mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-18 02:31:31 +00:00
943 lines
23 KiB
C
943 lines
23 KiB
C
/*
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cl_parse.c
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parse a message received from the server
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cdaudio.h"
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/msg.h"
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#include "QF/sys.h"
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#include "QF/screen.h"
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#include "QF/skin.h"
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#include "QF/sound.h" // FIXME: DEFAULT_SOUND_PACKET_*
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#include "QF/input.h"
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#include "client.h"
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#include "host.h"
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#include "sbar.h"
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#include "server.h"
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#include "game.h"
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char *svc_strings[] = {
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"svc_bad",
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"svc_nop",
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"svc_disconnect",
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"svc_updatestat",
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"svc_version", // [long] server version
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"svc_setview", // [short] entity number
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"svc_sound", // <see code>
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"svc_time", // [float] server time
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"svc_print", // [string] null terminated string
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"svc_stufftext", // [string] stuffed into client's console
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// buffer the string should be \n terminated
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"svc_setangle", // [vec3] set view angle to this absolute value
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"svc_serverinfo", // [long] version
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// [string] signon string
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// [string]..[0]model cache
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// [string]...[0]sounds cache
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// [string]..[0]item cache
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"svc_lightstyle", // [byte] [string]
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"svc_updatename", // [byte] [string]
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"svc_updatefrags", // [byte] [short]
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"svc_clientdata", // <shortbits + data>
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"svc_stopsound", // <see code>
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"svc_updatecolors", // [byte] [byte]
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"svc_particle", // [vec3] <variable>
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"svc_damage", // [byte] impact [byte] blood [vec3] from
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"svc_spawnstatic",
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"OBSOLETE svc_spawnbinary",
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"svc_spawnbaseline",
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"svc_temp_entity", // <variable>
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"svc_setpause",
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"svc_signonnum",
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"svc_centerprint",
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"svc_killedmonster",
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"svc_foundsecret",
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"svc_spawnstaticsound",
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"svc_intermission",
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"svc_finale", // [string] music [string] text
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"svc_cdtrack", // [byte] track [byte] looptrack
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"svc_sellscreen",
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"svc_cutscene"
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};
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/*
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CL_EntityNum
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This error checks and tracks the total number of entities
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*/
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cl_entity_state_t *
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CL_EntityNum (int num)
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{
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if (num >= cl.num_entities) {
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if (num >= MAX_EDICTS)
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Host_Error ("CL_EntityNum: %i is an invalid number", num);
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while (cl.num_entities <= num) {
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cl_baselines[cl.num_entities].ent =
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&cl_entities[cl.num_entities];
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cl_entities[cl.num_entities].colormap = vid.colormap8;
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cl.num_entities++;
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}
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}
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return &cl_baselines[num];
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}
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void
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CL_ParseStartSoundPacket (void)
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{
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float attenuation;
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int channel, ent, field_mask, sound_num, volume;
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vec3_t pos;
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field_mask = MSG_ReadByte (net_message);
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if (field_mask & SND_VOLUME)
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volume = MSG_ReadByte (net_message);
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else
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volume = DEFAULT_SOUND_PACKET_VOLUME;
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if (field_mask & SND_ATTENUATION)
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attenuation = MSG_ReadByte (net_message) / 64.0;
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else
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attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
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channel = MSG_ReadShort (net_message);
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sound_num = MSG_ReadByte (net_message);
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ent = channel >> 3;
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channel &= 7;
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if (ent > MAX_EDICTS)
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Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
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MSG_ReadCoordV (net_message, pos);
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S_StartSound (ent, channel, cl.sound_precache[sound_num], pos,
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volume / 255.0, attenuation);
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}
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/*
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CL_KeepaliveMessage
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When the client is taking a long time to load stuff, send keepalive
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messages so the server doesn't disconnect.
