quakeforge/include/QF/GL/qf_textures.h
2012-02-01 17:44:55 +09:00

59 lines
1.6 KiB
C

/*
gl_textures.h
GL texture stuff from the renderer.
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef __gl_textures_h
#define __gl_textures_h
#include "QF/qtypes.h"
#define MAX_GLTEXTURES 2048
extern int gl_alpha_format;
extern int gl_solid_format;
extern int gl_lightmap_format;
extern int gl_filter_min;
extern int gl_filter_max;
extern qboolean Anisotropy;
extern float aniso;
extern int part_tex;
/*
extern int part_tex_dot;
extern int part_tex_smoke;
extern int part_tex_spark;
*/
void GL_Upload8 (const byte *data, int width, int height, qboolean mipmap, qboolean alpha);
void GL_Upload8_EXT (const byte *data, int width, int height, qboolean mipmap, qboolean alpha);
int GL_LoadTexture (const char *identifier, int width, int height, const byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel);
int GL_FindTexture (const char *identifier);
void GL_TextureMode_f (void);
void GDT_Init (void);
#endif // __gl_textures_h