mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 17:01:22 +00:00
5bf21931c7
The only transform related field remaining is old_origin. This also brings the renderer closer to using simd (lots of stuff to fix still, though).
1695 lines
49 KiB
C
1695 lines
49 KiB
C
/*
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vulkan_bsp.c
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Vulkan bsp
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/1/7
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Date: 2021/1/18
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdlib.h>
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#include "qfalloca.h"
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#include "QF/cvar.h"
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#include "QF/darray.h"
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#include "QF/entity.h"
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#include "QF/image.h"
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#include "QF/render.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vrect.h"
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#include "QF/Vulkan/qf_bsp.h"
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#include "QF/Vulkan/qf_lightmap.h"
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#include "QF/Vulkan/qf_texture.h"
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#include "QF/Vulkan/buffer.h"
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#include "QF/Vulkan/barrier.h"
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#include "QF/Vulkan/command.h"
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#include "QF/Vulkan/debug.h"
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#include "QF/Vulkan/descriptor.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/image.h"
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#include "QF/Vulkan/instance.h"
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#include "QF/Vulkan/scrap.h"
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#include "QF/Vulkan/staging.h"
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#include "r_internal.h"
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#include "vid_vulkan.h"
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static const char *bsp_pass_names[] = {
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"depth",
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"g-buffer",
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"translucent",
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};
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static float identity[] = {
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1,
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};
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#define ALLOC_CHUNK 64
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typedef struct bsppoly_s {
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uint32_t count;
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uint32_t indices[1];
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} bsppoly_t;
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#define CHAIN_SURF_F2B(surf,chain) \
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do { \
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instsurf_t *inst = (surf)->instsurf; \
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if (__builtin_expect(!inst, 1)) \
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(surf)->tinst = inst = get_instsurf (bctx); \
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inst->surface = (surf); \
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*(chain##_tail) = inst; \
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(chain##_tail) = &inst->tex_chain; \
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*(chain##_tail) = 0; \
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} while (0)
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#define CHAIN_SURF_B2F(surf,chain) \
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do { \
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instsurf_t *inst = (surf)->instsurf; \
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if (__builtin_expect(!inst, 1)) \
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(surf)->tinst = inst = get_instsurf (bctx); \
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inst->surface = (surf); \
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inst->tex_chain = (chain); \
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(chain) = inst; \
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} while (0)
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#define GET_RELEASE(type,name) \
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static inline type * \
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get_##name (bspctx_t *bctx) \
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{ \
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type *ele; \
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if (!bctx->free_##name##s) { \
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int i; \
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bctx->free_##name##s = calloc (ALLOC_CHUNK, sizeof (type)); \
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for (i = 0; i < ALLOC_CHUNK - 1; i++) \
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bctx->free_##name##s[i]._next = &bctx->free_##name##s[i + 1]; \
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} \
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ele = bctx->free_##name##s; \
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bctx->free_##name##s = ele->_next; \
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ele->_next = 0; \
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*bctx->name##s_tail = ele; \
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bctx->name##s_tail = &ele->_next; \
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return ele; \
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} \
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static inline void \
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release_##name##s (bspctx_t *bctx) \
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{ \
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if (bctx->name##s) { \
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*bctx->name##s_tail = bctx->free_##name##s; \
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bctx->free_##name##s = bctx->name##s; \
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bctx->name##s = 0; \
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bctx->name##s_tail = &bctx->name##s; \
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} \
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}
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GET_RELEASE (elechain_t, elechain)
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GET_RELEASE (elements_t, elements)
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GET_RELEASE (instsurf_t, static_instsurf)
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GET_RELEASE (instsurf_t, instsurf)
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static void
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add_texture (texture_t *tx, vulkan_ctx_t *ctx)
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{
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bspctx_t *bctx = ctx->bsp_context;
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vulktex_t *tex = tx->render;
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DARRAY_APPEND (&bctx->texture_chains, tex);
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tex->tex_chain = 0;
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tex->tex_chain_tail = &tex->tex_chain;
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tex->elechain = 0;
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tex->elechain_tail = &tex->elechain;
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}
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static void
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init_surface_chains (mod_brush_t *brush, vulkan_ctx_t *ctx)
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{
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bspctx_t *bctx = ctx->bsp_context;
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int i;
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release_static_instsurfs (bctx);
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release_instsurfs (bctx);
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for (i = 0; i < brush->nummodelsurfaces; i++) {
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brush->surfaces[i].instsurf = get_static_instsurf (bctx);
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brush->surfaces[i].instsurf->surface = &brush->surfaces[i];
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}
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}
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static inline void
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clear_tex_chain (vulktex_t *tex)
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{
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tex->tex_chain = 0;
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tex->tex_chain_tail = &tex->tex_chain;
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tex->elechain = 0;
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tex->elechain_tail = &tex->elechain;
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}
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static void
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clear_texture_chains (bspctx_t *bctx)
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{
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for (size_t i = 0; i < bctx->texture_chains.size; i++) {
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if (!bctx->texture_chains.a[i])
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continue;
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clear_tex_chain (bctx->texture_chains.a[i]);
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}
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clear_tex_chain (r_notexture_mip->render);
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release_elechains (bctx);
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release_elementss (bctx);
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release_instsurfs (bctx);
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}
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void
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Vulkan_ClearElements (vulkan_ctx_t *ctx)
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{
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bspctx_t *bctx = ctx->bsp_context;
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release_elechains (bctx);
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release_elementss (bctx);
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}
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static void
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update_lightmap (mod_brush_t *brush, msurface_t *surf, vulkan_ctx_t *ctx)
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{
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int maps;
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for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255; maps++)
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if (d_lightstylevalue[surf->styles[maps]] != surf->cached_light[maps])
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goto dynamic;
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if ((surf->dlightframe == r_framecount) || surf->cached_dlight) {
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dynamic:
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if (r_dynamic->int_val)
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Vulkan_BuildLightMap (brush, surf, ctx);
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}
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}
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static inline void
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chain_surface (mod_brush_t *brush, msurface_t *surf, vec_t *transform,
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float *color, vulkan_ctx_t *ctx)
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{
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bspctx_t *bctx = ctx->bsp_context;
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instsurf_t *is;
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if (surf->flags & SURF_DRAWSKY) {
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CHAIN_SURF_F2B (surf, bctx->sky_chain);
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} else if ((surf->flags & SURF_DRAWTURB) || (color && color[3] < 1.0)) {
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CHAIN_SURF_B2F (surf, bctx->waterchain);
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} else {
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texture_t *tx;
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vulktex_t *tex;
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if (!surf->texinfo->texture->anim_total)
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tx = surf->texinfo->texture;
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else
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tx = R_TextureAnimation (surf);
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tex = tx->render;
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CHAIN_SURF_F2B (surf, tex->tex_chain);
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update_lightmap (brush, surf, ctx);
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}
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if (!(is = surf->instsurf))
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is = surf->tinst;
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is->transform = transform;
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is->color = color;
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}
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static void
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register_textures (mod_brush_t *brush, vulkan_ctx_t *ctx)
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{
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int i;
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texture_t *tex;
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for (i = 0; i < brush->numtextures; i++) {
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tex = brush->textures[i];
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if (!tex)
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continue;
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add_texture (tex, ctx);
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}
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}
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static void
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clear_textures (vulkan_ctx_t *ctx)
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{
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bspctx_t *bctx = ctx->bsp_context;
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bctx->texture_chains.size = 0;
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}
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void
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Vulkan_RegisterTextures (model_t **models, int num_models, vulkan_ctx_t *ctx)
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{
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int i;
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model_t *m;