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*/
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void
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CL_KeepaliveMessage (void)
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{
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byte olddata[8192];
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float time;
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static float lastmsg;
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int ret;
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sizebuf_t old;
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if (sv.active)
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return; // no need if server is local
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if (cls.demoplayback)
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return;
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// read messages from server, should just be nops
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old = *net_message->message;
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memcpy (olddata, net_message->message->data,
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net_message->message->cursize);
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do {
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ret = CL_GetMessage ();
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switch (ret) {
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default:
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Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed");
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case 0:
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break; // nothing waiting
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case 1:
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Host_Error ("CL_KeepaliveMessage: received a message");
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break;
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case 2:
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if (MSG_ReadByte (net_message) != svc_nop)
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Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop");
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break;
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}
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} while (ret);
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*net_message->message = old;
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memcpy (net_message->message->data, olddata,
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net_message->message->cursize);
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// check time
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time = Sys_DoubleTime ();
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if (time - lastmsg < 5)
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return;
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lastmsg = time;
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// write out a nop
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Con_Printf ("--> client to server keepalive\n");
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MSG_WriteByte (&cls.message, clc_nop);
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NET_SendMessage (cls.netcon, &cls.message);
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SZ_Clear (&cls.message);
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}
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void
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CL_ParseServerInfo (void)
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{
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char model_precache[MAX_MODELS][MAX_QPATH];
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char sound_precache[MAX_SOUNDS][MAX_QPATH];
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const char *str;
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int nummodels, numsounds, i;
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Con_DPrintf ("Serverinfo packet received.\n");
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// wipe the client_state_t struct
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CL_ClearState ();
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// parse protocol version number
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i = MSG_ReadLong (net_message);
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if (i != PROTOCOL_VERSION) {
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Con_Printf ("Server returned version %i, not %i", i, PROTOCOL_VERSION);
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return;
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}
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// parse maxclients
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cl.maxclients = MSG_ReadByte (net_message);
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if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) {
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Con_Printf ("Bad maxclients (%u) from server\n", cl.maxclients);
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return;
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}
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cl.scores = Hunk_AllocName (cl.maxclients * sizeof (*cl.scores), "scores");
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// parse gametype
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cl.gametype = MSG_ReadByte (net_message);
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// parse signon message
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str = MSG_ReadString (net_message);
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strncpy (cl.levelname, str, sizeof (cl.levelname) - 1);
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// separate the printfs so the server message can have a color
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Con_Printf ("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36"
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"\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n"
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"\n");
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Con_Printf ("%c%s\n", 2, str);
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// first we go through and touch all of the precache data that still
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// happens to be in the cache, so precaching something else doesn't
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// needlessly purge it
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// precache models
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memset (cl.model_precache, 0, sizeof (cl.model_precache));
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for (nummodels = 1;; nummodels++) {
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str = MSG_ReadString (net_message);
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if (!str[0])
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break;
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if (nummodels == MAX_MODELS) {
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Con_Printf ("Server sent too many model precaches\n");
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return;
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}
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strcpy (model_precache[nummodels], str);
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Mod_TouchModel (str);
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}
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// precache sounds
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memset (cl.sound_precache, 0, sizeof (cl.sound_precache));
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for (numsounds = 1;; numsounds++) {
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str = MSG_ReadString (net_message);
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if (!str[0])
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break;
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if (numsounds == MAX_SOUNDS) {
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Con_Printf ("Server sent too many sound precaches\n");
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return;
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}
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strcpy (sound_precache[numsounds], str);
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S_TouchSound (str);
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}
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// now we try to load everything else until a cache allocation fails
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for (i = 1; i < nummodels; i++) {
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cl.model_precache[i] = Mod_ForName (model_precache[i], false);
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if (cl.model_precache[i] == NULL) {
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Con_Printf ("Model %s not found\n", model_precache[i]);
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return;
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}
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CL_KeepaliveMessage ();
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}
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S_BeginPrecaching ();
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for (i = 1; i < numsounds; i++) {
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cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]);
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CL_KeepaliveMessage ();
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}
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S_EndPrecaching ();
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// local state
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cl_entities[0].model = cl.worldmodel = cl.model_precache[1];
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R_NewMap (cl.worldmodel, cl.model_precache, MAX_MODELS);
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Con_NewMap ();
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Hunk_Check (); // make sure nothing is hurt
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noclip_anglehack = false; // noclip is turned off at start
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}
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int bitcounts[16];
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/*
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CL_ParseUpdate
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Parse an entity update message from the server
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If an entities model or origin changes from frame to frame, it must be
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relinked. Other attributes can change without relinking.
