mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 06:34:11 +00:00
54bc7a83ba
Due to not having wildmidi on my eeepc.
584 lines
18 KiB
C
584 lines
18 KiB
C
/*
|
|
snd_internal.h
|
|
|
|
Sound renderer plugin stuff
|
|
|
|
Copyright (C) 2002 Bill Currie
|
|
|
|
Author: Bill Currie <bill@taniwha.org>
|
|
Date: Jan 31 2003
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#ifndef __snd_internal_h
|
|
#define __snd_internal_h
|
|
|
|
|
|
/** \defgroup sound_render Sound rendering sub-system.
|
|
\ingroup sound
|
|
*/
|
|
///@{
|
|
|
|
#include "QF/plugin/general.h"
|
|
#include "QF/plugin/snd_render.h"
|
|
#include "QF/plugin/snd_output.h"
|
|
#include "QF/quakeio.h"
|
|
#include "QF/sound.h"
|
|
#include "QF/zone.h"
|
|
|
|
typedef struct portable_samplepair_s portable_samplepair_t;
|
|
typedef struct snd_s snd_t;
|
|
typedef struct wavinfo_s wavinfo_t;
|
|
typedef struct channel_s channel_t;
|
|
typedef struct sfxbuffer_s sfxbuffer_t;
|
|
typedef struct sfxblock_s sfxblock_t;
|
|
typedef struct sfxstream_s sfxstream_t;
|
|
/** paint samples into the mix buffer
|
|
\param offset offset into the mix buffer at which to start mixing
|
|
the channel
|
|
\param ch sound channel
|
|
\param buffer sound data
|
|
\param count number of frames to paint
|
|
*/
|
|
typedef void sfxpaint_t (int offset, channel_t *ch, float *buffer,
|
|
unsigned count);
|
|
|
|
/** Represent a sound sample in the mixer.
|
|
*/
|
|
struct portable_samplepair_s {
|
|
float left; //!< left sample
|
|
float right; //!< right sample
|
|
};
|
|
|
|
/** communication structure between output drivers and renderer
|
|
*/
|
|
struct snd_s {
|
|
int speed; //!< sample rate
|
|
int samplebits; //!< bits per sample
|
|
int channels; //!< number of output channels
|
|
int frames; //!< frames in buffer
|
|
//!< 1 frame = channels samples
|
|
int submission_chunk; //!< don't mix less than this #
|
|
int framepos; //!< position of dma cursor
|
|
unsigned char *buffer; //!< destination for mixed sound
|
|
/** Transfer mixed samples to the output.
|
|
\param paintbuffer The buffer of mixed samples to be transferred.
|
|
\param count The number of sample to transfer.
|
|
\param volume The gain for the samples.
|
|
*/
|
|
void (*xfer) (struct snd_s *snd,
|
|
portable_samplepair_t *paintbuffer, int count,
|
|
float volume);
|
|
/** Optional data for the xfer function.
|
|
*/
|
|
void *xfer_data;
|
|
};
|
|
|
|
/** Describes the sound data.
|
|
For looped data (loopstart >= 0), play starts at sample 0, goes to the end,
|
|
then loops back to loopstart. This allows an optional lead in section
|
|
followed by a continuously looped (until the sound is stopped) section.
|
|
*/
|
|
struct wavinfo_s {
|
|
unsigned rate; //!< sample rate
|
|
unsigned width; //!< bytes per sample
|
|
unsigned channels; //!< number of channels
|
|
unsigned loopstart; //!< start frame of loop. -1 = no loop
|
|
unsigned frames; //!< size of sound in frames
|
|
unsigned dataofs; //!< chunk starts this many bytes from BOF
|
|
unsigned datalen; //!< chunk bytes
|
|
};
|
|
|
|
/** Buffer for storing sound samples in memory. For cached sounds, acts as
|
|
an ordinary buffer. For streamed sounds, acts as a ring buffer.