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mod_brush_t *brush = &r_worldentity.renderer.model->brush;
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clear_textures (ctx);
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init_surface_chains (brush, ctx);
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add_texture (r_notexture_mip, ctx);
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register_textures (brush, ctx);
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for (i = 0; i < num_models; i++) {
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m = models[i];
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if (!m)
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continue;
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// sub-models are done as part of the main model
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if (*m->path == '*')
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continue;
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// world has already been done, not interested in non-brush models
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if (m == r_worldentity.renderer.model || m->type != mod_brush)
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continue;
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brush = &m->brush;
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brush->numsubmodels = 1; // no support for submodels in non-world model
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register_textures (brush, ctx);
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}
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}
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static elechain_t *
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add_elechain (vulktex_t *tex, int ec_index, bspctx_t *bctx)
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{
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elechain_t *ec;
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ec = get_elechain (bctx);
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ec->elements = get_elements (bctx);
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ec->index = ec_index;
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ec->transform = 0;
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ec->color = 0;
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*tex->elechain_tail = ec;
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tex->elechain_tail = &ec->next;
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return ec;
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}
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static void
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count_verts_inds (model_t **models, msurface_t *fa,
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uint32_t *verts, uint32_t *inds)
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{
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*verts = fa->numedges;
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*inds = fa->numedges + 1;
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}
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static bsppoly_t *
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build_surf_displist (model_t **models, msurface_t *fa, int base,
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bspvert_t **vert_list)
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{
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int numverts;
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int numindices;
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int i;
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vec_t *vec;
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mvertex_t *vertices;
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medge_t *edges;
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int *surfedges;
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int index;
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bspvert_t *verts;
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bsppoly_t *poly;
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uint32_t *ind;
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float s, t;
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mod_brush_t *brush;
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if (fa->ec_index < 0) {
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// instance model
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brush = &models[~fa->ec_index]->brush;
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} else {
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// main or sub model
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brush = &r_worldentity.renderer.model->brush;
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}
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vertices = brush->vertexes;
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edges = brush->edges;
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surfedges = brush->surfedges;
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// create a triangle fan
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numverts = fa->numedges;
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numindices = numverts + 1;
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verts = *vert_list;
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// surf->polys is set to the next slot before the call
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poly = (bsppoly_t *) fa->polys;
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poly->count = numindices;
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for (i = 0, ind = poly->indices; i < numverts; i++) {
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*ind++ = base + i;
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}
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*ind++ = -1; // end of primitive
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fa->polys = (glpoly_t *) poly;
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for (i = 0; i < numverts; i++) {
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index = surfedges[fa->firstedge + i];
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if (index > 0) {
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vec = vertices[edges[index].v[0]].position;
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} else {
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vec = vertices[edges[-index].v[1]].position;
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}
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s = DotProduct (vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3];
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t = DotProduct (vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3];
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VectorCopy (vec, verts[i].vertex);
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verts[i].vertex[3] = 1;
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verts[i].tlst[0] = s / fa->texinfo->texture->width;
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verts[i].tlst[1] = t / fa->texinfo->texture->height;
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//lightmap texture coordinates
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if (!fa->lightpic) {
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// sky and water textures don't have lightmaps
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verts[i].tlst[2] = 0;
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verts[i].tlst[3] = 0;
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continue;
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}
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s = DotProduct (vec, fa->texinfo->vecs[0]) + fa->texinfo->vecs[0][3];
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t = DotProduct (vec, fa->texinfo->vecs[1]) + fa->texinfo->vecs[1][3];
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s -= fa->texturemins[0];
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t -= fa->texturemins[1];
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s += fa->lightpic->rect->x * 16 + 8;
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t += fa->lightpic->rect->y * 16 + 8;
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s /= 16;
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t /= 16;
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verts[i].tlst[2] = s * fa->lightpic->size;
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verts[i].tlst[3] = t * fa->lightpic->size;
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}
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*vert_list += numverts;
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return (bsppoly_t *) &poly->indices[numindices];
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}
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void
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Vulkan_BuildDisplayLists (model_t **models, int num_models, vulkan_ctx_t *ctx)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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bspctx_t *bctx = ctx->bsp_context;
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int i, j;
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int vertex_index_base;
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model_t *m;
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dmodel_t *dm;
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msurface_t *surf;
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qfv_stagebuf_t *stage;
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bspvert_t *vertices;
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bsppoly_t *poly;
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mod_brush_t *brush;
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QuatSet (0, 0, sqrt(0.5), sqrt(0.5), bctx->sky_fix); // proper skies
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QuatSet (0, 0, 0, 1, bctx->sky_rotation[0]);
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QuatCopy (bctx->sky_rotation[0], bctx->sky_rotation[1]);
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QuatSet (0, 0, 0, 0, bctx->sky_velocity);
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QuatExp (bctx->sky_velocity, bctx->sky_velocity);
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bctx->sky_time = vr_data.realtime;
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// now run through all surfaces, chaining them to their textures, thus
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// effectively sorting the surfaces by texture (without worrying about
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// surface order on the same texture chain).
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for (i = 0; i < num_models; i++) {
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m = models[i];
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if (!m)
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continue;
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// sub-models are done as part of the main model
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if (*m->path == '*' || m->type != mod_brush)
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continue;
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brush = &m->brush;
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// non-bsp models don't have surfaces.
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dm = brush->submodels;
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for (j = 0; j < brush->numsurfaces; j++) {
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vulktex_t *tex;
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if (j == dm->firstface + dm->numfaces) {
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dm++;
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if (dm - brush->submodels == brush->numsubmodels) {
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// limit the surfaces
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// probably never hit
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Sys_Printf ("R_BuildDisplayLists: too many surfaces\n");
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brush->numsurfaces = j;
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break;
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}
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}
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surf = brush->surfaces + j;
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surf->ec_index = dm - brush->submodels;
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if (!surf->ec_index && m != r_worldentity.renderer.model)
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surf->ec_index = -1 - i; // instanced model
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tex = surf->texinfo->texture->render;
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// append surf to the texture chain
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CHAIN_SURF_F2B (surf, tex->tex_chain);
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}
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}
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// All vertices from all brush models go into one giant vbo.
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uint32_t vertex_count = 0;
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uint32_t index_count = 0;
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uint32_t poly_count = 0;
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for (size_t i = 0; i < bctx->texture_chains.size; i++) {
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vulktex_t *tex = bctx->texture_chains.a[i];
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for (instsurf_t *is = tex->tex_chain; is; is = is->tex_chain) {
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uint32_t verts, inds;
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count_verts_inds (models, is->surface, &verts, &inds);
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vertex_count += verts;
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index_count += inds;
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poly_count++;
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}
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}
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size_t atom = device->physDev->properties.limits.nonCoherentAtomSize;
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size_t atom_mask = atom - 1;
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size_t frames = bctx->frames.size;
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size_t index_buffer_size = index_count * frames * sizeof (uint32_t);
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size_t vertex_buffer_size = vertex_count * sizeof (bspvert_t);
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index_buffer_size = (index_buffer_size + atom_mask) & ~atom_mask;
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stage = QFV_CreateStagingBuffer (device, "bsp", vertex_buffer_size,
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ctx->cmdpool);
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qfv_packet_t *packet = QFV_PacketAcquire (stage);
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vertices = QFV_PacketExtend (packet, vertex_buffer_size);
|
|
vertex_index_base = 0;
|
|
// holds all the polygon definitions (count + indices)
|
|
bctx->polys = malloc ((index_count + poly_count) * sizeof (uint32_t));
|
|
|
|
// All usable surfaces have been chained to the (base) texture they use.
|
|
// Run through the textures, using their chains to build display maps.
|
|
// For animated textures, if a surface is on one texture of the group, it
|
|
// will be on all.
