quakeforge/libs/gamecode/builtins/bi_keys.c

141 lines
2.9 KiB
C

/*
bi_keys.c
CSQC key-api builtins
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/keys.h"
#include "QF/progs.h"
#include "QF/zone.h"
/*
bi_Key_SetBinding
QC-Function for set a binding
*/
static void
bi_Key_SetBinding (progs_t *pr)
{
int target = P_INT (pr, 0);
int keynum = P_INT (pr, 1);
const char *binding = P_STRING (pr, 2);
if(strlen(binding) == 0 || binding[0] == '\0') {
binding = NULL; /* unbind a binding */
}
Key_SetBinding (target, keynum, binding, false);
}
/*
bi_Key_LookupBinding
Perform a reverse-binding-lookup
*/
static void
bi_Key_LookupBinding (progs_t *pr)
{
int target = P_INT (pr, 0);
int bindnum = P_INT (pr, 1);
const char *binding = P_STRING (pr, 2);
int i;
knum_t keynum = -1;
const char *keybind = NULL;
for (i = 0; i < QFK_LAST; i++) {
keybind = keybindings[target][i].str;
if(keybind == NULL) { continue; }
if(strcmp(keybind, binding) == 0) {
bindnum--;
if(bindnum == 0) {
keynum = i;
break;
}
}
}
R_INT (pr) = keynum;
};
/*
bi_Key_CountBinding
Counts how often a binding is assigned to a key
*/
static void
bi_Key_CountBinding (progs_t *pr)
{
int target = P_INT (pr, 0);
const char *binding = P_STRING (pr, 1);
int i, res = 0;
const char *keybind = NULL;
for (i = 0; i < QFK_LAST; i++) {
keybind = keybindings[target][i].str;
if(keybind == NULL) { continue; }
if(strcmp(keybind, binding) == 0) {
res++;
}
}
R_INT (pr) = res;
};
/*
bi_Key_LookupBinding
Convertes a keynum to a string
*/
static void
bi_Key_KeynumToString (progs_t *pr)
{
int keynum = P_INT (pr, 0);
RETURN_STRING (pr, Key_KeynumToString (keynum));
};
void
Key_Progs_Init (progs_t *pr)
{
PR_AddBuiltin (pr, "Key_SetBinding", bi_Key_SetBinding, -1);
PR_AddBuiltin (pr, "Key_LookupBinding", bi_Key_LookupBinding, -1);
PR_AddBuiltin (pr, "Key_CountBinding", bi_Key_CountBinding, -1);
PR_AddBuiltin (pr, "Key_KeynumToString", bi_Key_KeynumToString, -1);
// NEED THIS ?// PR_AddBuiltin (pr, "Key_StringToKeynum", bi_Key_KeynumToString, -1);
}