mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 08:27:39 +00:00
02ba3da0ba
While using binary data objects for specialization data works for bools (as they can be 0 or -1), they don't work so well for numeric values due to having to get the byte order correct and thus are not portable, and difficult to get right. Binary data is still supported, but the data can be written as a string with an array(...) "constructor" expression taking any number of parameters, with each parameter itself being an expression (though values are limited at this stage). Due to the plist format, quotes are required around the expression ("array(...)") |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |