mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-17 18:30:58 +00:00
ef8b1821d2
That was a lot easier than I expected.
39 lines
585 B
R
39 lines
585 B
R
#include "key.h"
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#include "menu.h"
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#include "SubMenu.h"
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@implementation SubMenu
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-(id)initWithBounds:(Rect)aRect title:(View *)aTitle menu:(string)name
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{
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self = [super initWithBounds:aRect];
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if (!self)
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return self;
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title = aTitle;
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menu_name = name;
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return self;
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}
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- (int) keyEvent:(int)key unicode:(int)unicode down:(int)down
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{
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if (key == QFK_RETURN) {
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Menu_SelectMenu (menu_name);
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return 1;
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}
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return 0;
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}
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- (void) draw
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{
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[title draw];
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}
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- (void) setBasePosFromView: (View *) aview
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{
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[super setBasePosFromView:aview];
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[title setBasePosFromView:self];
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}
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@end
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