mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-18 02:31:31 +00:00
263 lines
7.7 KiB
Makefile
263 lines
7.7 KiB
Makefile
## Process this file with automake to produce Makefile.in
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#
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# Makefile.am
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#
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# Automake-using build system for QuakeForge
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#
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# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
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#
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# This Makefile is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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#
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# See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to:
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#
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# Free Software Foundation, Inc.
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# 59 Temple Place - Suite 330
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# Boston, MA 02111-1307, USA
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#
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# $Id$
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#
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AUTOMAKE_OPTIONS= foreign
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# Stuff that is common to both client and server
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#
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INCLUDES= -I$(top_srcdir)/include -I$(top_srcdir)/nq/include
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SDL_LIBS = @SDL_LIBS@
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bin_PROGRAMS= @NQ_TARGETS@
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EXTRA_PROGRAMS= nq-fbdev nq-glx nq-mgl nq-sdl nq-sdl32 nq-sgl nq-svga nq-3dfx \
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nq-wgl nq-x11 nq-server
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if ASM_ARCH
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asm= libasm.la
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else
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asm=
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endif
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asm_src= worlda.S
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libasm_la_SOURCES= $(asm_src)
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noinst_LTLIBRARIES= libqfnet.la $(asm)
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common_sources= game.c world.c com.c
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common_ldflags= -export-dynamic
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# ... Networking
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if SYSTYPE_WIN32
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net_sources= net_win.c net_wins.c
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else
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net_sources= net_bsd.c net_udp.c
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endif
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libqfnet_la_SOURCES= net_dgrm.c net_loop.c net_main.c net_vcr.c $(net_sources)
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EXTRA_libqfnet_la_SOURCES= \
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net_dos.c net_bw.c net_bsd.c net_ipx.c net_mp.c net_win.c net_wins.c \
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net_wipx.c net_udp.c
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cl_plugin_LIBS= \
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$(CLIENT_PLUGIN_STATIC_LIBS) \
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$(top_builddir)/libs/gamecode/builtins/libQFcsqc.la
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client_LIBFILES= \
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$(top_builddir)/libs/video/targets/libQFjs.la \
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$(top_builddir)/libs/audio/libQFcd.la \
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$(top_builddir)/libs/audio/libQFsound.la
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server_LIBFILES= \
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$(SERVER_PLUGIN_STATIC_LIBS) \
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$(top_builddir)/libs/models/libQFmodels.la \
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$(top_builddir)/libs/console/libQFconsole.la
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common_LIBFILES= \
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libasm.la \
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libqfnet.la \
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$(top_builddir)/libs/console/libQFconsole.la \
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$(top_builddir)/libs/gamecode/builtins/libQFgamecode_builtins.la \
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$(top_builddir)/libs/gamecode/engine/libQFgamecode.la \
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$(top_builddir)/libs/util/libQFutil.la
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client_LIBS= $(client_LIBFILES) $(common_LIBFILES)
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server_LIBS= $(server_LIBFILES) $(common_LIBFILES) $(NET_LIBS)
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server_LIB_DEPS=$(server_LIBFILES) $(common_LIBFILES)
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client_sources= cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_screen.c \
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cl_parse.c cl_tent.c cl_view.c host_skin.c skin.c \
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locs.c sbar.c
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server_sources= host.c host_cmd.c pr_cmds.c sv_cvar.c sv_main.c \
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sv_move.c sv_cl_phys.c sv_phys.c sv_progs.c sv_user.c