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*/
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void
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CL_ParseUpdate (int bits)
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{
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entity_t *ent;
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cl_entity_state_t *state;
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int modnum, num, skin, i;
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model_t *model;
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qboolean forcelink;
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if (cls.signon == SIGNONS - 1) {
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// first update is the final signon stage
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cls.signon = SIGNONS;
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CL_SignonReply ();
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}
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if (bits & U_MOREBITS) {
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i = MSG_ReadByte (net_message);
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bits |= (i << 8);
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}
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if (bits & U_LONGENTITY)
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num = MSG_ReadShort (net_message);
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else
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num = MSG_ReadByte (net_message);
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state = CL_EntityNum (num);
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ent = state->ent;
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for (i = 0; i < 16; i++)
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if (bits & (1 << i))
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bitcounts[i]++;
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if (state->msgtime != cl.mtime[1])
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forcelink = true; // no previous frame to lerp from
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else
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forcelink = false;
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if (forcelink) { // FIXME: do this right (ie, protocol support)
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ent->colormod[0] = ent->colormod[1] = ent->colormod[2] =
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ent->colormod[3] = 1.0;
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ent->scale = 1.0;
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}
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state->msgtime = cl.mtime[0];
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if (bits & U_MODEL) {
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modnum = MSG_ReadByte (net_message);
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if (modnum >= MAX_MODELS)
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Host_Error ("CL_ParseModel: bad modnum");
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} else
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modnum = state->baseline.modelindex;
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model = cl.model_precache[modnum];
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if (model != ent->model) {
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ent->model = model;
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// automatic animation (torches, etc) can be either all together
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// or randomized
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if (model) {
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if (model->synctype == ST_RAND)
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ent->syncbase = (float) (rand () & 0x7fff) / 0x7fff;
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else
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ent->syncbase = 0.0;
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} else
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forcelink = true; // hack to make null model players work
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if (num > 0 && num <= cl.maxclients) {
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if (!ent->skin)
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ent->skin = Skin_NewTempSkin ();
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if (ent->skin)
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CL_NewTranslation (num - 1, ent->skin);
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}
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}
