
\emph on
|
|
statement
|
|
\layout LyX-Code
|
|
|
|
|
|
\emph on
|
|
post expression
|
|
\layout LyX-Code
|
|
|
|
}
|
|
\layout Subsection
|
|
|
|
|
|
\family typewriter
|
|
switch
|
|
\layout Standard
|
|
|
|
The
|
|
\family typewriter
|
|
switch
|
|
\family default
|
|
statement is used to select between multiple code blocks based on the value
|
|
of an expression.
|
|
\layout LyX-Code
|
|
|
|
switch (
|
|
\emph on
|
|
test expression
|
|
\emph default
|
|
) {
|
|
\newline
|
|
case
|
|
\emph on
|
|
value
|
|
\emph default
|
|
:
|
|
\newline
|
|
|
|
\emph on
|
|
optional statements
|
|
\newline
|
|
|
|
\emph default
|
|
case
|
|
\emph on
|
|
value
|
|
\emph default
|
|
:
|
|
\newline
|
|
|
|
\emph on
|
|
optional statements
|
|
\emph default
|
|
|
|
\newline
|
|
default:
|
|
\newline
|
|
|
|
\emph on
|
|
optional statements
|
|
\emph default
|
|
|
|
\newline
|
|
}
|
|
\layout Standard
|
|
|
|
Code execution starts at the selected
|
|
\family typewriter
|
|
case
|
|
\family default
|
|
and continues on to the end of the switch block.
|
|
Following
|
|
\family typewriter
|
|
case
|
|
\family default
|
|
s do
|
|
\emph on
|
|
not
|
|
\emph default
|
|
affect code execution.
|
|
If this behavior is not desired, as is usual, then a
|
|
\family typewriter
|
|
break
|
|
\family default
|
|
statement is required to cause the code to jump to the end of the
|
|
\family typewriter
|
|
switch
|
|
\family default
|
|
, skipping any intervening code.
|
|
That is, just like C.
|
|
\layout Subsubsection
|
|
|
|
|
|
\family typewriter
|
|
\emph on
|
|
test expression
|
|
\layout Standard
|
|
|
|
The test expression may result in a float, string or integer value.
|
|
\layout Subsubsection
|
|
|
|
|
|
\family typewriter
|
|
case
|
|
\emph on
|
|
value
|
|
\layout Verse
|
|
|
|
|
|
\family typewriter
|
|
case
|
|
\emph on
|
|
value
|
|
\emph default
|
|
:
|
|
\layout Standard
|
|
|
|
The case value may be of any constant type consistent with the test expression
|
|
of the
|
|
\family typewriter
|
|
switch
|
|
\family default
|
|
.
|
|
\layout Subsubsection
|
|
|
|
|
|
\family typewriter
|
|
default
|
|
\layout Standard
|
|
|
|
If specified, this is where execution will go when no
|
|
\family typewriter
|
|
case
|
|
\family default
|
|
has been selected by the test expression.
|
|
If not specified, and no
|
|
\family typewriter
|
|
case
|
|
\family default
|
|
has been selected by the test expression, the
|
|
\family typewriter
|
|
switch
|
|
\family default
|
|
does not execute any code within the block.
|
|
\layout Section
|
|
|
|
Expressions
|
|
\layout Subsection
|
|
|
|
Binary
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
<<\SpecialChar ~
|
|
>>
|
|
\family default
|
|
bit shift left and right
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
^
|
|
\family default
|
|
bitwise exclusive or
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
%
|
|
\family default
|
|
modulus
|
|
\layout Subsubsection
|
|
|
|
Assignment
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
\emph on
|
|
op
|
|
\emph default
|
|
=
|
|
\family default
|
|
equivalent to
|
|
\family typewriter
|
|
a = a
|
|
\emph on
|
|
op
|
|
\emph default
|
|
b
|
|
\family default
|
|
.
|
|
\layout Subsection
|
|
|
|
Unary
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
~
|
|
\family default
|
|
bitwise not
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
&
|
|
\family default
|
|
address
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
++
|
|
\emph on
|
|
e
|
|
\emph default
|
|
\SpecialChar ~
|
|
--
|
|
\emph on
|
|
e
|
|
\family default
|
|
\emph default
|
|
pre-increment and decrement
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
\emph on
|
|
e
|
|
\emph default
|
|
++\SpecialChar ~
|
|
|
|
\emph on
|
|
e
|
|
\emph default
|
|
--
|
|
\family default
|
|
post-increment and decrement
|
|
\layout Subsection
|
|
|
|
Other
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
\emph on
|
|
type\SpecialChar ~
|
|
|
|
\emph default
|
|
(
|
|
\emph on
|
|
expr
|
|
\emph default
|
|
)
|
|
\family default
|
|
cast expression.
|
|
Only works for converting between integer and float types and between pointer
|
|
types.
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
\emph on
|
|
expr
|
|
\emph default
|
|
[
|
|
\emph on
|
|
expr
|
|
\emph default
|
|
]
|
|
\family default
|
|
array indexing.
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
\emph on
|
|
expr
|
|
\emph default
|
|
?
|
|
\emph on
|
|
expr
|
|
\emph default
|
|
:
|
|
\emph on
|
|
expr
|
|
\family default
|
|
\emph default
|
|
C's trinary expression
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
[
|
|
\emph on
|
|
expr
|
|
\emph default
|
|
\SpecialChar ~
|
|
|
|
\emph on
|
|
exprs
|
|
\emph default
|
|
]
|
|
\family default
|
|
Objective-QC message
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
@selector(
|
|
\emph on
|
|
exprs
|
|
\emph default
|
|
)
|
|
\family default
|
|
Objective-QC selector expression
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
@protocol(
|
|
\emph on
|
|
name
|
|
\emph default
|
|
)
|
|
\family default
|
|
Objective-QC protocol expression
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
@encode(
|
|
\emph on
|
|
type
|
|
\emph default
|
|
)
|
|
\family default
|
|
Objective-QC type encoding expression
|
|
\layout List
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
@
|
|
\emph on
|
|
string
|
|
\family default
|
|
\emph default
|
|
Objective-QC string object.
|
|
Currently identical to a normal QC string.
|
|
\the_end
|