|
|
poly = bctx->polys;
|
|
int count = 0;
|
|
for (size_t i = 0; i < bctx->texture_chains.size; i++) {
|
|
vulktex_t *tex;
|
|
instsurf_t *is;
|
|
elechain_t *ec = 0;
|
|
|
|
tex = bctx->texture_chains.a[i];
|
|
|
|
for (is = tex->tex_chain; is; is = is->tex_chain) {
|
|
msurface_t *surf = is->surface;
|
|
if (!tex->elechain) {
|
|
ec = add_elechain (tex, surf->ec_index, bctx);
|
|
}
|
|
if (surf->ec_index != ec->index) { // next sub-model
|
|
ec = add_elechain (tex, surf->ec_index, bctx);
|
|
}
|
|
|
|
surf->polys = (glpoly_t *) poly;
|
|
poly = build_surf_displist (models, surf, vertex_index_base,
|
|
&vertices);
|
|
vertex_index_base += surf->numedges;
|
|
count++;
|
|
}
|
|
}
|
|
clear_texture_chains (bctx);
|
|
Sys_MaskPrintf (SYS_VULKAN,
|
|
"R_BuildDisplayLists: verts:%u, inds:%u, polys:%u (%d) %zd\n",
|
|
vertex_count, index_count, poly_count, count,
|
|
((size_t) poly - (size_t) bctx->polys)/sizeof(uint32_t));
|
|
if (index_buffer_size > bctx->index_buffer_size) {
|
|
if (bctx->index_buffer) {
|
|
dfunc->vkUnmapMemory (device->dev, bctx->index_memory);
|
|
dfunc->vkDestroyBuffer (device->dev, bctx->index_buffer, 0);
|
|
dfunc->vkFreeMemory (device->dev, bctx->index_memory, 0);
|
|
}
|
|
bctx->index_buffer
|
|
= QFV_CreateBuffer (device, index_buffer_size,
|
|
VK_BUFFER_USAGE_TRANSFER_DST_BIT
|
|
| VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_BUFFER, bctx->index_buffer,
|
|
"buffer:bsp:index");
|
|
bctx->index_memory
|
|
= QFV_AllocBufferMemory (device, bctx->index_buffer,
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
|
|
index_buffer_size, 0);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY,
|
|
bctx->index_memory, "memory:bsp:index");
|
|
QFV_BindBufferMemory (device,
|
|
bctx->index_buffer, bctx->index_memory, 0);
|
|
bctx->index_buffer_size = index_buffer_size;
|
|
void *data;
|
|
dfunc->vkMapMemory (device->dev, bctx->index_memory, 0,
|
|
index_buffer_size, 0, &data);
|
|
uint32_t *index_data = data;
|
|
for (size_t i = 0; i < frames; i++) {
|
|
uint32_t offset = index_count * i;
|
|
bctx->frames.a[i].index_data = index_data + offset;
|
|
bctx->frames.a[i].index_offset = offset * sizeof (uint32_t);
|
|
bctx->frames.a[i].index_count = 0;
|
|
}
|
|
}
|
|
if (vertex_buffer_size > bctx->vertex_buffer_size) {
|
|
if (bctx->vertex_buffer) {
|
|
dfunc->vkDestroyBuffer (device->dev, bctx->vertex_buffer, 0);
|
|
dfunc->vkFreeMemory (device->dev, bctx->vertex_memory, 0);
|
|
}
|
|
bctx->vertex_buffer
|
|
= QFV_CreateBuffer (device, vertex_buffer_size,
|
|
VK_BUFFER_USAGE_TRANSFER_DST_BIT
|
|
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_BUFFER,
|
|
bctx->vertex_buffer, "buffer:bsp:vertex");
|
|
bctx->vertex_memory
|
|
= QFV_AllocBufferMemory (device, bctx->vertex_buffer,
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
vertex_buffer_size, 0);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY,
|
|
bctx->vertex_memory, "memory:bsp:vertex");
|
|
QFV_BindBufferMemory (device,
|
|
bctx->vertex_buffer, bctx->vertex_memory, 0);
|
|
bctx->vertex_buffer_size = vertex_buffer_size;
|
|
}
|
|
|
|
VkBufferMemoryBarrier wr_barrier = {
|
|
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, 0,
|
|
0, VK_ACCESS_TRANSFER_WRITE_BIT,
|
|
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED,
|
|
bctx->vertex_buffer, 0, vertex_buffer_size,
|
|
};
|
|
dfunc->vkCmdPipelineBarrier (packet->cmd,
|
|
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
0, 0, 0, 1, &wr_barrier, 0, 0);
|
|
VkBufferCopy copy_region = { packet->offset, 0, vertex_buffer_size };
|
|
dfunc->vkCmdCopyBuffer (packet->cmd, stage->buffer,
|
|
bctx->vertex_buffer, 1, ©_region);
|
|
VkBufferMemoryBarrier rd_barrier = {
|
|
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, 0,
|
|
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
|
|
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED,
|
|
bctx->vertex_buffer, 0, vertex_buffer_size,
|
|
};
|
|
dfunc->vkCmdPipelineBarrier (packet->cmd,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
|
|
0, 0, 0, 1, &rd_barrier, 0, 0);
|
|
QFV_PacketSubmit (packet);
|
|
QFV_DestroyStagingBuffer (stage);
|
|
}
|
|
|
|
static void
|
|
R_DrawBrushModel (entity_t *e, vulkan_ctx_t *ctx)
|
|
{
|
|
float dot, radius;
|
|
int i;
|
|
unsigned k;
|
|
model_t *model;
|
|
plane_t *plane;
|
|
msurface_t *surf;
|
|
qboolean rotated;
|
|
vec3_t mins, maxs;
|
|
vec4f_t org;
|
|
mod_brush_t *brush;
|
|
|
|
model = e->renderer.model;
|
|
brush = &model->brush;
|
|
mat4f_t mat;
|
|
Transform_GetWorldMatrix (e->transform, mat);
|
|
memcpy (e->renderer.full_transform, mat, sizeof (mat));//FIXME
|
|
if (mat[0][0] != 1 || mat[1][1] != 1 || mat[2][2] != 1) {
|
|
rotated = true;
|
|
radius = model->radius;
|
|
if (R_CullSphere (&mat[3][0], radius)) { //FIXME
|
|
return;
|
|
}
|
|
} else {
|
|
rotated = false;
|
|
VectorAdd (mat[3], model->mins, mins);
|
|
VectorAdd (mat[3], model->maxs, maxs);
|
|
if (R_CullBox (mins, maxs))
|
|
return;
|
|
}
|
|
|
|
org = r_refdef.viewposition - mat[3];
|
|
if (rotated) {
|
|
vec4f_t temp = org;
|
|
|
|
org[0] = DotProduct (temp, mat[0]);
|
|
org[1] = DotProduct (temp, mat[1]);
|
|
org[2] = DotProduct (temp, mat[2]);
|
|
}
|
|
|
|
// calculate dynamic lighting for bmodel if it's not an instanced model
|
|
if (brush->firstmodelsurface != 0 && r_dlight_lightmap->int_val) {
|
|
vec3_t lightorigin;
|
|
|
|
for (k = 0; k < r_maxdlights; k++) {
|
|
if ((r_dlights[k].die < vr_data.realtime)
|
|
|| (!r_dlights[k].radius))
|
|
continue;
|
|
|
|
VectorSubtract (r_dlights[k].origin, mat[3], lightorigin);
|
|
R_RecursiveMarkLights (brush, lightorigin, &r_dlights[k], k,
|
|
brush->nodes + brush->hulls[0].firstclipnode);
|
|
}
|
|
}
|
|
|
|
surf = &brush->surfaces[brush->firstmodelsurface];
|
|
|
|
for (i = 0; i < brush->nummodelsurfaces; i++, surf++) {
|
|
// find the node side on which we are
|
|
plane = surf->plane;
|
|
|
|
dot = PlaneDiff (org, plane);
|
|
|
|
// enqueue the polygon
|
|
if (((surf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON))
|
|
|| (!(surf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) {
|
|
chain_surface (brush, surf, e->renderer.full_transform,
|
|
e->renderer.colormod, ctx);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void
|
|
visit_leaf (mleaf_t *leaf)
|
|
{
|
|
// deal with model fragments in this leaf
|
|
if (leaf->efrags)
|
|
R_StoreEfrags (leaf->efrags);
|
|
}
|
|
|
|
static inline int
|
|
get_side (mnode_t *node)
|
|
{
|
|
// find the node side on which we are
|
|
plane_t *plane = node->plane;