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if (bits & U_FRAME)
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ent->frame = MSG_ReadByte (net_message);
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else
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ent->frame = state->baseline.frame;
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if (bits & U_COLORMAP)
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i = MSG_ReadByte (net_message);
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else
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i = state->baseline.colormap;
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if (!i)
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ent->colormap = vid.colormap8;
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else {
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if (i > cl.maxclients)
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Sys_Error ("i >= cl.maxclients");
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ent->colormap = cl.scores[i - 1].translations;
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}
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if (bits & U_SKIN)
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skin = MSG_ReadByte (net_message);
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else
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skin = state->baseline.skin;
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if (skin != ent->skinnum) {
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ent->skinnum = skin;
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if (num > 0 && num <= cl.maxclients) {
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if (!ent->skin)
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ent->skin = Skin_NewTempSkin ();
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if (ent->skin)
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CL_NewTranslation (num - 1, ent->skin);
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}
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}
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if (bits & U_EFFECTS)
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state->effects = MSG_ReadByte (net_message);
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else
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state->effects = state->baseline.effects;
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// shift the known values for interpolation
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VectorCopy (state->msg_origins[0], state->msg_origins[1]);
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VectorCopy (state->msg_angles[0], state->msg_angles[1]);
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if (bits & U_ORIGIN1)
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state->msg_origins[0][0] = MSG_ReadCoord (net_message);
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else
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state->msg_origins[0][0] = state->baseline.origin[0];
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if (bits & U_ANGLE1)
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state->msg_angles[0][0] = MSG_ReadAngle (net_message);
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else
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state->msg_angles[0][0] = state->baseline.angles[0];
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if (bits & U_ORIGIN2)
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state->msg_origins[0][1] = MSG_ReadCoord (net_message);
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else
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state->msg_origins[0][1] = state->baseline.origin[1];
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if (bits & U_ANGLE2)
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state->msg_angles[0][1] = MSG_ReadAngle (net_message);
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else
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state->msg_angles[0][1] = state->baseline.angles[1];
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if (bits & U_ORIGIN3)
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state->msg_origins[0][2] = MSG_ReadCoord (net_message);
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else
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state->msg_origins[0][2] = state->baseline.origin[2];
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if (bits & U_ANGLE3)
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state->msg_angles[0][2] = MSG_ReadAngle (net_message);
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else
