quakeforge/libs/models/sprite/Makefile.am
Zephaniah E. Hull 3715430479 This is changing more then I wanted to at once, however.
The major change is that we no longer require libGL to even exist on the
system at compile time for the GL targets, we dynamicly link to the
libGL of choice at run time. (This probably breaks most non-linux
systems, and all GL targets except -glx, some fixup will be needed.)
(This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!)

Some gl_draw cleanup.

Commented out equake alias model occlusion test stuff, very experimental.

Added the .lo and .la patterns to the .gitignore files.

Some minor sbar cleanup. (We don't use the disc in use symbol for
anything.)
2001-06-24 09:25:55 +00:00

21 lines
422 B
Makefile

INCLUDES= -I$(top_srcdir)/include
if BUILD_GL
SPRITE_GL = libsprite_gl.la
else
SPRITE_GL =
endif
if BUILD_SW
SPRITE_SW = libsprite_sw.la
else
SPRITE_SW =
endif
noinst_LTLIBRARIES = $(SPRITE_GL) $(SPRITE_SW)
libsprite_gl_la_LDFLAGS = -version-info 1:0:0
libsprite_gl_la_SOURCES = gl_model_sprite.c model_sprite.c
libsprite_sw_la_LDFLAGS = -version-info 1:0:0
libsprite_sw_la_SOURCES = sw_model_sprite.c model_sprite.c