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https://git.code.sf.net/p/quake/quakeforge
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72 lines
1.8 KiB
C
72 lines
1.8 KiB
C
/*
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skin.h
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Client skin definitions
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef _SKIN_H
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#define _SKIN_H
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#include "QF/qtypes.h"
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#include "QF/vid.h"
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#include "QF/zone.h"
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#define MAX_CACHED_SKINS 128
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#define MAX_SKIN_LENGTH 32
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#define TOP_RANGE 16 // soldier uniform colors
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#define BOTTOM_RANGE 96
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#define RSSHOT_WIDTH 320
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#define RSSHOT_HEIGHT 200
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// if more than 32 clients are to be supported, then this will need to be
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// updated
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#define MAX_TRANSLATIONS 32
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#define PLAYER_WIDTH 296
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#define PLAYER_HEIGHT 194
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typedef struct skin_s {
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const char *name;
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qboolean valid; // the skin was found
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struct tex_s *texels;
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byte *colormap;
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int texnum;
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int auxtex;
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} skin_t;
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skin_t *Skin_SetColormap (skin_t *skin, int cmap);
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skin_t *Skin_SetSkin (skin_t *skin, int cmap, const char *skinname);
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void Skin_SetupSkin (skin_t *skin, int cmap);
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void Skin_SetTranslation (int cmap, int top, int bottom);
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void Skin_ProcessTranslation (int cmap, const byte *translation);
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void Skin_InitTranslations (void);
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int Skin_Init_Textures (int base); // only GL
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void Skin_SetPlayerSkin (int width, int height, const byte *data); // only GL
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void Skin_Init (void);
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#endif
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