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combined_sources= \
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$(common_sources) $(client_sources) $(server_sources)
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# Software-rendering targets
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# We need libQFrenderer_sw to always be static -- there's assembler in there
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soft_QFLIBS= $(top_builddir)/libs/video/renderer/libQFrenderer_sw.la \
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$(top_builddir)/libs/models/libQFmodels_sw.la
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# ... Linux FBDev
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nq_fbdev_libs= \
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$(cl_plugin_LIBS) \
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$(soft_QFLIBS) \
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$(top_builddir)/libs/video/targets/libQFfbdev.la \
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$(client_LIBS)
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nq_fbdev_SOURCES= $(combined_sources) sys_unix.c
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nq_fbdev_LDADD= $(nq_fbdev_libs) $(NET_LIBS)
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nq_fbdev_LDFLAGS= $(common_ldflags)
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nq_fbdev_DEPENDENCIES= $(nq_fbdev_libs)
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# ... SciTech MGL
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nq_mgl_libs= \
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$(cl_plugin_LIBS) \
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$(soft_QFLIBS) \
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$(top_builddir)/libs/video/targets/libQFmgl.la \
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$(client_LIBS)
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nq_mgl_SOURCES= $(combined_sources) sys_win.c
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nq_mgl_LDADD= $(nq_mgl_libs) $(MGL_LIBS) $(NET_LIBS)
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nq_mgl_LDFLAGS= $(common_ldflags)
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nq_mgl_DEPENDENCIES= $(nq_mgl_libs)
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# ... SDL, version 1.2 and higher
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nq_sdl_libs= \
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$(cl_plugin_LIBS) \
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$(soft_QFLIBS) \
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$(top_builddir)/libs/video/targets/libQFsdl.la \
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$(client_LIBS)
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nq_sdl_SOURCES= $(combined_sources) sys_sdl.c
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nq_sdl_LDADD= $(nq_sdl_libs) $(SDL_LIBS) $(NET_LIBS)
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nq_sdl_LDFLAGS= $(common_ldflags)
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nq_sdl_DEPENDENCIES= $(nq_sdl_libs)
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# ... 32-bit software, SDL
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nq_sdl32_libs= \
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$(cl_plugin_LIBS) \
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$(top_builddir)/libs/video/renderer/libQFrenderer_sw32.la \
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$(top_builddir)/libs/models/libQFmodels_sw.la \
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$(top_builddir)/libs/video/targets/libQFsdl32.la \
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$(client_LIBS)
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nq_sdl32_SOURCES= $(combined_sources) sys_sdl.c
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nq_sdl32_LDADD= $(nq_sdl32_libs) $(SDL_LIBS) $(NET_LIBS)
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nq_sdl32_LDFLAGS= $(common_ldflags)
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nq_sdl32_DEPENDENCIES= $(nq_sdl32_libs)
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# ... Linux SVGAlib
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nq_svga_libs= \
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$(cl_plugin_LIBS) \
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$(soft_QFLIBS) \
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$(top_builddir)/libs/video/targets/libQFsvga.la \
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$(client_LIBS)
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nq_svga_SOURCES= $(combined_sources) sys_unix.c
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nq_svga_LDADD= $(nq_svga_libs) $(SVGA_LIBS) $(NET_LIBS)
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nq_svga_LDFLAGS= $(common_ldflags)
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nq_svga_DEPENDENCIES= $(nq_svga_libs)
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# ... X11
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nq_x11_libs= \
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$(cl_plugin_LIBS) \
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$(soft_QFLIBS) \
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$(top_builddir)/libs/video/targets/libQFx11.la \
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$(client_LIBS)
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nq_x11_SOURCES= $(combined_sources) sys_unix.c
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nq_x11_LDADD= $(nq_x11_libs) \
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$(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \
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$(X_EXTRA_LIBS) $(X_SHM_LIB) $(NET_LIBS)
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nq_x11_LDFLAGS= $(common_ldflags)
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nq_x11_DEPENDENCIES= $(nq_x11_libs)
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# OpenGL-using targets
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opengl_QFLIBS= \
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$(top_builddir)/libs/video/renderer/libQFrenderer_gl.la \
