mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
773eda1929
to work under GIMP 1.2.x -- at taniwha's urging, I am checking this into CVS. You need libgtk+ v1.2, libgtkglarea v5, libgimp v1.2 (or thereabouts) to get this to work.
181 lines
3.8 KiB
C
181 lines
3.8 KiB
C
/* Texture Paint
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* Plug-in for the GIMP
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*
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* Copyright (C) 1998 Uwe Maurer <uwe_maurer@t-online.de>
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*
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* Based on GiMd2Viewer-0.1 (Quake2 model viewer) by
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* Copyright (C) 1998 Lionel ULMER <bbrox@mygale.org>
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* Copyright (C) 1997-1998 Janne Löf <jlof@student.oulu.fi>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __TEXTUREPAINT_H_
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#define __TEXTUREPAINT_H_
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#include <math.h>
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#include <gtk/gtk.h>
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#include <libgimp/gimp.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <string.h>
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#include <sys/time.h>
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#include <time.h>
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#include <stdio.h>
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#include <gtkgl/gtkglarea.h>
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#include "trackball.h"
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#include "model.h"
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#include "gladesig.h"
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#include "gladesrc.h"
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#define DRAW_NORMAL 0
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#define DRAW_WHITE 1
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#define DRAW_COORD_S 2
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#define DRAW_COORD_T 3
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#define IMAGE_KEY "image_id" /* for gtk_object_set_data */
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#define MODEL_KEY "model"
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#if 0
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#define DEBUG(fmt,x...) printf(__FUNCTION__ " %i : " fmt "\n" , __LINE__ , ##x);
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#else
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#define DEBUG(fmt,x...) ;
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#endif
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typedef struct
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{
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char *name;
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GtkWidget *glwindow;
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GtkWidget *glarea;
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Model *model;
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int init;
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gint32 tex_image;
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gint32 paint_image;
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GLint texture;
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GLint texture_s;
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GLint texture_t;
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gint16 *tex_s;
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gint16 *tex_t;
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int oldw,oldh;
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gint idle;
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gint x1,x2,y1,y2; /* texture drawable*/
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gint w,h; /* x2-x1+1, y2-y1+1 */
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gboolean update_texture;
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gboolean drawing;
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/*Animation*/
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GTimer *timer;
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gboolean playing;
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gdouble fps;
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gdouble frame;
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int first;
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int last;
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/* Trackball */
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float M1_beginx, M1_beginy; /* Last recorded mouse position */
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float curquat[4]; /* Current quaternion */
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float lastquat[4]; /* Last quaternion */
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/* Object movement */
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float obj_Xpos;
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float obj_Ypos;
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float obj_Zpos;
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int M2_beginx, M2_beginy, M3_beginy;
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} ModelInfo;
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typedef struct
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{
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GtkWidget *widget;
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GtkWidget *info;
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GtkWidget *nearest;
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GtkWidget *linear;
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GtkWidget *fastest;
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GtkWidget *nicest;
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GtkWidget *update;
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GtkWidget *update_time;
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GtkWidget *fileselection;
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GtkWidget *images_menu;
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GtkWidget *models_menu;
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GtkWidget *scale;
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GtkWidget *new_image;
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GtkWidget *frame_info;
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GtkWidget *frame_info2;
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GtkWidget *cur_frame;
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GtkWidget *start_frame;
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GtkWidget *end_frame;
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GtkWidget *fps;
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GtkWidget *width,*height;
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int oldwidth,oldheight;
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gint32 texture_drawable;
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gint32 paint_image;
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GList *models_list;
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ModelInfo *mdl;
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} Dialog;
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extern Dialog *dialog;
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/* open.c */
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void open_pak_file(char *file);
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extern int max_tex_size;
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extern int red_bits,green_bits,blue_bits;
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extern int red_shift,green_shift,blue_shift; // 8-red_bits
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gint model_draw(ModelInfo *);
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Model *model_load(char *name,FILE *fp);
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void begingl(GtkWidget *);
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void endgl(GtkWidget *);
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void set_parameter(ModelInfo *mdl);
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void BindTexture(ModelInfo *mdl,char *texdata,int w,int h);
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void add_anim_button(GtkWidget *container,int num,char **pix);
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int get_texture(ModelInfo *mdl);
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void model_new(char *name,Model *mdl);
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void on_anim_clicked(GtkButton *,gpointer);
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void update_models_menu(ModelInfo *mdl);
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void display_model(ModelInfo *,int mode);
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gboolean check_texture(gint32 image);
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void update_images_menu(gint32 image_id);
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void on_paint_clicked(GtkButton *button,gpointer data);
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#endif
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