|
|
|
|
if (plane->type < 3)
|
|
return (r_origin[plane->type] - plane->dist) < 0;
|
|
return (DotProduct (r_origin, plane->normal) - plane->dist) < 0;
|
|
}
|
|
|
|
static inline void
|
|
visit_node (mod_brush_t *brush, mnode_t *node, int side, vulkan_ctx_t *ctx)
|
|
{
|
|
int c;
|
|
msurface_t *surf;
|
|
|
|
// sneaky hack for side = side ? SURF_PLANEBACK : 0;
|
|
side = (~side + 1) & SURF_PLANEBACK;
|
|
// draw stuff
|
|
if ((c = node->numsurfaces)) {
|
|
surf = brush->surfaces + node->firstsurface;
|
|
for (; c; c--, surf++) {
|
|
if (surf->visframe != r_visframecount)
|
|
continue;
|
|
|
|
// side is either 0 or SURF_PLANEBACK
|
|
if (side ^ (surf->flags & SURF_PLANEBACK))
|
|
continue; // wrong side
|
|
|
|
chain_surface (brush, surf, 0, 0, ctx);
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline int
|
|
test_node (mnode_t *node)
|
|
{
|
|
if (node->contents < 0)
|
|
return 0;
|
|
if (node->visframe != r_visframecount)
|
|
return 0;
|
|
if (R_CullBox (node->minmaxs, node->minmaxs + 3))
|
|
return 0;
|
|
return 1;
|
|
}
|
|
|
|
static void
|
|
R_VisitWorldNodes (mod_brush_t *brush, vulkan_ctx_t *ctx)
|
|
{
|
|
typedef struct {
|
|
mnode_t *node;
|
|
int side;
|
|
} rstack_t;
|
|
rstack_t *node_ptr;
|
|
rstack_t *node_stack;
|
|
mnode_t *node;
|
|
mnode_t *front;
|
|
int side;
|
|
|
|
node = brush->nodes;
|
|
// +2 for paranoia
|
|
node_stack = alloca ((brush->depth + 2) * sizeof (rstack_t));
|
|
node_ptr = node_stack;
|
|
|
|
while (1) {
|
|
while (test_node (node)) {
|
|
side = get_side (node);
|
|
front = node->children[side];
|
|
if (test_node (front)) {
|
|
node_ptr->node = node;
|
|
node_ptr->side = side;
|
|
node_ptr++;
|
|
node = front;
|
|
continue;
|
|
}
|
|
if (front->contents < 0 && front->contents != CONTENTS_SOLID)
|
|
visit_leaf ((mleaf_t *) front);
|
|
visit_node (brush, node, side, ctx);
|
|
node = node->children[!side];
|
|
}
|
|
if (node->contents < 0 && node->contents != CONTENTS_SOLID)
|
|
visit_leaf ((mleaf_t *) node);
|
|
if (node_ptr != node_stack) {
|
|
node_ptr--;
|
|
node = node_ptr->node;
|
|
side = node_ptr->side;
|
|
visit_node (brush, node, side, ctx);
|
|
node = node->children[!side];
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
if (node->contents < 0 && node->contents != CONTENTS_SOLID)
|
|
visit_leaf ((mleaf_t *) node);
|
|
}
|
|
|
|
static void
|
|
bind_view (qfv_bsp_tex tex, VkImageView view, bspframe_t *bframe,
|
|
VkCommandBuffer cmd, VkPipelineLayout layout, qfv_devfuncs_t *dfunc)
|
|
{
|
|
bframe->imageInfo[tex].imageView = view;
|
|
dfunc->vkCmdPushDescriptorSetKHR (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
layout, 0, 1,
|
|
bframe->descriptors + tex
|
|
+ BSP_BUFFER_INFOS);
|
|
}
|
|
|
|
static void
|
|
push_transform (vec_t *transform, VkPipelineLayout layout,
|
|
qfv_devfuncs_t *dfunc, VkCommandBuffer cmd)
|
|
{
|
|
dfunc->vkCmdPushConstants (cmd, layout, VK_SHADER_STAGE_VERTEX_BIT,
|
|
0, 16 * sizeof (float), transform);
|
|
}
|
|
|
|
static void
|
|
push_fragconst (fragconst_t *fragconst, VkPipelineLayout layout,
|
|
qfv_devfuncs_t *dfunc, VkCommandBuffer cmd)
|
|
{
|
|
dfunc->vkCmdPushConstants (cmd, layout, VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
64, sizeof (fragconst_t), fragconst);//FIXME 64
|
|
}
|
|
|
|
static void
|
|
push_descriptors (int count, VkWriteDescriptorSet *descriptors,
|
|
VkPipelineLayout layout, qfv_devfuncs_t *dfunc,
|
|
VkCommandBuffer cmd)
|
|
{
|
|
dfunc->vkCmdPushDescriptorSetKHR (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
layout, 0, count, descriptors);
|
|
}
|
|
|
|
static void
|
|
draw_elechain (elechain_t *ec, VkPipelineLayout layout, qfv_devfuncs_t *dfunc,
|
|
VkCommandBuffer cmd)
|
|
{
|
|
elements_t *el;
|
|
|
|
if (ec->transform) {
|
|
push_transform (ec->transform, layout, dfunc, cmd);
|
|
} else {
|
|
//FIXME should cache current transform
|
|
push_transform (identity, layout, dfunc, cmd);
|
|
}
|
|
for (el = ec->elements; el; el = el->next) {
|
|
if (!el->index_count)
|
|
continue;
|
|
dfunc->vkCmdDrawIndexed (cmd, el->index_count, 1, el->first_index,
|
|
0, 0);
|
|
}
|
|
}
|
|
|
|
static void
|
|
reset_elechain (elechain_t *ec)
|
|
{
|
|
elements_t *el;
|
|
|
|
for (el = ec->elements; el; el = el->next) {
|
|
el->first_index = 0;
|
|
el->index_count = 0;
|
|
}
|
|
}
|
|
|
|
static VkImageView
|
|
get_view (qfv_tex_t *tex, qfv_tex_t *default_tex)
|
|
{
|
|
if (tex) {
|
|
return tex->view;
|
|
}
|
|
if (default_tex) {
|
|
return default_tex->view;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
bsp_begin_subpass (QFV_BspSubpass subpass, VkPipeline pipeline,
|
|
vulkan_ctx_t *ctx)
|
|
{
|
|
qfv_device_t *device = ctx->device;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
__auto_type cframe = &ctx->frames.a[ctx->curFrame];
|
|
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
|
|
VkCommandBuffer cmd = bframe->cmdSet.a[subpass];
|
|
|
|
dfunc->vkResetCommandBuffer (cmd, 0);
|
|
VkCommandBufferInheritanceInfo inherit = {
|
|
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, 0,
|
|
ctx->renderpass, subpass,
|
|
cframe->framebuffer,
|
|
0, 0, 0,
|
|
};
|
|
VkCommandBufferBeginInfo beginInfo = {
|
|
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, 0,
|
|
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
|
|
| VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &inherit,
|
|
};
|
|
dfunc->vkBeginCommandBuffer (cmd, &beginInfo);
|
|
|
|
dfunc->vkCmdBindPipeline (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
pipeline);
|
|
VkViewport viewport = {0, 0, vid.width, vid.height, 0, 1};
|
|
VkRect2D scissor = { {0, 0}, {vid.width, vid.height} };
|
|
dfunc->vkCmdSetViewport (cmd, 0, 1, &viewport);
|
|
dfunc->vkCmdSetScissor (cmd, 0, 1, &scissor);
|
|
|
|
VkDeviceSize offsets[] = { 0 };
|
|
dfunc->vkCmdBindVertexBuffers (cmd, 0, 1, &bctx->vertex_buffer, offsets);
|
|
dfunc->vkCmdBindIndexBuffer (cmd, bctx->index_buffer, bframe->index_offset,
|
|
VK_INDEX_TYPE_UINT32);
|
|
|
|
// push VP matrices
|
|
dfunc->vkCmdPushDescriptorSetKHR (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
bctx->layout,
|
|
0, 1, bframe->descriptors + 0);
|
|
// push static images
|
|
dfunc->vkCmdPushDescriptorSetKHR (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
|
bctx->layout,
|
|
0, 3, bframe->descriptors + 3);
|
|
|
|
//XXX glsl_Fog_GetColor (fog);
|
|
//XXX fog[3] = glsl_Fog_GetDensity () / 64.0;
|
|
}
|
|
|
|
static void
|
|
bsp_end_subpass (VkCommandBuffer cmd, vulkan_ctx_t *ctx)
|
|
{
|
|
qfv_device_t *device = ctx->device;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
