quakeforge/include/QF
2010-01-13 06:30:36 +00:00
..
classes
GL glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering 2009-12-23 08:20:29 +00:00
plugin remove S_TouchSound: it doesn't seem to be necessary 2007-05-07 12:20:38 +00:00
.gitignore
bspfile.h
cbuf.h Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit. 2007-03-20 21:31:07 +00:00
cdaudio.h
checksum.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
clip_hull.h
cmd.h Allow cbuf interpreter to handle completion finding. Enhance completion logic a bit. 2007-03-20 21:31:07 +00:00
console.h Fix the annoying "Unknown interpreter 'id'" error. It was both bogus and a symptom of other problems (also fixed). 2009-03-16 11:49:52 +00:00
crc.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
csqc.h
cvar.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
draw.h make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
dstring.h speed up PL_WritePropertyList by ~3x. 2007-05-13 03:13:01 +00:00
gib.h
hash.h interim linux compile fixes for the in64 fixes (hah) 2007-04-04 08:27:49 +00:00
hl.h
idparse.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
image.h
in_event.h
info.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
input.h
joystick.h
keys.h Support Japanese keyoards (yay, I can finally toggle the console :P) 2009-03-18 00:26:34 +00:00
link.h 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
llist.h
locs.h
Makefile.am glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering 2009-12-23 08:20:29 +00:00
mathlib.h Fix visibility of VectorNormalize and other math functions 2007-03-17 21:06:00 +00:00
mdfour.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
model.h box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc. 2006-12-24 03:13:29 +00:00
modelgen.h
msg.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
object.h
pak.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
pakfile.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
pcx.h
plugin.h the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
png.h
pr_comp.h make progs related code a little more consistent with its int type usage 2007-04-06 00:47:41 +00:00
pr_debug.h "print" command for dumping values in the progs and add return type info to the debugging information 2007-09-15 07:47:31 +00:00
pr_obj.h other than floats, progs should now be int size safe 2007-04-04 12:30:49 +00:00
progs.h fix a bunch of comments 2010-01-13 06:30:36 +00:00
qargs.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
qdefs.h
qendian.h hopefully speed up byte swaps 2007-05-26 23:18:46 +00:00
qfplist.h Python style long strings ("""...""") now supported for parsing. Any such strings will be written out as standard strings with escaped quotes when writing the plist. 2007-10-13 07:55:58 +00:00
qtypes.h more vc build patches from phrosy 2007-04-06 01:09:58 +00:00
quakefs.h make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
quakeio.h Allow compatibility with C++ 2007-03-18 02:16:10 +00:00
render.h
riff.h make riff int-size safe 2007-04-04 09:23:10 +00:00
ruamoko.h
screen.h
script.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
sizebuf.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
skin.h
sound.h remove S_TouchSound: it doesn't seem to be necessary 2007-05-07 12:20:38 +00:00
spritegn.h
sys.h interim linux compile fixes for the in64 fixes (hah) 2007-04-04 08:27:49 +00:00
teamplay.h
tga.h
uint32.h
va.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
ver_check.h fix an open commment 2006-12-07 13:40:00 +00:00
vid.h correct a bogus comment 2009-12-23 11:21:34 +00:00
view.h audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application. 2007-04-09 00:22:17 +00:00
wad.h so that's the right way to do groups and subgroups... 2006-12-05 11:40:00 +00:00
wadfile.h get qf compiling with gcc 4.4 2009-12-19 10:54:23 +00:00
zone.h new cache allocation scheme. still a couple warts, but at least now there's something to work with, and more importantly, there won't be cache movement anywhere near as often. 2007-03-28 13:09:49 +00:00