|
|
*/
|
|
struct sfxbuffer_s {
|
|
unsigned head; //!< ring buffer head position in sampels
|
|
unsigned tail; //!< ring buffer tail position in sampels
|
|
unsigned length; //!< length of buffer in frames
|
|
unsigned pos; //!< position of tail within full stream
|
|
unsigned channels; //!< number of channels per frame
|
|
sfxpaint_t *paint; //!< channel count specific paint function
|
|
/** Advance the position with the stream, updating the ring buffer as
|
|
necessary. Null for chached sounds.
|
|
\param buffer "this"
|
|
\param count number of frames to advance
|
|
\return true for success, false if an error occured
|
|
*/
|
|
int (*advance) (sfxbuffer_t *buffer, unsigned int count);
|
|
/** Seek to an absolute position within the stream, resetting the ring
|
|
buffer.
|
|
\param buffer "this"
|
|
\param pos frame position with the stream
|
|
*/
|
|
void (*setpos) (sfxbuffer_t *buffer, unsigned int pos);
|
|
sfx_t *sfx; //!< owning sfx_t instance
|
|
/** Sample data. The block at the beginning of the buffer (size depends on
|
|
sample size)
|
|
*/
|
|
float data[1];
|
|
};
|
|
|
|
/** Representation of sound loaded that is streamed in as needed.
|
|
*/
|
|
struct sfxstream_s {
|
|
sfx_t *sfx; //!< owning sfx_t instance
|
|
void *file; //!< handle for "file" representing the stream
|
|
wavinfo_t wavinfo; //!< description of sound data
|
|
unsigned pos; //!< position of next frame full stream
|
|
int error; //!< an error occured while reading
|
|
|
|
void *state; //!< resampler state information
|
|
/** Read data from the stream.
|
|
This is a low-level function used by sfxstream_t::read. The read
|
|
samples will be at the sample rate of the underlying stream.
|
|
\param cb_data stream relevant infomation (actually ::sfxstream_t
|
|
("this"), but this signature is used for compatibility
|
|
with libsamplerate
|
|
\param data address of pointer to be set to point to the buffer
|
|
holding the samples
|
|
*/
|
|
long (*ll_read)(void *cb_data, float **data);
|
|
/** Seek to an absolute position within the stream (low level).
|
|
\param stream "this"
|
|
\param pos frame position with the stream
|
|
*/
|
|
int (*ll_seek)(sfxstream_t *stream, int pos);
|
|
/** Read data from the stream.
|
|
This is a high-level function for use in the mixer. The read samples
|
|
will always at be the correct sample rate for the mixer, reguardless
|
|
of the sample rate in the underlying stream.
|
|
\param stream "this"
|
|
\param data destination of read data
|
|
\param frames maximum number of frames to read from stream
|
|
\return number of frames read from stream
|
|
*/
|
|
int (*read)(sfxstream_t *stream, float *data, int frames);
|
|
/** Seek to an absolute position within the stream.
|
|
\param stream "this"
|
|
\param pos frame position with the stream
|
|
*/
|
|
int (*seek)(sfxstream_t *stream, int pos);
|
|
sfxbuffer_t buffer; //<! stream's ring buffer
|
|
};
|
|
|
|
/** Representation of sound loaded into memory as a full block.
|
|
*/
|
|
struct sfxblock_s {
|
|
sfx_t *sfx; //!< owning sfx_t instance
|
|
void *file; //!< handle for "file" representing the block
|
|
wavinfo_t wavinfo; //!< description of sound data
|
|
cache_user_t cache; //!< cached sound buffer (::sfxbuffer_s)
|
|
sfxbuffer_t *buffer; //!< pointer to cached buffer
|
|
};
|
|
|
|
/** Representation of a sound being played.