|
|
dfunc->vkEndCommandBuffer (cmd);
|
|
}
|
|
|
|
static void
|
|
bsp_begin (vulkan_ctx_t *ctx)
|
|
{
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
//XXX quat_t fog;
|
|
|
|
bctx->default_color[3] = 1;
|
|
QuatCopy (bctx->default_color, bctx->last_color);
|
|
|
|
__auto_type cframe = &ctx->frames.a[ctx->curFrame];
|
|
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
|
|
|
|
DARRAY_APPEND (&cframe->cmdSets[QFV_passDepth],
|
|
bframe->cmdSet.a[QFV_bspDepth]);
|
|
DARRAY_APPEND (&cframe->cmdSets[QFV_passGBuffer],
|
|
bframe->cmdSet.a[QFV_bspGBuffer]);
|
|
|
|
//FIXME need per frame matrices
|
|
bframe->bufferInfo[0].buffer = ctx->matrices.buffer_3d;
|
|
bframe->imageInfo[0].imageView = 0; // set by tex chain loop
|
|
bframe->imageInfo[1].imageView = 0; // set by tex chain loop
|
|
bframe->imageInfo[2].imageView = QFV_ScrapImageView (bctx->light_scrap);
|
|
bframe->imageInfo[3].imageView = get_view (bctx->skysheet_tex,
|
|
bctx->default_skysheet);
|
|
bframe->imageInfo[4].imageView = get_view (bctx->skybox_tex,
|
|
bctx->default_skybox);
|
|
|
|
bsp_begin_subpass (QFV_bspDepth, bctx->depth, ctx);
|
|
bsp_begin_subpass (QFV_bspGBuffer, bctx->gbuf, ctx);
|
|
}
|
|
|
|
static void
|
|
bsp_end (vulkan_ctx_t *ctx)
|
|
{
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
|
|
|
|
bsp_end_subpass (bframe->cmdSet.a[QFV_bspDepth], ctx);
|
|
bsp_end_subpass (bframe->cmdSet.a[QFV_bspGBuffer], ctx);
|
|
}
|
|
|
|
/*static void
|
|
turb_begin (bspctx_t *bctx)
|
|
{
|
|
quat_t fog;
|
|
|
|
bctx->default_color[3] = bound (0, r_wateralpha->value, 1);
|
|
QuatCopy (bctx->default_color, bctx->last_color);
|
|
qfeglVertexAttrib4fv (quake_bsp.color.location, default_color);
|
|
|
|
Mat4Mult (glsl_projection, glsl_view, bsp_vp);
|
|
|
|
qfeglUseProgram (quake_turb.program);
|
|
qfeglEnableVertexAttribArray (quake_turb.vertex.location);
|
|
qfeglEnableVertexAttribArray (quake_turb.tlst.location);
|
|
qfeglDisableVertexAttribArray (quake_turb.color.location);
|
|
|
|
qfeglVertexAttrib4fv (quake_turb.color.location, default_color);
|
|
|
|
glsl_Fog_GetColor (fog);
|
|
fog[3] = glsl_Fog_GetDensity () / 64.0;
|
|
fragconst_t frag_constants = { time: vr_data.realtime };
|
|
dfunc->vkCmdPushConstants (cmd, bctx->layout, VK_SHADER_STAGE_FRAGMENT_BIT,
|
|
64, sizeof (fragconst_t), &frag_constants);
|
|
qfeglUniform4fv (quake_turb.fog.location, 1, fog);
|
|
|
|
qfeglUniform1i (quake_turb.palette.location, 1);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 1);
|
|
qfeglEnable (GL_TEXTURE_2D);
|
|
qfeglBindTexture (GL_TEXTURE_2D, glsl_palette);
|
|
|
|
qfeglUniform1f (quake_turb.time.location, vr_data.realtime);
|
|
|
|
qfeglUniform1i (quake_turb.texture.location, 0);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 0);
|
|
qfeglEnable (GL_TEXTURE_2D);
|
|
|
|
qfeglBindBuffer (GL_ARRAY_BUFFER, bsp_vbo);
|
|
}*/
|
|
|
|
/*static void
|
|
turb_end (bspctx_t *bctx)
|
|
{
|
|
qfeglDisableVertexAttribArray (quake_turb.vertex.location);
|
|
qfeglDisableVertexAttribArray (quake_turb.tlst.location);
|
|
|
|
qfeglActiveTexture (GL_TEXTURE0 + 0);
|
|
qfeglDisable (GL_TEXTURE_2D);
|
|
qfeglActiveTexture (GL_TEXTURE0 + 1);
|
|
qfeglDisable (GL_TEXTURE_2D);
|
|
|
|
qfeglBindBuffer (GL_ARRAY_BUFFER, 0);
|
|
}*/
|
|
|
|
static void
|
|
spin (mat4_t mat, bspctx_t *bctx)
|
|
{
|
|
quat_t q;
|
|
mat4_t m;
|
|
float blend;
|
|
|
|
while (vr_data.realtime - bctx->sky_time > 1) {
|
|
QuatCopy (bctx->sky_rotation[1], bctx->sky_rotation[0]);
|
|
QuatMult (bctx->sky_velocity, bctx->sky_rotation[0],
|
|
bctx->sky_rotation[1]);
|
|
bctx->sky_time += 1;
|
|
}
|
|
blend = bound (0, (vr_data.realtime - bctx->sky_time), 1);
|
|
|
|
QuatBlend (bctx->sky_rotation[0], bctx->sky_rotation[1], blend, q);
|
|
QuatMult (bctx->sky_fix, q, q);
|
|
Mat4Identity (mat);
|
|
VectorNegate (r_origin, mat + 12);
|
|
QuatToMatrix (q, m, 1, 1);
|
|
Mat4Mult (m, mat, mat);
|
|
}
|
|
|
|
static void
|
|
sky_begin (vulkan_ctx_t *ctx)
|
|
{
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
|
|
bctx->default_color[3] = 1;
|
|
QuatCopy (bctx->default_color, bctx->last_color);
|
|
|
|
spin (ctx->matrices.sky_3d, bctx);
|
|
|
|
__auto_type cframe = &ctx->frames.a[ctx->curFrame];
|
|
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
|
|
|
|
//FIXME where should skys go? g-buffer is overkill. Translucent pre-pass?
|
|
DARRAY_APPEND (&cframe->cmdSets[QFV_passTranslucent],
|
|
bframe->cmdSet.a[QFV_bspTranslucent]);
|
|
|
|
//FIXME need per frame matrices
|
|
bframe->bufferInfo[0].buffer = ctx->matrices.buffer_3d;
|
|
bframe->imageInfo[0].imageView = ctx->default_magenta->view;
|
|
bframe->imageInfo[1].imageView = ctx->default_magenta->view;
|
|
bframe->imageInfo[2].imageView = QFV_ScrapImageView (bctx->light_scrap);
|
|
bframe->imageInfo[3].imageView = get_view (bctx->skysheet_tex,
|
|
bctx->default_skysheet);
|
|
bframe->imageInfo[4].imageView = get_view (bctx->skybox_tex,
|
|
bctx->default_skybox);
|
|
|
|
//FIXME sky pass
|
|
bsp_begin_subpass (QFV_bspTranslucent, bctx->sky, ctx);
|
|
}
|
|
|
|
static void
|
|
sky_end (vulkan_ctx_t *ctx)
|
|
{
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
|
|
|
|
//FIXME sky pass
|
|
bsp_end_subpass (bframe->cmdSet.a[QFV_bspTranslucent], ctx);
|
|
}
|
|
|
|
static inline void
|
|
add_surf_elements (vulktex_t *tex, instsurf_t *is,
|
|
elechain_t **ec, elements_t **el,
|
|
bspctx_t *bctx, bspframe_t *bframe)
|
|
{
|
|
msurface_t *surf = is->surface;
|
|
bsppoly_t *poly = (bsppoly_t *) surf->polys;
|
|
|
|
if (!tex->elechain) {
|
|
(*ec) = add_elechain (tex, surf->ec_index, bctx);
|
|
(*ec)->transform = is->transform;
|
|
(*ec)->color = is->color;
|
|
(*el) = (*ec)->elements;
|
|
(*el)->first_index = bframe->index_count;
|
|
}
|
|
if (is->transform != (*ec)->transform || is->color != (*ec)->color) {
|
|
(*ec) = add_elechain (tex, surf->ec_index, bctx);
|
|
(*ec)->transform = is->transform;
|
|
(*ec)->color = is->color;
|
|
(*el) = (*ec)->elements;
|
|
(*el)->first_index = bframe->index_count;
|
|
}
|
|
memcpy (bframe->index_data + bframe->index_count,
|
|
poly->indices, poly->count * sizeof (poly->indices[0]));
|
|
(*el)->index_count += poly->count;
|
|
bframe->index_count += poly->count;
|
|
}
|
|
|
|
static void
|
|
build_tex_elechain (vulktex_t *tex, bspctx_t *bctx, bspframe_t *bframe)
|
|
{
|
|
instsurf_t *is;
|
|
elechain_t *ec = 0;
|
|
elements_t *el = 0;
|
|
|
|
for (is = tex->tex_chain; is; is = is->tex_chain) {
|
|
add_surf_elements (tex, is, &ec, &el, bctx, bframe);
