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https://git.code.sf.net/p/quake/quakeforge
synced 2025-05-31 08:41:11 +00:00
This brings the alsa driver in line with the jack render (progress towards #16), but breaks most of the other drivers (for now: one step at a time). The idea is that once the pull model is working for at least one other target, the jack renderer can become just another target like it should have been in the first place (but I needed to get the pull model working first, then forgot about it). Correct state checking is not done yet, but testsound does produce what seems to be fairly good sound when it starts up correctly (part of the state checking (or lack thereof), I imagine).
374 lines
8.2 KiB
C
374 lines
8.2 KiB
C
/*
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snd_mem.c
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sound caching
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#if defined(_WIN32) && defined(HAVE_MALLOC_H)
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#include <malloc.h>
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#endif
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#include "QF/cvar.h"
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#include "QF/dstring.h"
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#include "QF/sound.h"
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#include "QF/sys.h"
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#include "QF/qendian.h"
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#include "QF/quakefs.h"
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#include "compat.h"
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#include "snd_internal.h"
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#define SAMPLE_GAP 4
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snd_render_data_t snd_render_data = {
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0,
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0,
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0,
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&snd_paintedtime,
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0,
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};
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static sfxbuffer_t *
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snd_fail (sfx_t *sfx)
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{
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return 0;
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}
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static void
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snd_noop (sfx_t *sfx)
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{
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}
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static sfx_t *
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snd_open (sfx_t *sfx)
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{
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return sfx;
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}
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static sfx_t *
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snd_open_fail (sfx_t *sfx)
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{
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return 0;
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}
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sfxbuffer_t *
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SND_CacheTouch (sfx_t *sfx)
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{
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return Cache_Check (&sfx->data.block->cache);
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}
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sfxbuffer_t *
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SND_CacheGetBuffer (sfx_t *sfx)
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{
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return sfx->data.block->buffer;
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}
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sfxbuffer_t *
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SND_CacheRetain (sfx_t *sfx)
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{
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sfxblock_t *block = sfx->data.block;
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block->buffer = Cache_TryGet (&block->cache);
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if (!block->buffer)
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Sys_Printf ("failed to cache sound!\n");
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return block->buffer;
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}
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void
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SND_CacheRelease (sfx_t *sfx)
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{
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sfxblock_t *block = sfx->data.block;
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// due to the possibly asynchronous nature of the mixer, the cache
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// may have been flushed behind our backs
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if (block->cache.data) {
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if (!Cache_ReadLock (&block->cache)) {
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Sys_Printf ("WARNING: taniwha screwed up in the sound engine: %s\n",
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sfx->name);
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return;
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}
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Cache_Release (&block->cache);
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if (!Cache_ReadLock (&block->cache))
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block->buffer = 0;
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}
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}
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sfxbuffer_t *
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SND_StreamGetBuffer (sfx_t *sfx)
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{
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return &sfx->data.stream->buffer;
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}
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sfxbuffer_t *
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SND_StreamRetain (sfx_t *sfx)
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{
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return &sfx->data.stream->buffer;
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}
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void
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SND_StreamRelease (sfx_t *sfx)
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{
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}
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wavinfo_t *
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SND_CacheWavinfo (sfx_t *sfx)
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{
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return &sfx->data.stream->wavinfo;
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}
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wavinfo_t *
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SND_StreamWavinfo (sfx_t *sfx)
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{
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return &sfx->data.stream->wavinfo;
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}
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static void
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read_samples (sfxbuffer_t *buffer, int count)
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{
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if (buffer->head + count > buffer->length) {
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count -= buffer->length - buffer->head;
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read_samples (buffer, buffer->length - buffer->head);
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read_samples (buffer, count);
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} else {
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sfx_t *sfx = buffer->sfx;
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sfxstream_t *stream = sfx->data.stream;
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wavinfo_t *info = &stream->wavinfo;
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float *data = buffer->data + buffer->head * info->channels;
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int c;
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if ((c = stream->read (stream, data, count)) != count)
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Sys_Printf ("%s nr %d %d\n", sfx->name, count, c);
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buffer->head += count;
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if (buffer->head >= buffer->length)
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buffer->head -= buffer->length;
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}
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}
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static void
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fill_buffer (sfx_t *sfx, sfxstream_t *stream, sfxbuffer_t *buffer,
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wavinfo_t *info, unsigned int headpos)
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{
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unsigned int samples;
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unsigned int loop_samples = 0;
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// find out how many samples can be read into the buffer
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samples = buffer->tail - buffer->head - SAMPLE_GAP;
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if (buffer->tail <= buffer->head)
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samples += buffer->length;
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if (headpos + samples > sfx->length) {
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if (sfx->loopstart == (unsigned int)-1) {
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samples = sfx->length - headpos;
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} else {
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loop_samples = headpos + samples - sfx->length;
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samples -= loop_samples;
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}
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}
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if (samples)
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read_samples (buffer, samples);
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if (loop_samples) {
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stream->seek (stream, info->loopstart);
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read_samples (buffer, loop_samples);
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}
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}
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void
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SND_StreamSetPos (sfxbuffer_t *buffer, unsigned int pos)
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{
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float stepscale;
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sfx_t *sfx = buffer->sfx;
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sfxstream_t *stream = sfx->data.stream;
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wavinfo_t *info = &stream->wavinfo;
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stepscale = (float) info->rate / sfx->snd->speed;
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buffer->head = buffer->tail = 0;
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buffer->pos = pos;
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stream->pos = pos;
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stream->seek (stream, buffer->pos * stepscale);
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fill_buffer (sfx, stream, buffer, info, pos);
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}
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int
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SND_StreamAdvance (sfxbuffer_t *buffer, unsigned int count)
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{
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float stepscale;
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unsigned int headpos, samples;
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sfx_t *sfx = buffer->sfx;
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sfxstream_t *stream = sfx->data.stream;
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wavinfo_t *info = &stream->wavinfo;
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stream->pos += count;
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count = (stream->pos - buffer->pos) & ~255;
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if (!count)
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return 1;
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stepscale = (float) info->rate / sfx->snd->speed;
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// find out how many samples the buffer currently holds
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samples = buffer->head - buffer->tail;
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if (buffer->head < buffer->tail)
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samples += buffer->length;
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// find out where head points to in the stream
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headpos = buffer->pos + samples;
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if (headpos >= sfx->length) {
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if (sfx->loopstart == (unsigned int)-1)
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headpos = sfx->length;
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else
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headpos -= sfx->length - sfx->loopstart;
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}
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if (samples < count) {
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buffer->head = buffer->tail = 0;
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buffer->pos += count;
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if (buffer->pos > sfx->length) {
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if (sfx->loopstart == (unsigned int)-1) {
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// reset the buffer and fill it incase it's needed again
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buffer->pos = 0;
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} else {
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buffer->pos -= sfx->loopstart;
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buffer->pos %= sfx->length - sfx->loopstart;
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buffer->pos += sfx->loopstart;
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}
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stream->pos = buffer->pos;
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}
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headpos = buffer->pos;
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stream->seek (stream, buffer->pos * stepscale);
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} else {
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buffer->pos += count;
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if (buffer->pos >= sfx->length) {
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if (sfx->loopstart == (unsigned int)-1) {
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// reset the buffer and fill it in case it's needed again
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headpos = buffer->pos = 0;
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buffer->head = buffer->tail = 0;
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count = 0;
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stream->seek (stream, buffer->pos * stepscale);
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} else {
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buffer->pos -= sfx->length - sfx->loopstart;
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}
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stream->pos = buffer->pos;
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}
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buffer->tail += count;
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if (buffer->tail >= buffer->length)
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buffer->tail -= buffer->length;
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}
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fill_buffer (sfx, stream, buffer, info, headpos);
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return !stream->error;
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}
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int
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SND_Load (sfx_t *sfx)
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{
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char *realname;
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char buf[4];
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QFile *file;
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sfx->touch = sfx->retain = snd_fail;
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sfx->release = snd_noop;
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sfx->close = snd_noop;
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sfx->open = snd_open_fail;
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file = QFS_FOpenFile (sfx->name);
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if (!file) {
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Sys_Printf ("Couldn't load %s\n", sfx->name);
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return -1;
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}
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sfx->open = snd_open;
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if (!strequal (qfs_foundfile.realname, sfx->name)) {
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realname = strdup (qfs_foundfile.realname);
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} else {
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realname = (char *) sfx->name; // won't free if realname == sfx->name
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}
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Qread (file, buf, 4);
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Qseek (file, 0, SEEK_SET);
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#ifdef HAVE_VORBIS
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if (strnequal ("OggS", buf, 4)) {
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Sys_MaskPrintf (SYS_dev, "SND_Load: ogg file\n");
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if (SND_LoadOgg (file, sfx, realname) == -1)
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goto bail;
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return 0;
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}
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#endif
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#ifdef HAVE_FLAC
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if (strnequal ("fLaC", buf, 4)) {
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Sys_MaskPrintf (SYS_dev, "SND_Load: flac file\n");
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if (SND_LoadFLAC (file, sfx, realname) == -1)
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goto bail;
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return 0;
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}
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#endif
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#ifdef HAVE_WILDMIDI
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if (strnequal ("MThd", buf, 4)) {
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Sys_MaskPrintf (SYS_dev, "SND_Load: midi file\n");
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if (SND_LoadMidi (file, sfx, realname) == -1)
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goto bail;
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return 0;
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}
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#endif
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if (strnequal ("RIFF", buf, 4)) {
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Sys_MaskPrintf (SYS_dev, "SND_Load: wav file\n");
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if (SND_LoadWav (file, sfx, realname) == -1)
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goto bail;
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return 0;
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}
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bail:
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Qclose (file);
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if (realname != sfx->name)
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free (realname);
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return -1;
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}
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sfxbuffer_t *
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SND_GetCache (long frames, int rate, int channels,
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sfxblock_t *block, cache_allocator_t allocator)
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{
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int len, size;
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float stepscale;
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sfxbuffer_t *sc;
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sfx_t *sfx = block->sfx;
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snd_t *snd = sfx->snd;
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stepscale = (float) rate / snd->speed;
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len = size = frames / stepscale;
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size *= sizeof (float) * channels;
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sc = allocator (&block->cache, sizeof (sfxbuffer_t) + size, sfx->name);
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if (!sc)
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return 0;
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memset (sc, 0, sizeof (sfxbuffer_t) + size);
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sc->length = len;
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memcpy (sc->data + len * channels, "\xde\xad\xbe\xef", 4);
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return sc;
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}
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