|
|
*/
|
|
struct channel_s {
|
|
struct channel_s *next; //!< next channel in "free" list
|
|
sfx_t *sfx; //!< sound played by this channel
|
|
int leftvol; //!< 0-255 volume
|
|
int rightvol; //!< 0-255 volume
|
|
unsigned end; //!< end time in global paintsamples
|
|
unsigned pos; //!< sample position in sfx
|
|
unsigned looping; //!< where to loop, -1 = no looping
|
|
int entnum; //!< to allow overriding a specific sound
|
|
int entchannel; //
|
|
vec3_t origin; //!< origin of sound effect
|
|
vec_t dist_mult; //!< distance multiplier (attenuation/clip)
|
|
int pause; //!< don't update the channel at all
|
|
int master_vol; //!< 0-255 master volume
|
|
int phase; //!< phase shift between l-r in samples
|
|
int oldphase; //!< phase shift between l-r in samples
|
|
/** signal between main program and mixer thread that the channel is to be
|
|
stopped.
|
|
- both \c stop and \c done are zero: normal operation
|
|
- \c stop is non-zero: main program is done with channel. must wait
|
|
for mixer to finish with channel before re-using.
|
|
- \c done is non-zero: mixer is done with channel. can be reused at
|
|
any time.
|
|
- both \c stop and \c done are non-zero: both are done with channel.
|
|
can be reused at any time.
|
|
*/
|
|
//@{
|
|
int stop;
|
|
int done;
|
|
//@}
|
|
};
|
|
|
|
extern struct cvar_s *snd_loadas8bit;
|
|
extern struct cvar_s *snd_volume;
|
|
|
|
extern struct cvar_s *snd_interp;
|
|
extern struct cvar_s *snd_stereo_phase_separation;
|
|
|
|
extern snd_render_data_t snd_render_data;
|
|
#define PAINTBUFFER_SIZE 512
|
|
extern portable_samplepair_t snd_paintbuffer[PAINTBUFFER_SIZE * 2];
|
|
|
|
///@}
|
|
|
|
/** \defgroup sound_render_sfx Sound sfx
|
|
\ingroup sound_render_mix
|
|
*/
|
|
///@{
|
|
/** Cache sound data. Initializes caching fields of sfx.
|
|
\param sfx
|
|
\param realname
|
|
\param info
|
|
\param loader
|
|
*/
|
|
void SND_SFX_Cache (sfx_t *sfx, char *realname, wavinfo_t info,
|
|
cache_loader_t loader);
|
|
|
|
/** Stream sound data. Initializes streaming fields of sfx.
|
|
\param sfx
|
|
\param realname
|
|
\param info
|
|
\param open
|
|
*/
|
|
void SND_SFX_Stream (sfx_t *sfx, char *realname, wavinfo_t info,
|
|
sfx_t *(*open) (sfx_t *sfx));
|
|
|
|
/** Open a stream for playback.
|
|
\param sfx
|
|
\param file
|
|
\param read
|
|
\param seek
|
|
\param close
|
|
*/
|
|
sfx_t *SND_SFX_StreamOpen (sfx_t *sfx, void *file,
|
|
long (*read)(void *, float **),
|
|
int (*seek)(sfxstream_t *, int),
|
|
void (*close) (sfx_t *));
|
|
|
|
/** Close a stream.
|
|
\param sfx
|
|
*/
|
|
void SND_SFX_StreamClose (sfx_t *sfx);
|
|
|
|
/** Pre-load a sound into the cache.
|
|
\param sample name of sound to precache
|
|
*/
|
|
sfx_t *SND_PrecacheSound (snd_t *snd, const char *sample);
|
|
|
|
/** Pre-load a sound.
|
|
\param name name of sound to load
|
|
*/
|
|
sfx_t *SND_LoadSound (snd_t *snd, const char *name);
|
|
|
|
/** Initialize the sfx sub-subsystem
|
|
*/
|
|
void SND_SFX_Init (snd_t *snd);
|
|
|
|
///@}
|
|
|
|
/** \defgroup sound_render_mix_channels Sound channels
|
|
\ingroup sound_render_mix
|
|
Output sound is mixed from an number of active sound channels.