|
|
}
|
|
}
|
|
|
|
void
|
|
Vulkan_DrawWorld (vulkan_ctx_t *ctx)
|
|
{
|
|
qfv_device_t *device = ctx->device;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
|
|
entity_t worldent;
|
|
mod_brush_t *brush;
|
|
|
|
clear_texture_chains (bctx); // do this first for water and skys
|
|
bframe->index_count = 0;
|
|
|
|
memset (&worldent, 0, sizeof (worldent));
|
|
worldent.renderer.model = r_worldentity.renderer.model;
|
|
brush = &r_worldentity.renderer.model->brush;
|
|
|
|
//vulktex_t *tex = r_worldentity.renderer.model->skytexture->render;
|
|
//bctx->skysheet_tex = tex->tex;
|
|
|
|
currententity = &worldent;
|
|
|
|
R_VisitWorldNodes (brush, ctx);
|
|
if (r_drawentities->int_val) {
|
|
entity_t *ent;
|
|
for (ent = r_ent_queue; ent; ent = ent->next) {
|
|
if (ent->renderer.model->type != mod_brush)
|
|
continue;
|
|
currententity = ent;
|
|
|
|
R_DrawBrushModel (ent, ctx);
|
|
}
|
|
}
|
|
|
|
Vulkan_FlushLightmaps (ctx);
|
|
bsp_begin (ctx);
|
|
|
|
push_transform (identity, bctx->layout, dfunc,
|
|
bframe->cmdSet.a[QFV_bspDepth]);
|
|
push_transform (identity, bctx->layout, dfunc,
|
|
bframe->cmdSet.a[QFV_bspGBuffer]);
|
|
fragconst_t frag_constants = { time: vr_data.realtime };
|
|
push_fragconst (&frag_constants, bctx->layout, dfunc,
|
|
bframe->cmdSet.a[QFV_bspGBuffer]);
|
|
//XXX qfeglActiveTexture (GL_TEXTURE0 + 0);
|
|
for (size_t i = 0; i < bctx->texture_chains.size; i++) {
|
|
vulktex_t *tex;
|
|
elechain_t *ec = 0;
|
|
|
|
tex = bctx->texture_chains.a[i];
|
|
|
|
build_tex_elechain (tex, bctx, bframe);
|
|
|
|
bframe->imageInfo[0].imageView = get_view (tex->tex,
|
|
ctx->default_white);
|
|
bframe->imageInfo[1].imageView = get_view (tex->glow,
|
|
ctx->default_black);
|
|
|
|
push_descriptors (2, bframe->descriptors + 1, bctx->layout, dfunc,
|
|
bframe->cmdSet.a[QFV_bspGBuffer]);
|
|
|
|
for (ec = tex->elechain; ec; ec = ec->next) {
|
|
draw_elechain (ec, bctx->layout, dfunc,
|
|
bframe->cmdSet.a[QFV_bspDepth]);
|
|
draw_elechain (ec, bctx->layout, dfunc,
|
|
bframe->cmdSet.a[QFV_bspGBuffer]);
|
|
reset_elechain (ec);
|
|
}
|
|
tex->elechain = 0;
|
|
tex->elechain_tail = &tex->elechain;
|
|
}
|
|
bsp_end (ctx);
|
|
|
|
size_t atom = device->physDev->properties.limits.nonCoherentAtomSize;
|
|
size_t atom_mask = atom - 1;
|
|
size_t offset = bframe->index_offset;
|
|
size_t size = bframe->index_count * sizeof (uint32_t);
|
|
|
|
offset &= ~atom_mask;
|
|
size = (size + atom_mask) & ~atom_mask;
|
|
|
|
//FIXME this needs to come at the end of the frame after all passes
|
|
VkMappedMemoryRange range = {
|
|
VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, 0,
|
|
bctx->index_memory, offset, size
|
|
};
|
|
dfunc->vkFlushMappedMemoryRanges (device->dev, 1, &range);
|
|
}
|
|
|
|
void
|
|
Vulkan_DrawWaterSurfaces (vulkan_ctx_t *ctx)
|
|
{
|
|
/* bspctx_t *bctx = ctx->bsp_context;
|
|
instsurf_t *is;
|
|
msurface_t *surf;
|
|
vulktex_t *tex = 0;
|
|
elechain_t *ec = 0;
|
|
elements_t *el = 0;
|
|
|
|
if (!bctx->waterchain)
|
|
return;
|
|
|
|
turb_begin (bctx);
|
|
for (is = bctx->waterchain; is; is = is->tex_chain) {
|
|
surf = is->surface;
|
|
if (tex != surf->texinfo->texture) {
|
|
if (tex) {
|
|
//XXX qfeglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
|
|
//for (ec = tex->elechain; ec; ec = ec->next)
|
|
// draw_elechain (ec, quake_turb.mvp_matrix.location,
|
|
// quake_turb.vertex.location,
|
|
// quake_turb.tlst.location,
|
|
// quake_turb.color.location);
|
|
tex->elechain = 0;
|
|
tex->elechain_tail = &tex->elechain;
|
|
}
|
|
tex = surf->texinfo->texture;
|
|
}
|
|
add_surf_elements (tex, is, &ec, &el, bctx);
|
|
}
|
|
if (tex) {
|
|
//XXX qfeglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
|
|
//for (ec = tex->elechain; ec; ec = ec->next)
|
|
// draw_elechain (ec, quake_turb.mvp_matrix.location,
|
|
// quake_turb.vertex.location,
|
|
// quake_turb.tlst.location,
|
|
// quake_turb.color.location);
|
|
tex->elechain = 0;
|
|
tex->elechain_tail = &tex->elechain;
|
|
}
|
|
turb_end (bctx);
|
|
|
|
bctx->waterchain = 0;
|
|
bctx->waterchain_tail = &bctx->waterchain;*/
|
|
}
|
|
|
|
void
|
|
Vulkan_DrawSky (vulkan_ctx_t *ctx)
|
|
{
|
|
qfv_device_t *device = ctx->device;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
bspframe_t *bframe = &bctx->frames.a[ctx->curFrame];
|
|
instsurf_t *is;
|
|
msurface_t *surf;
|
|
vulktex_t *tex = 0;
|
|
elechain_t *ec = 0;
|
|
elements_t *el = 0;
|
|
|
|
if (!bctx->sky_chain)
|
|
return;
|
|
|
|
sky_begin (ctx);
|
|
//FIXME sky pass
|
|
push_transform (identity, bctx->layout, dfunc,
|
|
bframe->cmdSet.a[QFV_bspTranslucent]);
|
|
fragconst_t frag_constants = { time: vr_data.realtime };
|
|
push_fragconst (&frag_constants, bctx->layout, dfunc,
|
|
bframe->cmdSet.a[QFV_bspTranslucent]);
|
|
bind_view (qfv_bsp_texture, ctx->default_black->view, bframe,
|
|
bframe->cmdSet.a[QFV_bspTranslucent],//FIXME
|
|
bctx->layout, dfunc);
|
|
bind_view (qfv_bsp_glowmap, ctx->default_black->view, bframe,
|
|
bframe->cmdSet.a[QFV_bspTranslucent],//FIXME
|
|
bctx->layout, dfunc);
|
|
bind_view (qfv_bsp_lightmap, ctx->default_black->view, bframe,
|
|
bframe->cmdSet.a[QFV_bspTranslucent],//FIXME
|
|
bctx->layout, dfunc);
|
|
for (is = bctx->sky_chain; is; is = is->tex_chain) {
|
|
surf = is->surface;
|
|
if (tex != surf->texinfo->texture->render) {
|
|
if (tex) {
|
|
bind_view (qfv_bsp_skysheet,
|
|
get_view (tex->tex, ctx->default_black),
|
|
bframe,
|
|
bframe->cmdSet.a[QFV_bspTranslucent],//FIXME
|
|
bctx->layout, dfunc);
|
|
for (ec = tex->elechain; ec; ec = ec->next) {
|
|
draw_elechain (ec, bctx->layout, dfunc,//FIXME
|
|
bframe->cmdSet.a[QFV_bspTranslucent]);
|
|
reset_elechain (ec);
|
|
}
|
|
tex->elechain = 0;
|
|
tex->elechain_tail = &tex->elechain;
|
|
}
|
|
tex = surf->texinfo->texture->render;
|
|
}
|
|
add_surf_elements (tex, is, &ec, &el, bctx, bframe);
|
|
}
|
|
if (tex) {
|
|
bind_view (qfv_bsp_skysheet, get_view (tex->tex, ctx->default_black),
|
|
bframe, bframe->cmdSet.a[QFV_bspTranslucent],//FIXME
|
|
bctx->layout, dfunc);
|
|
for (ec = tex->elechain; ec; ec = ec->next) {
|
|
draw_elechain (ec, bctx->layout, dfunc,//FIXME
|
|
bframe->cmdSet.a[QFV_bspTranslucent]);
|
|
reset_elechain (ec);
|
|
}
|
|
tex->elechain = 0;
|
|
tex->elechain_tail = &tex->elechain;
|
|
}
|
|
sky_end (ctx);
|
|
|
|
bctx->sky_chain = 0;
|
|
bctx->sky_chain_tail = &bctx->sky_chain;
|
|
}
|
|
|
|
static void
|
|
create_default_skys (vulkan_ctx_t *ctx)
|
|
{
|
|
qfv_device_t *device = ctx->device;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