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state->msg_angles[0][2] = state->baseline.angles[2];
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if (bits & U_NOLERP)
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forcelink = true;
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// QSG Start
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#if 0
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if (bits & U_ALPHA)
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state->alpha = MSG_ReadByte (net_message);
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else
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state->alpha = state.baseline.alpha;
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if (bits & U_SCALE)
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state->scale = MSG_ReadByte (net_message);
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else
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state->scale = state.baseline.scale;
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if (bits & U_EFFECTS2)
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state->effects = (state->effects & 0xFF) |
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(MSG_ReadByte (net_message) << 8);
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if (bits & U_GLOWSIZE)
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state->glow_size = MSG_ReadByte (net_message);
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else
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state->glow_size = state.baseline.glow_size;
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if (bits & U_GLOWCOLOR)
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state->glow_color = MSG_ReadByte (net_message);
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else
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state->glow_color = state.baseline.glow_color;
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if (bits & U_COLORMOD)
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state->colormod = MSG_ReadByte (net_message);
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else
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state->colormod = state.baseline.colormod;
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if (!(bits & U_EXTEND2))
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return;
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if (bits & U_GLOWTRAIL)
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state->effects |= EF_GLOWTRAIL;
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if (bits & U_FRAME2)
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to->frame = (to->frame & 0xFF) | (MSG_ReadByte (net_message) << 8);
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#endif
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// QSG End
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if (forcelink) { // didn't have an update last message
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VectorCopy (state->msg_origins[0], state->msg_origins[1]);
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VectorCopy (state->msg_origins[0], ent->origin);
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VectorCopy (state->msg_angles[0], state->msg_angles[1]);
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VectorCopy (state->msg_angles[0], ent->angles);
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state->forcelink = true;
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|
}
|
|
}
|
|
|
|
void
|
|
CL_ParseBaseline (cl_entity_state_t *state)
|
|
{
|
|
state->baseline.modelindex = MSG_ReadByte (net_message);
|
|
state->baseline.frame = MSG_ReadByte (net_message);
|
|
state->baseline.colormap = MSG_ReadByte (net_message);
|
|
state->baseline.skin = MSG_ReadByte (net_message);
|
|
|
|
MSG_ReadCoordAngleV (net_message, state->baseline.origin,
|
|
state->baseline.angles);
|
|
|
|
// LordHavoc: set up baseline for new effects (alpha, colormod, etc)
|
|
state->baseline.alpha = 255;
|
|
state->baseline.scale = 16;
|
|
state->baseline.glow_size = 0;
|
|
state->baseline.glow_color = 254;
|
|
state->baseline.colormod = 255;
|
|
}
|
|
|
|
/*
|
|
CL_ParseClientdata
|
|
|
|
Server information pertaining to this client only
|
|
*/
|
|
void
|
|
CL_ParseClientdata (int bits)
|
|
{
|
|
int i, j;
|
|
|
|
if (bits & SU_VIEWHEIGHT)
|
|
cl.viewheight = ((signed char) MSG_ReadByte (net_message));
|
|
else
|
|
cl.viewheight = DEFAULT_VIEWHEIGHT;
|
|
|
|
if (bits & SU_IDEALPITCH)
|
|
cl.idealpitch = ((signed char) MSG_ReadByte (net_message));
|
|
else
|
|
cl.idealpitch = 0;
|
|
|
|
VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
|
|
for (i = 0; i < 3; i++) {
|
|
if (bits & (SU_PUNCH1 << i))
|
|
