mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-18 02:31:31 +00:00
a4f3973ef1
support for BSP models, until they can be fixed. gl_multitexture should now actually be a speedup! NOTE: Some OpenGL implementations have trouble with the texture function used. 3Dfx Voodoo 1/2 are known to have this trouble. I don't know how to fix this, or even if it can be fixed. :/
49 lines
1.4 KiB
C
49 lines
1.4 KiB
C
/*
|
|
gl_textures.h
|
|
|
|
GL texture stuff from the renderer.
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifndef __QF_GL_vid_h
|
|
#define __QF_GL_vid_h
|
|
|
|
#include "QF/qtypes.h"
|
|
#include "QF/GL/types.h"
|
|
#include "QF/GL/extensions.h"
|
|
|
|
// Multitexturing
|
|
extern QF_glActiveTextureARB qglActiveTexture;
|
|
extern QF_glMultiTexCoord2fARB qglMultiTexCoord2f;
|
|
extern QF_glMultiTexCoord2fvARB qglMultiTexCoord2fv;
|
|
extern qboolean gl_mtex_active;
|
|
extern qboolean gl_mtex_capable;
|
|
extern GLenum gl_mtex_enum;
|
|
extern float gldepthmin, gldepthmax;
|
|
extern int texture_extension_number;
|
|
|
|
void GL_EndRendering (void);
|
|
void GL_BeginRendering (int *x, int *y, int *width, int *height);
|
|
|
|
#endif // __QF_GL_vid_h
|