|
|
|
|
- 0 to MAX_DYNAMIC_CHANNELS-1 <br>
|
|
normal entity sounds
|
|
- MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 <br>
|
|
water, etc
|
|
- MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels - 1 <br>
|
|
static sounds
|
|
*/
|
|
///@{
|
|
#define MAX_CHANNELS 512 //!< number of available mixing channels
|
|
#define MAX_DYNAMIC_CHANNELS 128 //!< number of dynamic channels
|
|
#define MAX_STATIC_CHANNELS 256 //!< number of static channels
|
|
extern channel_t snd_channels[MAX_CHANNELS]; //!< pool of available channels
|
|
extern int snd_total_channels; //!< number of active channels
|
|
|
|
/** Allocate a sound channel that can be used for playing sounds.
|
|
*/
|
|
struct channel_s *SND_AllocChannel (snd_t *snd);
|
|
|
|
/** Stop a channel from playing.
|
|
\param chan the channel to stop
|
|
*/
|
|
void SND_ChannelStop (snd_t *snd, channel_t *chan);
|
|
|
|
/** Scan channels looking for stopped channels.
|
|
\param wait if true, wait for the channels to be done. if false, force the
|
|
channels to be done. true is for threaded, false for
|
|
non-threaded.
|
|
*/
|
|
void SND_ScanChannels (snd_t *snd, int wait);
|
|
|
|
/** Disable ambient sounds.
|
|
\todo not used, remove?
|
|
*/
|
|
void SND_AmbientOff (snd_t *snd);
|
|
|
|
/** Enable ambient sounds.
|
|
\todo not used, remove?
|
|
*/
|
|
void SND_AmbientOn (snd_t *snd);
|
|
|
|
/** Update the sound engine with the client's position and orientation and
|
|
render some sound.
|
|
\param origin 3d coords of the client
|
|
\param v_forward 3d vector of the client's facing direction
|
|
\param v_right 3d vector of the client's rightward direction
|
|
\param v_up 3d vector of the client's upward direction
|
|
\param ambient_sound_level Pointer to 4 bytes indicating the levels at
|
|
which to play the ambient sounds.
|
|
*/
|
|
void SND_SetListener (snd_t *snd, const vec3_t origin, const vec3_t v_forward,
|
|
const vec3_t v_right, const vec3_t v_up,
|
|
const byte *ambient_sound_level);
|
|
|
|
/** Stop all sounds from playing.
|
|
*/
|
|
void SND_StopAllSounds (snd_t *snd);
|
|
|
|
/** Initialize the channels sub-subsystem
|
|
*/
|
|
void SND_Channels_Init (snd_t *snd);
|
|
|
|
/** Start a sound playing.
|
|
\param entnum index of entity the sound is associated with.
|
|
\param entchannel 0-7
|
|
- 0 auto (never willingly overrides)
|
|
- 1 weapon
|
|
- 2 voice
|
|
- 3 item
|
|
- 4 body
|
|
\param sfx sound to play
|
|
\param origin 3d coords of where the sound originates
|
|
\param fvol absolute volume of the sound
|
|
\param attenuation rate of volume dropoff vs distance
|
|
*/
|
|
void SND_StartSound (snd_t *snd, int entnum, int entchannel, sfx_t *sfx,
|
|
const vec3_t origin, float fvol, float attenuation);
|
|
|
|
/** Create a sound generated by the world.
|
|
\param sfx sound to play
|
|
\param origin 3d coords of where the sound originates
|
|
\param vol absolute volume of the sound
|
|
\param attenuation rate of volume dropoff vs distance
|
|
*/
|
|
void SND_StaticSound (snd_t *snd, sfx_t *sfx, const vec3_t origin, float vol,
|
|
float attenuation);
|
|
/** Stop an entity's sound.
|
|
\param entnum index of entity the sound is associated with.
|
|
\param entchannel channel to silence
|
|
*/
|
|
void SND_StopSound (snd_t *snd, int entnum, int entchannel);
|
|
|
|
/** Start a sound local to the client view.