cl.punchangle[i] = ((signed char) MSG_ReadByte (net_message));
|
|
else
|
|
cl.punchangle[i] = 0;
|
|
if (bits & (SU_VELOCITY1 << i))
|
|
cl.mvelocity[0][i] = ((signed char) MSG_ReadByte (net_message)) * 16;
|
|
else
|
|
cl.mvelocity[0][i] = 0;
|
|
}
|
|
|
|
// [always sent] if (bits & SU_ITEMS)
|
|
i = MSG_ReadLong (net_message);
|
|
|
|
if (cl.stats[STAT_ITEMS] != i) { // set flash times
|
|
Sbar_Changed ();
|
|
for (j = 0; j < 32; j++)
|
|
if ((i & (1 << j)) && !(cl.stats[STAT_ITEMS] & (1 << j)))
|
|
cl.item_gettime[j] = cl.time;
|
|
cl.stats[STAT_ITEMS] = i;
|
|
}
|
|
|
|
cl.onground = (bits & SU_ONGROUND) != 0;
|
|
cl.inwater = (bits & SU_INWATER) != 0;
|
|
|
|
if (bits & SU_WEAPONFRAME)
|
|
cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte (net_message);
|
|
else
|
|
cl.stats[STAT_WEAPONFRAME] = 0;
|
|
|
|
if (bits & SU_ARMOR)
|
|
i = MSG_ReadByte (net_message);
|
|
else
|
|
i = 0;
|
|
if (cl.stats[STAT_ARMOR] != i) {
|
|
cl.stats[STAT_ARMOR] = i;
|
|
Sbar_Changed ();
|
|
}
|
|
|
|
if (bits & SU_WEAPON)
|
|
i = MSG_ReadByte (net_message);
|
|
else
|
|
i = 0;
|
|
if (cl.stats[STAT_WEAPON] != i) {
|
|
cl.stats[STAT_WEAPON] = i;
|
|
Sbar_Changed ();
|
|
}
|
|
|
|
i = MSG_ReadShort (net_message);
|
|
if (cl.stats[STAT_HEALTH] != i) {
|
|
cl.stats[STAT_HEALTH] = i;
|
|
Sbar_Changed ();
|
|
}
|
|
|
|
i = MSG_ReadByte (net_message);
|
|
if (cl.stats[STAT_AMMO] != i) {
|
|
cl.stats[STAT_AMMO] = i;
|
|
Sbar_Changed ();
|
|
}
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
j = MSG_ReadByte (net_message);
|
|
if (cl.stats[STAT_SHELLS + i] != j) {
|
|
cl.stats[STAT_SHELLS + i] = j;
|
|
Sbar_Changed ();
|
|
}
|
|
}
|
|
|
|
i = MSG_ReadByte (net_message);
|
|
|
|
if (standard_quake) {
|
|
if (cl.stats[STAT_ACTIVEWEAPON] != i) {
|
|
cl.stats[STAT_ACTIVEWEAPON] = i;
|
|
Sbar_Changed ();
|
|
}
|
|
} else {
|
|
if (cl.stats[STAT_ACTIVEWEAPON] != (1 << i)) {
|
|
cl.stats[STAT_ACTIVEWEAPON] = (1 << i);
|
|
Sbar_Changed ();
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CL_ParseStatic (void)
|
|
{
|
|
cl_entity_state_t state;
|
|
entity_t *ent;
|
|
int i;
|
|
|
|
i = cl.num_statics;
|
|
if (i >= MAX_STATIC_ENTITIES)
|
|
Host_Error ("Too many static entities");
|
|
ent = &cl_static_entities[i];
|
|
cl.num_statics++;
|
|
CL_ParseBaseline (&state);
|
|
|
|
// copy it to the current state
|
|
VectorCopy (state.baseline.origin, ent->origin);
|
|
VectorCopy (state.baseline.angles, ent->angles);
|
|
ent->model = cl.model_precache[state.baseline.modelindex];
|
|
ent->frame = state.baseline.frame;
|
|
ent->colormap = vid.colormap8;
|
|
ent->skinnum = state.baseline.skin;
|
|
if (state.baseline.colormod == 255) {
|
|
ent->colormod[0] = ent->colormod[1] = ent->colormod[2] = 1.0;
|
|
} else {
|
|
ent->colormod[0] = ((float) ((state.baseline.colormod >> 5) & 7)) *
|
|
(1.0 / 7.0);
|
|
ent->colormod[1] = ((float) ((state.baseline.colormod >> 2) & 7)) *
|
|
(1.0 / 7.0);
|
|
ent->colormod[2] = ((float) (state.baseline.colormod & 3)) *
|
|
(1.0 / 3.0);
|
|
}
|
|
ent->colormod[3] = state.baseline.alpha / 255.0;
|
|
ent->scale = state.baseline.scale / 16.0;
|
|
|
|
R_AddEfrags (ent);
|
|
}
|
|
|
|
void
|
|
CL_ParseStaticSound (void)
|
|
{
|
|
int sound_num, vol, atten;
|
|
vec3_t org;
|
|
|
|
MSG_ReadCoordV (net_message, org);
|
|
sound_num = MSG_ReadByte (net_message);
|
|
vol = MSG_ReadByte (net_message);
|
|
atten = MSG_ReadByte (net_message);
|
|
|
|
S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
|
|
}
|
|
|
|
#define SHOWNET(x) if(cl_shownet->int_val==2)Con_Printf ("%3i:%s\n", net_message->readcount-1, x);
|
|
|
|
int viewentity;
|
|
|
|
void
|
|
CL_ParseServerMessage (void)
|
|
{
|
|
int cmd, i;
|
|
|
|
// if recording demos, copy the message out
|
|
if (cl_shownet->int_val == 1)
|
|
Con_Printf ("%i ", net_message->message->cursize);
|
|
else if (cl_shownet->int_val == 2)
|
|
Con_Printf ("------------------\n");
|
|
|
|
cl.onground = false; // unless the server says otherwise
|
|
|
|
// parse the message
|
|
MSG_BeginReading (net_message);
|
|
|
|
while (1) {
|
|
if (net_message->badread)
|
|
Host_Error ("CL_ParseServerMessage: Bad server message");
|
|
|
|
cmd = MSG_ReadByte (net_message);
|
|
|
|
if (cmd == -1) {
|
|
SHOWNET ("END OF MESSAGE");
|
|
return; // end of message
|
|
}
|
|
// if the high bit of the command byte is set, it is a fast update
|
|
if (cmd & 128) {
|
|
SHOWNET ("fast update");
|
|
CL_ParseUpdate (cmd & 127);
|
|
continue;
|
|
}
|
|
|
|
SHOWNET (svc_strings[cmd]);
|
|
|
|
// other commands
|
|
switch (cmd) {
|
|
default:
|
|
Host_Error ("CL_ParseServerMessage: Illegible server "
|
|
"message\n");
|
|
break;
|
|
|
|
case svc_nop:
|
|
break;
|
|
|
|
case svc_time:
|
|
cl.mtime[1] = cl.mtime[0];
|
|
cl.mtime[0] = MSG_ReadFloat (net_message);
|
|
break;
|
|
|
|
case svc_clientdata:
|
|
