quakeforge/libs/audio/renderer/snd_mem.c
Bill Currie fc907e232f [audio] Rework alsa to use a pull model
This brings the alsa driver in line with the jack render (progress
towards #16), but breaks most of the other drivers (for now: one step at
a time). The idea is that once the pull model is working for at least
one other target, the jack renderer can become just another target like
it should have been in the first place (but I needed to get the pull
model working first, then forgot about it).

Correct state checking is not done yet, but testsound does produce what
seems to be fairly good sound when it starts up correctly (part of the
state checking (or lack thereof), I imagine).
2021-06-24 00:08:05 +09:00

374 lines
8.2 KiB
C

/*
snd_mem.c
sound caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#if defined(_WIN32) && defined(HAVE_MALLOC_H)
#include <malloc.h>
#endif
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/sound.h"
#include "QF/sys.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "compat.h"
#include "snd_internal.h"
#define SAMPLE_GAP 4
snd_render_data_t snd_render_data = {
0,
0,
0,
&snd_paintedtime,
0,
};
static sfxbuffer_t *
snd_fail (sfx_t *sfx)
{
return 0;
}
static void
snd_noop (sfx_t *sfx)
{
}
static sfx_t *
snd_open (sfx_t *sfx)
{
return sfx;
}
static sfx_t *
snd_open_fail (sfx_t *sfx)
{
return 0;
}
sfxbuffer_t *
SND_CacheTouch (sfx_t *sfx)
{
return Cache_Check (&sfx->data.block->cache);
}
sfxbuffer_t *
SND_CacheGetBuffer (sfx_t *sfx)
{
return sfx->data.block->buffer;
}
sfxbuffer_t *
SND_CacheRetain (sfx_t *sfx)
{
sfxblock_t *block = sfx->data.block;
block->buffer = Cache_TryGet (&block->cache);
if (!block->buffer)
Sys_Printf ("failed to cache sound!\n");
return block->buffer;
}
void
SND_CacheRelease (sfx_t *sfx)
{
sfxblock_t *block = sfx->data.block;
// due to the possibly asynchronous nature of the mixer, the cache
// may have been flushed behind our backs
if (block->cache.data) {
if (!Cache_ReadLock (&block->cache)) {
Sys_Printf ("WARNING: taniwha screwed up in the sound engine: %s\n",
sfx->name);
return;
}
Cache_Release (&block->cache);
if (!Cache_ReadLock (&block->cache))
block->buffer = 0;
}
}
sfxbuffer_t *
SND_StreamGetBuffer (sfx_t *sfx)
{
return &sfx->data.stream->buffer;
}
sfxbuffer_t *
SND_StreamRetain (sfx_t *sfx)
{
return &sfx->data.stream->buffer;
}
void
SND_StreamRelease (sfx_t *sfx)
{
}
wavinfo_t *
SND_CacheWavinfo (sfx_t *sfx)
{
return &sfx->data.stream->wavinfo;
}
wavinfo_t *
SND_StreamWavinfo (sfx_t *sfx)
{
return &sfx->data.stream->wavinfo;
}
static void
read_samples (sfxbuffer_t *buffer, int count)
{
if (buffer->head + count > buffer->length) {
count -= buffer->length - buffer->head;
read_samples (buffer, buffer->length - buffer->head);
read_samples (buffer, count);
} else {
sfx_t *sfx = buffer->sfx;
sfxstream_t *stream = sfx->data.stream;
wavinfo_t *info = &stream->wavinfo;
float *data = buffer->data + buffer->head * info->channels;
int c;
if ((c = stream->read (stream, data, count)) != count)
Sys_Printf ("%s nr %d %d\n", sfx->name, count, c);
buffer->head += count;
if (buffer->head >= buffer->length)
buffer->head -= buffer->length;
}
}
static void
fill_buffer (sfx_t *sfx, sfxstream_t *stream, sfxbuffer_t *buffer,
wavinfo_t *info, unsigned int headpos)
{
unsigned int samples;
unsigned int loop_samples = 0;
// find out how many samples can be read into the buffer
samples = buffer->tail - buffer->head - SAMPLE_GAP;
if (buffer->tail <= buffer->head)
samples += buffer->length;
if (headpos + samples > sfx->length) {
if (sfx->loopstart == (unsigned int)-1) {
samples = sfx->length - headpos;
} else {
loop_samples = headpos + samples - sfx->length;
samples -= loop_samples;
}
}
if (samples)
read_samples (buffer, samples);
if (loop_samples) {
stream->seek (stream, info->loopstart);
read_samples (buffer, loop_samples);
}
}
void
SND_StreamSetPos (sfxbuffer_t *buffer, unsigned int pos)
{