|
|
\param s name of sound to play
|
|
*/
|
|
void SND_LocalSound (snd_t *snd, const char *s);
|
|
///@}
|
|
|
|
|
|
/** \defgroup sound_render_mix Mixer engine.
|
|
\ingroup sound_render
|
|
*/
|
|
///@{
|
|
/** sound clock in samples
|
|
*/
|
|
extern unsigned snd_paintedtime;
|
|
|
|
/** Mix all active channels into the output buffer.
|
|
\param endtime sample time until when to mix
|
|
*/
|
|
void SND_PaintChannels(snd_t *snd, unsigned int endtime);
|
|
|
|
/** Initialize the scale table for painting of 8 bit samples.
|
|
*/
|
|
void SND_InitScaletable (snd_t *snd);
|
|
|
|
/** Set the paint function of the sfxbuffer
|
|
\param sc sfxbuffer to set.
|
|
*/
|
|
void SND_SetPaint (sfxbuffer_t *sc);
|
|
///@}
|
|
|
|
|
|
/** \defgroup sound_render_resample Resampling functions
|
|
\ingroup sound_render
|
|
*/
|
|
///@{
|
|
/** Set up the various parameters that depend on the actual sample rate.
|
|
\param sc buffer to setup
|
|
\param streamed non-zero if this is for a stream.
|
|
*/
|
|
void SND_SetupResampler (sfxbuffer_t *sc, int streamed);
|
|
|
|
/** Free memory allocated for the resampler.
|
|
\param stream stream to pulldown
|
|
*/
|
|
void SND_PulldownResampler (sfxstream_t *stream);
|
|
|
|
/** Copy/resample data into buffer, resampling as necessary.
|
|
\param sc buffer to write resampled sound
|
|
\param data raw sample data
|
|
\param length number of frames to resample
|
|
*/
|
|
void SND_Resample (sfxbuffer_t *sc, float *data, int length);
|
|
|
|
/** Convert integer sample data to float sample data.
|
|
\param idata integer data buffer
|
|
\param fdata float data buffer
|
|
\param frames number of frames
|
|
\param channels number of channels per frame
|
|
\param width bytes per channel
|
|
*/
|
|
void SND_Convert (byte *idata, float *fdata, int frames,
|
|
int channels, int width);
|
|
///@}
|
|
|
|
|
|
/** \defgroup sound_render_load Sound loading functions
|
|
\ingroup sound_render
|
|
*/
|
|
///@{
|
|
/** Load the referenced sound.
|
|
\param sfx sound reference
|
|
\return 0 if ok, -1 on error
|
|
*/
|
|
int SND_Load (sfx_t *sfx);
|
|
|
|
/** Load the referenced sound from the specified Ogg file.
|
|
\param file pre-opened Ogg file
|
|
\param sfx sound reference
|
|
\param realname path of sound file should it need to be re-opened
|
|
\return 0 if ok, -1 on error
|
|
*/
|
|
int SND_LoadOgg (QFile *file, sfx_t *sfx, char *realname);
|
|
|
|
/** Load the referenced sound from the specified FLAC file.
|
|
\param file pre-opened FLAC file
|
|
\param sfx sound reference
|
|
\param realname path of sound file should it need to be re-opened
|
|
\return 0 if ok, -1 on error
|
|
*/
|
|
int SND_LoadFLAC (QFile *file, sfx_t *sfx, char *realname);
|
|
|
|
/** Load the referenced sound from the specified WAV file.
|
|
\param file pre-opened WAV file
|
|
\param sfx sound reference
|
|
\param realname path of sound file should it need to be re-opened
|
|
\return 0 if ok, -1 on error
|
|
*/
|
|
int SND_LoadWav (QFile *file, sfx_t *sfx, char *realname);
|
|
|
|
/** Load the referenced sound from the specified MIDI file.
|
|
\param file pre-opened MIDI file
|
|
\param sfx sound reference
|
|
\param realname path of sound file should it need to be re-opened
|
|
\return 0 if ok, -1 on error
|
|
*/
|
|
int SND_LoadMidi (QFile *file, sfx_t *sfx, char *realname);
|
|
///@}
|
|
|
|
/** \defgroup sound_render_cache_stream Cache/Stream Functions.