i = MSG_ReadShort (net_message);
|
|
CL_ParseClientdata (i);
|
|
break;
|
|
|
|
case svc_version:
|
|
i = MSG_ReadLong (net_message);
|
|
if (i != PROTOCOL_VERSION)
|
|
Host_Error ("CL_ParseServerMessage: Server is protocol %i "
|
|
"instead of %i\n", i, PROTOCOL_VERSION);
|
|
break;
|
|
|
|
case svc_disconnect:
|
|
Host_EndGame ("Server disconnected\n");
|
|
|
|
case svc_print:
|
|
Con_Printf ("%s", MSG_ReadString (net_message));
|
|
break;
|
|
|
|
case svc_centerprint:
|
|
SCR_CenterPrint (MSG_ReadString (net_message));
|
|
break;
|
|
|
|
case svc_stufftext:
|
|
Cbuf_AddTextTo (cmd_legacybuffer, MSG_ReadString (net_message));
|
|
break;
|
|
|
|
case svc_damage:
|
|
V_ParseDamage ();
|
|
break;
|
|
|
|
case svc_serverinfo:
|
|
CL_ParseServerInfo ();
|
|
vid.recalc_refdef = true; // leave intermission full screen
|
|
break;
|
|
|
|
case svc_setangle:
|
|
MSG_ReadAngleV (net_message, cl.viewangles);
|
|
break;
|
|
|
|
case svc_setview:
|
|
cl.viewentity = MSG_ReadShort (net_message);
|
|
viewentity = cl.viewentity; // FIXME: evil hack
|
|
break;
|
|
|
|
case svc_lightstyle:
|
|
i = MSG_ReadByte (net_message);
|
|
if (i >= MAX_LIGHTSTYLES)
|
|
Sys_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
|
|
strcpy (r_lightstyle[i].map, MSG_ReadString (net_message));
|
|
r_lightstyle[i].length = strlen (r_lightstyle[i].map);
|
|
break;
|
|
|
|
case svc_sound:
|
|
CL_ParseStartSoundPacket ();
|
|
break;
|
|
|
|
case svc_stopsound:
|
|
i = MSG_ReadShort (net_message);
|
|
S_StopSound (i >> 3, i & 7);
|
|
break;
|
|
|
|
case svc_updatename:
|
|
Sbar_Changed ();
|
|
i = MSG_ReadByte (net_message);
|
|
if (i >= cl.maxclients)
|
|
Host_Error ("CL_ParseServerMessage: svc_updatename > "
|
|
"MAX_SCOREBOARD");
|
|
strcpy (cl.scores[i].name, MSG_ReadString (net_message));
|
|
break;
|
|
|
|
case svc_updatefrags:
|
|
Sbar_Changed ();
|
|
i = MSG_ReadByte (net_message);
|
|
if (i >= cl.maxclients)
|
|
Host_Error ("CL_ParseServerMessage: svc_updatefrags > "
|
|
"MAX_SCOREBOARD");
|
|
cl.scores[i].frags = MSG_ReadShort (net_message);
|
|
break;
|
|
|
|
case svc_updatecolors:
|
|
Sbar_Changed ();
|
|
i = MSG_ReadByte (net_message);
|
|
if (i >= cl.maxclients) {
|
|
Host_Error ("CL_ParseServerMessage: svc_updatecolors > "
|
|
"MAX_SCOREBOARD");
|
|
} else {
|
|
entity_t *ent = &cl_entities[i+1];
|
|
cl.scores[i].colors = MSG_ReadByte (net_message);
|
|
if (!ent->skin)
|
|
ent->skin = Skin_NewTempSkin ();
|
|
if (ent->skin)
|
|
CL_NewTranslation (i, ent->skin);
|
|
}
|
|
break;
|
|
|
|
case svc_particle:
|
|
CL_ParseParticleEffect ();
|
|
break;
|
|
|
|
case svc_spawnbaseline:
|
|
i = MSG_ReadShort (net_message);
|
|
// must use CL_EntityNum() to force cl.num_entities up
|
|
CL_ParseBaseline (CL_EntityNum (i));
|
|
break;
|
|
case svc_spawnstatic:
|
|
CL_ParseStatic ();
|
|
break;
|
|
case svc_temp_entity:
|
|
CL_ParseTEnt ();
|
|
break;
|
|
|
|
case svc_setpause:
|
|
{
|
|
cl.paused = MSG_ReadByte (net_message);
|
|
|
|
if (cl.paused) {
|
|
CDAudio_Pause ();
|
|
IN_HandlePause (true);
|
|
VID_HandlePause (true);
|
|
} else {
|
|
VID_HandlePause (false);
|
|
IN_HandlePause (false);
|
|
CDAudio_Resume ();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case svc_signonnum:
|
|
i = MSG_ReadByte (net_message);
|
|
if (i <= cls.signon)
|
|
Host_Error ("Received signon %i when at %i", i,
|
|
cls.signon);
|
|
cls.signon = i;
|
|
CL_SignonReply ();
|
|
break;
|
|
|
|
case svc_killedmonster:
|
|
cl.stats[STAT_MONSTERS]++;
|
|
break;
|
|
|
|
case svc_foundsecret:
|
|
cl.stats[STAT_SECRETS]++;
|
|
break;
|
|
|
|
case svc_updatestat:
|
|
i = MSG_ReadByte (net_message);
|
|
if (i < 0 || i >= MAX_CL_STATS)
|
|
Sys_Error ("svc_updatestat: %i is invalid", i);
|
|
cl.stats[i] = MSG_ReadLong (net_message);;
|
|
break;
|
|
|
|
case svc_spawnstaticsound:
|
|
CL_ParseStaticSound ();
|
|
break;
|
|
|
|
case svc_cdtrack:
|
|
cl.cdtrack = MSG_ReadByte (net_message);
|
|
cl.looptrack = MSG_ReadByte (net_message);
|
|
if ((cls.demoplayback || cls.demorecording)
|
|
&& (cls.forcetrack != -1))
|
|
CDAudio_Play ((byte) cls.forcetrack, true);
|
|
else
|
|
CDAudio_Play ((byte) cl.cdtrack, true);
|
|
break;
|
|
|
|
case svc_intermission:
|
|
cl.intermission = 1;
|
|
cl.completed_time = cl.time;
|
|
vid.recalc_refdef = true; // go to full screen
|
|
break;
|
|
|
|
case svc_finale:
|
|
cl.intermission = 2;
|
|
cl.completed_time = cl.time;
|
|
vid.recalc_refdef = true; // go to full screen
|
|
SCR_CenterPrint (MSG_ReadString (net_message));
|
|
break;
|
|
|
|
case svc_cutscene:
|
|
cl.intermission = 3;
|
|
cl.completed_time = cl.time;
|
|
vid.recalc_refdef = true; // go to full screen
|
|
SCR_CenterPrint (MSG_ReadString (net_message));
|
|
break;
|
|
|
|
case svc_sellscreen:
|
|
Cmd_ExecuteString ("help", src_command);
|
|
break;
|
|
}
|
|
}
|
|
}
|