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$(top_builddir)/libs/models/libQFmodels_gl.la
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# ... Linux 3DFX
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nq_3dfx_libs= \
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$(cl_plugin_LIBS) \
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$(opengl_QFLIBS) \
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$(top_builddir)/libs/video/targets/libQFtdfx.la \
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$(client_LIBS)
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nq_3dfx_SOURCES= $(combined_sources) sys_unix.c
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nq_3dfx_LDADD= $(nq_3dfx_libs) $(SVGA_LIBS) $(NET_LIBS)
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nq_3dfx_LDFLAGS= $(common_ldflags)
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nq_3dfx_DEPENDENCIES= $(nq_3dfx_libs)
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# ... OpenGL in X Window
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nq_glx_libs= \
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$(cl_plugin_LIBS) \
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$(opengl_QFLIBS) \
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$(top_builddir)/libs/video/targets/libQFglx.la \
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$(client_LIBS)
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nq_glx_SOURCES= $(combined_sources) sys_unix.c
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nq_glx_LDADD= $(nq_glx_libs) \
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$(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 \
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-lXext $(X_EXTRA_LIBS) $(DL_LIBS) $(NET_LIBS)
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nq_glx_LDFLAGS= $(common_ldflags)
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nq_glx_DEPENDENCIES= $(nq_glx_libs)
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# ... Simple Directmedia Layer, version 1.2 and higher, in GL mode
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nq_sgl_libs= \
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$(cl_plugin_LIBS) \
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$(opengl_QFLIBS) \
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$(top_builddir)/libs/video/targets/libQFsgl.la \
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$(client_LIBS)
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nq_sgl_SOURCES= $(combined_sources) sys_sdl.c
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nq_sgl_LDADD= $(nq_sgl_libs) $(SDL_LIBS) $(DL_LIBS) $(NET_LIBS)
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nq_sgl_LDFLAGS= $(common_ldflags)
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nq_sgl_DEPENDENCIES= $(nq_sgl_libs)
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# ... SGI/Microsoft WGL (Windows OpenGL)
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nq_wgl_libs= \
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$(cl_plugin_LIBS) \
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$(opengl_QFLIBS) \
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$(top_builddir)/libs/video/targets/libQFwgl.la \
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$(client_LIBS)
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nq_wgl_SOURCES= $(combined_sources) conproc.c sys_win.c
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nq_wgl_LDADD= $(nq_wgl_libs) -lgdi32 -lcomctl32 -lwinmm $(NET_LIBS)
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nq_wgl_LDFLAGS= $(common_ldflags)
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nq_wgl_DEPENDENCIES= $(nq_wgl_libs)
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# Dedicated Server
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if SYSTYPE_WIN32
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ded_sources= sys_wind.c sv_ded.c sv_model.c
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else
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ded_sources= sys_unixd.c sv_ded.c sv_model.c
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endif
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nq_server_LDFLAGS= $(common_ldflags)
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nq_server_SOURCES= $(common_sources) $(server_sources) $(ded_sources)
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nq_server_LDADD= $(server_LIBS)
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nq_server_DEPENDENCIES= $(server_LIB_DEPS)
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# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
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# or it won't be distributed with 'make dist'
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EXTRA_DIST= $(asm_src)
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# Kill the temp files, hopefully.
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CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)
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sys_sdl.o: sys_sdl.c
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@echo '$(COMPILE) $(SDL_CFLAGS) -c $<'; \
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if test -d .deps; then \
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$(COMPILE) $(SDL_CFLAGS) -Wp,-MD,.deps/$(*F).pp -c $<; \
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else \
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$(COMPILE) $(SDL_CFLAGS) -c $<; \
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fi
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@-if test -d .deps; then cp .deps/$(*F).pp .deps/$(*F).P; \
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tr ' ' '\012' < .deps/$(*F).pp \
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| sed -e 's/^\\$$//' -e '/^$$/ d' -e '/:$$/ d' -e 's/$$/ :/' \
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>> .deps/$(*F).P; \
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rm .deps/$(*F).pp; \
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fi
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