VkImage skybox;
|
|
VkImage skysheet;
|
|
VkDeviceMemory memory;
|
|
VkImageView boxview;
|
|
VkImageView sheetview;
|
|
|
|
bctx->default_skybox = calloc (2, sizeof (qfv_tex_t));
|
|
bctx->default_skysheet = bctx->default_skybox + 1;
|
|
|
|
VkExtent3D extents = { 1, 1, 1 };
|
|
skybox = QFV_CreateImage (device, 1, VK_IMAGE_TYPE_2D,
|
|
VK_FORMAT_B8G8R8A8_UNORM, extents, 1, 1,
|
|
VK_SAMPLE_COUNT_1_BIT,
|
|
VK_IMAGE_USAGE_SAMPLED_BIT
|
|
| VK_IMAGE_USAGE_TRANSFER_DST_BIT);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE, skybox,
|
|
"bsp:image:default_skybox");
|
|
|
|
skysheet = QFV_CreateImage (device, 0, VK_IMAGE_TYPE_2D,
|
|
VK_FORMAT_B8G8R8A8_UNORM, extents, 1, 2,
|
|
VK_SAMPLE_COUNT_1_BIT,
|
|
VK_IMAGE_USAGE_SAMPLED_BIT
|
|
| VK_IMAGE_USAGE_TRANSFER_DST_BIT);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE, skysheet,
|
|
"bsp:image:default_skysheet");
|
|
|
|
VkMemoryRequirements requirements;
|
|
dfunc->vkGetImageMemoryRequirements (device->dev, skybox, &requirements);
|
|
size_t boxsize = requirements.size;
|
|
dfunc->vkGetImageMemoryRequirements (device->dev, skysheet, &requirements);
|
|
size_t sheetsize = requirements.size;
|
|
|
|
memory = QFV_AllocImageMemory (device, skybox,
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
boxsize + sheetsize,
|
|
VK_IMAGE_USAGE_TRANSFER_DST_BIT
|
|
| VK_IMAGE_USAGE_SAMPLED_BIT);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY, memory,
|
|
"bsp:memory:default_skys");
|
|
|
|
QFV_BindImageMemory (device, skybox, memory, 0);
|
|
QFV_BindImageMemory (device, skysheet, memory, boxsize);
|
|
|
|
boxview = QFV_CreateImageView (device, skybox, VK_IMAGE_VIEW_TYPE_CUBE,
|
|
VK_FORMAT_B8G8R8A8_UNORM,
|
|
VK_IMAGE_ASPECT_COLOR_BIT);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE_VIEW, boxview,
|
|
"bsp:iview:default_skysheet");
|
|
|
|
sheetview = QFV_CreateImageView (device, skysheet,
|
|
VK_IMAGE_VIEW_TYPE_2D_ARRAY,
|
|
VK_FORMAT_B8G8R8A8_UNORM,
|
|
VK_IMAGE_ASPECT_COLOR_BIT);
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE_VIEW, sheetview,
|
|
"bsp:iview:default_skysheet");
|
|
|
|
bctx->default_skybox->image = skybox;
|
|
bctx->default_skybox->view = boxview;
|
|
bctx->default_skybox->memory = memory;
|
|
bctx->default_skysheet->image = skysheet;
|
|
bctx->default_skysheet->view = sheetview;
|
|
|
|
// temporarily commandeer the light map's staging buffer
|
|
qfv_packet_t *packet = QFV_PacketAcquire (bctx->light_stage);
|
|
VkImageMemoryBarrier barrier;
|
|
VkImageMemoryBarrier barriers[2];
|
|
qfv_pipelinestagepair_t stages;
|
|
|
|
stages = imageLayoutTransitionStages[qfv_LT_Undefined_to_TransferDst];
|
|
barrier = imageLayoutTransitionBarriers[qfv_LT_Undefined_to_TransferDst];
|
|
barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
|
|
barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
|
|
barriers[0] = barrier;
|
|
barriers[1] = barrier;
|
|
barriers[0].image = skybox;
|
|
barriers[1].image = skysheet;
|
|
dfunc->vkCmdPipelineBarrier (packet->cmd, stages.src, stages.dst,
|
|
0, 0, 0, 0, 0,
|
|
2, barriers);
|
|
|
|
VkClearColorValue color = {};
|
|
VkImageSubresourceRange range = {
|
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
|
0, VK_REMAINING_MIP_LEVELS,
|
|
0, VK_REMAINING_ARRAY_LAYERS
|
|
};
|
|
dfunc->vkCmdClearColorImage (packet->cmd, skybox,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
&color, 1, &range);
|
|
dfunc->vkCmdClearColorImage (packet->cmd, skysheet,
|
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
&color, 1, &range);
|
|
|
|
stages = imageLayoutTransitionStages[qfv_LT_TransferDst_to_ShaderReadOnly];
|
|
barrier=imageLayoutTransitionBarriers[qfv_LT_TransferDst_to_ShaderReadOnly];
|
|
barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
|
|
barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
|
|
barriers[0] = barrier;
|
|
barriers[1] = barrier;
|
|
barriers[0].image = skybox;
|
|
barriers[1].image = skysheet;
|
|
dfunc->vkCmdPipelineBarrier (packet->cmd, stages.src, stages.dst,
|
|
0, 0, 0, 0, 0,
|
|
2, barriers);
|
|
QFV_PacketSubmit (packet);
|
|
}
|
|
|
|
static VkDescriptorBufferInfo base_buffer_info = {
|
|
0, 0, VK_WHOLE_SIZE
|
|
};
|
|
static VkDescriptorImageInfo base_image_info = {
|
|
0, 0, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
|
|
};
|
|
static VkWriteDescriptorSet base_buffer_write = {
|
|
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
|
|
0, 0, 1,
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
0, 0, 0
|
|
};
|
|
static VkWriteDescriptorSet base_image_write = {
|
|
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
|
|
0, 0, 1,
|
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
0, 0, 0
|
|
};
|
|
|
|
void
|
|
Vulkan_Bsp_Init (vulkan_ctx_t *ctx)
|
|
{
|
|
qfv_device_t *device = ctx->device;
|
|
|
|
bspctx_t *bctx = calloc (1, sizeof (bspctx_t));
|
|
ctx->bsp_context = bctx;
|
|
|
|
bctx->waterchain_tail = &bctx->waterchain;
|
|
bctx->sky_chain_tail = &bctx->sky_chain;
|
|
bctx->static_instsurfs_tail = &bctx->static_instsurfs;
|
|
bctx->elechains_tail = &bctx->elechains;
|
|
bctx->elementss_tail = &bctx->elementss;
|
|
bctx->instsurfs_tail = &bctx->instsurfs;
|
|
|
|
bctx->light_scrap = QFV_CreateScrap (device, "lightmap_atlas", 2048,
|
|
tex_frgba, ctx->staging);
|
|
size_t size = QFV_ScrapSize (bctx->light_scrap);
|
|
bctx->light_stage = QFV_CreateStagingBuffer (device, "lightmap", size,
|
|
ctx->cmdpool);
|
|
|
|
create_default_skys (ctx);
|
|
|
|
DARRAY_INIT (&bctx->texture_chains, 64);
|
|
|
|
size_t frames = ctx->frames.size;
|
|
DARRAY_INIT (&bctx->frames, frames);
|
|
DARRAY_RESIZE (&bctx->frames, frames);
|
|
bctx->frames.grow = 0;
|
|
|
|
bctx->depth = Vulkan_CreatePipeline (ctx, "bsp_depth");
|
|
bctx->gbuf = Vulkan_CreatePipeline (ctx, "bsp_gbuf");
|
|
bctx->sky = Vulkan_CreatePipeline (ctx, "bsp_skysheet");
|
|
bctx->layout = Vulkan_CreatePipelineLayout (ctx, "quakebsp_layout");
|
|
bctx->sampler = Vulkan_CreateSampler (ctx, "quakebsp_sampler");
|
|
|
|
for (size_t i = 0; i < frames; i++) {
|
|
__auto_type bframe = &bctx->frames.a[i];
|
|
|
|
DARRAY_INIT (&bframe->cmdSet, QFV_bspNumPasses);
|
|
DARRAY_RESIZE (&bframe->cmdSet, QFV_bspNumPasses);
|
|
bframe->cmdSet.grow = 0;
|
|
|
|
QFV_AllocateCommandBuffers (device, ctx->cmdpool, 1, &bframe->cmdSet);
|
|
|
|
for (int j = 0; j < QFV_bspNumPasses; j++) {
|
|
QFV_duSetObjectName (device, VK_OBJECT_TYPE_COMMAND_BUFFER,
|
|
bframe->cmdSet.a[i],
|
|
va (ctx->va_ctx, "cmd:bsp:%zd:%s", i,
|
|
bsp_pass_names[j]));
|
|
}
|
|
|
|