float stepscale;
sfx_t *sfx = buffer->sfx;
sfxstream_t *stream = sfx->data.stream;
wavinfo_t *info = &stream->wavinfo;
stepscale = (float) info->rate / sfx->snd->speed;
buffer->head = buffer->tail = 0;
buffer->pos = pos;
stream->pos = pos;
stream->seek (stream, buffer->pos * stepscale);
fill_buffer (sfx, stream, buffer, info, pos);
}
int
SND_StreamAdvance (sfxbuffer_t *buffer, unsigned int count)
{
float stepscale;
unsigned int headpos, samples;
sfx_t *sfx = buffer->sfx;
sfxstream_t *stream = sfx->data.stream;
wavinfo_t *info = &stream->wavinfo;
stream->pos += count;
count = (stream->pos - buffer->pos) & ~255;
if (!count)
return 1;
stepscale = (float) info->rate / sfx->snd->speed;
// find out how many samples the buffer currently holds
samples = buffer->head - buffer->tail;
if (buffer->head < buffer->tail)
samples += buffer->length;
// find out where head points to in the stream
headpos = buffer->pos + samples;
if (headpos >= sfx->length) {
if (sfx->loopstart == (unsigned int)-1)
headpos = sfx->length;
else
headpos -= sfx->length - sfx->loopstart;
}
if (samples < count) {
buffer->head = buffer->tail = 0;
buffer->pos += count;
if (buffer->pos > sfx->length) {
if (sfx->loopstart == (unsigned int)-1) {
// reset the buffer and fill it incase it's needed again
buffer->pos = 0;
} else {
buffer->pos -= sfx->loopstart;
buffer->pos %= sfx->length - sfx->loopstart;
buffer->pos += sfx->loopstart;
}
stream->pos = buffer->pos;
}
headpos = buffer->pos;
stream->seek (stream, buffer->pos * stepscale);
} else {
buffer->pos += count;
if (buffer->pos >= sfx->length) {
if (sfx->loopstart == (unsigned int)-1) {
// reset the buffer and fill it in case it's needed again
headpos = buffer->pos = 0;
buffer->head = buffer->tail = 0;
count = 0;
stream->seek (stream, buffer->pos * stepscale);
} else {
buffer->pos -= sfx->length - sfx->loopstart;
}
stream->pos = buffer->pos;
}
buffer->tail += count;
if (buffer->tail >= buffer->length)
buffer->tail -= buffer->length;
}
fill_buffer (sfx, stream, buffer, info, headpos);
return !stream->error;
}
int
SND_Load (sfx_t *sfx)
{
char *realname;
char buf[4];
QFile *file;
sfx->touch = sfx->retain = snd_fail;
sfx->release = snd_noop;
sfx->close = snd_noop;
sfx->open = snd_open_fail;
file = QFS_FOpenFile (sfx->name);
if (!file) {
Sys_Printf ("Couldn't load %s\n", sfx->name);
return -1;
}
sfx->open = snd_open;
if (!strequal (qfs_foundfile.realname, sfx->name)) {
realname = strdup (qfs_foundfile.realname);
} else {
realname = (char *) sfx->name; // won't free if realname == sfx->name
}
Qread (file, buf, 4);
Qseek (file, 0, SEEK_SET);
#ifdef HAVE_VORBIS
if (strnequal ("OggS", buf, 4)) {
Sys_MaskPrintf (SYS_dev, "SND_Load: ogg file\n");
if (SND_LoadOgg (file, sfx, realname) == -1)
goto bail;
return 0;
}
#endif
#ifdef HAVE_FLAC
if (strnequal ("fLaC", buf, 4)) {
Sys_MaskPrintf (SYS_dev, "SND_Load: flac file\n");
if (SND_LoadFLAC (file, sfx, realname) == -1)
goto bail;
return 0;
}
#endif
#ifdef HAVE_WILDMIDI
if (strnequal ("MThd", buf, 4)) {
Sys_MaskPrintf (SYS_dev, "SND_Load: midi file\n");
if (SND_LoadMidi (file, sfx, realname) == -1)
goto bail;
return 0;
}
#endif
if (strnequal ("RIFF", buf, 4)) {
Sys_MaskPrintf (SYS_dev, "SND_Load: wav file\n");
if (SND_LoadWav (file, sfx, realname) == -1)
goto bail;
return 0;
}
bail:
Qclose (file);
if (realname != sfx->name)
free (realname);
return -1;
}
sfxbuffer_t *
SND_GetCache (long frames, int rate, int channels,
sfxblock_t *block, cache_allocator_t allocator)
{
int len, size;
float stepscale;
sfxbuffer_t *sc;
sfx_t *sfx = block->sfx;
snd_t *snd = sfx->snd;
stepscale = (float) rate / snd->speed;
len = size = frames / stepscale;
size *= sizeof (float) * channels;
sc = allocator (&block->cache, sizeof (sfxbuffer_t) + size, sfx->name);
if (!sc)
return 0;
memset (sc, 0, sizeof (sfxbuffer_t) + size);
sc->length = len;
memcpy (sc->data + len * channels, "\xde\xad\xbe\xef", 4);
return sc;
}