|
|
\ingroup sound_render
|
|
*/
|
|
///@{
|
|
/** Retrieve wavinfo from a cached sound.
|
|
\param sfx sound reference
|
|
\return pointer to sound's wavinfo
|
|
*/
|
|
wavinfo_t *SND_CacheWavinfo (sfx_t *sfx) __attribute__((pure));
|
|
|
|
/** Retrieve wavinfo from a streamed sound.
|
|
\param sfx sound reference
|
|
\return pointer to sound's wavinfo
|
|
*/
|
|
wavinfo_t *SND_StreamWavinfo (sfx_t *sfx) __attribute__((pure));
|
|
|
|
/** Ensure a cached sound is in memory.
|
|
\param sfx sound reference
|
|
\return poitner to sound buffer
|
|
*/
|
|
sfxbuffer_t *SND_CacheTouch (sfx_t *sfx);
|
|
|
|
/** Get the pointer to the sound buffer.
|
|
\param sfx sound reference
|
|
\return sound buffer or null
|
|
\note The sound must be retained with SND_CacheRetain() for the returned
|
|
buffer to be valid.
|
|
*/
|
|
sfxbuffer_t *SND_CacheGetBuffer (sfx_t *sfx) __attribute__((pure));
|
|
|
|
/** Lock a cached sound into memory. After calling this, SND_CacheGetBffer()
|
|
will return a valid buffer.
|
|
\param sfx sound reference
|
|
\return poitner to sound buffer
|
|
*/
|
|
sfxbuffer_t *SND_CacheRetain (sfx_t *sfx);
|
|
|
|
/** Unlock a cached sound from memory. After calling this, SND_CacheGetBffer()
|
|
will return a null buffer.
|
|
\param sfx sound reference
|
|
*/
|
|
void SND_CacheRelease (sfx_t *sfx);
|
|
|
|
/** Get the pointer to the sound buffer.
|
|
\param sfx sound reference
|
|
\return poitner to sound buffer
|
|
*/
|
|
sfxbuffer_t *SND_StreamGetBuffer (sfx_t *sfx) __attribute__((pure));
|
|
|
|
/** Lock a streamed sound into memory. Doesn't actually do anything other than
|
|
return a pointer to the buffer.
|
|
\param sfx sound reference
|
|
\return poitner to sound buffer
|
|
*/
|
|
sfxbuffer_t *SND_StreamRetain (sfx_t *sfx) __attribute__((pure));
|
|
|
|
/** Unlock a streamed sound from memory. Doesn't actually do anything.
|
|
\param sfx sound reference
|
|
*/
|
|
void SND_StreamRelease (sfx_t *sfx);
|
|
|
|
/** Advance the position with the stream, updating the ring buffer as
|
|
necessary. Null for chached sounds.
|
|
\param buffer "this"
|
|
\param count number of samples to advance
|
|
*/
|
|
int SND_StreamAdvance (sfxbuffer_t *buffer, unsigned int count);
|
|
|
|
/** Seek to an absolute position within the stream, resetting the ring
|
|
buffer.
|
|
\param buffer "this"
|
|
\param pos sample position with the stream
|
|
*/
|
|
void SND_StreamSetPos (sfxbuffer_t *buffer, unsigned int pos);
|
|
|
|
/** Allocate a sound buffer from cache for cached sounds.
|
|
\param samples size in samples
|
|
\param rate sample rate
|
|
\param channels number of channels in input data
|
|
\param block cached sound descriptor to initialize
|
|
\param allocator cache allocator function
|
|
\return pointer to sound sample buffer (setup for block mode)
|
|
*/
|
|
sfxbuffer_t *SND_GetCache (long samples, int rate, int channels,
|
|
sfxblock_t *block, cache_allocator_t allocator);
|
|
///@}
|
|
|
|
#endif//__snd_internal_h
|