for (int j = 0; j < BSP_BUFFER_INFOS; j++) {
|
|
bframe->bufferInfo[j] = base_buffer_info;
|
|
bframe->descriptors[j] = base_buffer_write;
|
|
bframe->descriptors[j].dstBinding = j;
|
|
bframe->descriptors[j].pBufferInfo = &bframe->bufferInfo[j];
|
|
}
|
|
for (int j = 0; j < BSP_IMAGE_INFOS; j++) {
|
|
bframe->imageInfo[j] = base_image_info;
|
|
bframe->imageInfo[j].sampler = bctx->sampler;
|
|
int k = j + BSP_BUFFER_INFOS;
|
|
bframe->descriptors[k] = base_image_write;
|
|
bframe->descriptors[k].dstBinding = k;
|
|
bframe->descriptors[k].pImageInfo = &bframe->imageInfo[j];
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
Vulkan_Bsp_Shutdown (struct vulkan_ctx_s *ctx)
|
|
{
|
|
qfv_device_t *device = ctx->device;
|
|
qfv_devfuncs_t *dfunc = device->funcs;
|
|
bspctx_t *bctx = ctx->bsp_context;
|
|
|
|
for (size_t i = 0; i < bctx->frames.size; i++) {
|
|
__auto_type bframe = &bctx->frames.a[i];
|
|
free (bframe->cmdSet.a);
|
|
}
|
|
|
|
dfunc->vkDestroyPipeline (device->dev, bctx->depth, 0);
|
|
dfunc->vkDestroyPipeline (device->dev, bctx->gbuf, 0);
|
|
dfunc->vkDestroyPipeline (device->dev, bctx->sky, 0);
|
|
DARRAY_CLEAR (&bctx->texture_chains);
|
|
DARRAY_CLEAR (&bctx->frames);
|
|
QFV_DestroyStagingBuffer (bctx->light_stage);
|
|
QFV_DestroyScrap (bctx->light_scrap);
|
|
if (bctx->vertex_buffer) {
|
|
dfunc->vkDestroyBuffer (device->dev, bctx->vertex_buffer, 0);
|
|
dfunc->vkFreeMemory (device->dev, bctx->vertex_memory, 0);
|
|
}
|
|
if (bctx->index_buffer) {
|
|
dfunc->vkDestroyBuffer (device->dev, bctx->index_buffer, 0);
|
|
dfunc->vkFreeMemory (device->dev, bctx->index_memory, 0);
|
|
}
|
|
|
|
dfunc->vkDestroyImageView (device->dev, bctx->default_skysheet->view, 0);
|
|
dfunc->vkDestroyImage (device->dev, bctx->default_skysheet->image, 0);
|
|
|
|
dfunc->vkDestroyImageView (device->dev, bctx->default_skybox->view, 0);
|
|
dfunc->vkDestroyImage (device->dev, bctx->default_skybox->image, 0);
|
|
dfunc->vkFreeMemory (device->dev, bctx->default_skybox->memory, 0);
|
|
free (bctx->default_skybox);
|
|
}
|
|
|
|
static inline __attribute__((const)) int
|
|
is_pow2 (unsigned x)
|
|
{
|
|
int count;
|
|
|
|
for (count = 0; x; x >>= 1)
|
|
if (x & 1)
|
|
count++;
|
|
return count == 1;
|
|
}
|
|
|
|
// NOTE: this expects the destination tex_t to be set up: memory allocated
|
|
// and dimentions/format etc already set. the size of the rect to be copied
|
|
// is taken from dst. Also, dst->format and src->format must be the same, and
|
|
// either 3 or 4, or bad things will happen. Also, no clipping is done, so if
|
|
// x < 0 or y < 0 or x + dst->width > src->width
|
|
// or y + dst->height > src->height, bad things will happen.
|
|
/*XXX static void
|
|
copy_sub_tex (tex_t *src, int x, int y, tex_t *dst)
|
|
{
|
|
int dstbytes;
|
|
int srcbytes;
|
|
int i;
|
|
|
|
srcbytes = src->width * src->format;
|
|
dstbytes = dst->width * dst->format;
|
|
|
|
x *= src->format;
|
|
for (i = 0; i < dst->height; i++)
|
|
memcpy (dst->data + i * dstbytes, src->data + (i + y) * srcbytes + x,
|
|
dstbytes);
|
|
}*/
|
|
|
|
/*XXX void
|
|
Vulkan_R_LoadSkys (const char *sky, vulkan_ctx_t *ctx)
|
|
{
|
|
const char *name;
|
|
int i;
|
|
tex_t *tex;
|
|
// NOTE: quake's world and GL's world are rotated relative to each other
|
|
// quake has x right, y in, z up. gl has x right, y up, z out
|
|
// quake order: +x -x +z -z +y -y
|
|
// gl order: +x -x +y -y +z -z
|
|
// fizquake orger: -y +y +z -z +x -x
|
|
// to get from quake order to fitzquake order, all that's needed is
|
|
// a -90 degree rotation on the (quake) z-axis. This is taken care of in
|
|
// the sky_matrix setup code.
|
|
// However, from the player's perspective, skymaps have lf and rt
|
|
// swapped, but everythink makes sense if looking at the cube from outside
|
|
// along the positive y axis, with the front of the cube being the nearest
|
|
// face. This matches nicely with Blender's default cube in front (num-1)
|
|
// view.
|
|
static const char *sky_suffix[] = { "ft", "bk", "up", "dn", "rt", "lf"};
|
|
static int sky_coords[][2] = {
|
|
{2, 0}, // front
|
|
{0, 0}, // back
|
|
{1, 1}, // up
|
|
{0, 1}, // down
|
|
{2, 1}, // left
|
|
{1, 0}, // right
|
|
};
|
|
|
|
if (!sky || !*sky)
|
|
sky = r_skyname->string;
|
|
|
|
if (!*sky || !strcasecmp (sky, "none")) {
|
|
skybox_loaded = false;
|
|
return;
|
|
}
|
|
|
|
if (!skybox_tex)
|
|
qfeglGenTextures (1, &skybox_tex);
|
|
|
|
qfeglBindTexture (GL_TEXTURE_CUBE_MAP, skybox_tex);
|
|
|
|
//blender envmap
|
|
// bk rt ft
|
|
// dn up lt
|
|
tex = LoadImage (name = va ("env/%s_map", sky));
|
|
if (tex && tex->format >= 3 && tex->height * 3 == tex->width * 2
|
|
&& is_pow2 (tex->height)) {
|
|
tex_t *sub;
|
|
int size = tex->height / 2;
|
|
|
|
skybox_loaded = true;
|
|
sub = malloc (field_offset (tex_t, data[size * size * tex->format]));
|
|
sub->width = size;
|
|
sub->height = size;
|
|
sub->format = tex->format;
|
|
sub->palette = tex->palette;
|
|
for (i = 0; i < 6; i++) {
|
|
int x, y;
|
|
x = sky_coords[i][0] * size;
|
|
y = sky_coords[i][1] * size;
|
|
copy_sub_tex (tex, x, y, sub);
|
|
qfeglTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0,
|
|
sub->format == 3 ? GL_RGB : GL_RGBA,
|
|
sub->width, sub->height, 0,
|
|
sub->format == 3 ? GL_RGB : GL_RGBA,
|
|
GL_UNSIGNED_BYTE, sub->data);
|
|
}
|
|
free (sub);
|
|
} else {
|
|
skybox_loaded = true;
|
|
for (i = 0; i < 6; i++) {
|
|
tex = LoadImage (name = va ("env/%s%s", sky, sky_suffix[i]));
|
|
if (!tex || tex->format < 3) { // FIXME pcx support
|
|
Sys_MaskPrintf (SYS_GLSL, "Couldn't load %s\n", name);
|
|
// also look in gfx/env, where Darkplaces looks for skies
|
|
tex = LoadImage (name = va ("gfx/env/%s%s", sky,
|
|
sky_suffix[i]));
|
|
if (!tex || tex->format < 3) { // FIXME pcx support
|
|
Sys_MaskPrintf (SYS_GLSL, "Couldn't load %s\n", name);
|
|
skybox_loaded = false;
|
|
continue;
|
|
}
|
|
}
|
|
Sys_MaskPrintf (SYS_GLSL, "Loaded %s\n", name);
|
|
qfeglTexImage2D (GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0,
|
|
tex->format == 3 ? GL_RGB : GL_RGBA,
|
|
tex->width, tex->height, 0,
|
|
tex->format == 3 ? GL_RGB : GL_RGBA,
|
|
GL_UNSIGNED_BYTE, tex->data);
|
|
}
|
|
}
|
|
qfeglTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,
|
|
GL_CLAMP_TO_EDGE);
|
|
qfeglTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,
|
|
GL_CLAMP_TO_EDGE);
|
|
qfeglTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
qfeglTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
qfeglGenerateMipmap (GL_TEXTURE_CUBE_MAP);
|
|
}*/
|