mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-25 22:01:33 +00:00
370 lines
4.9 KiB
C
370 lines
4.9 KiB
C
/*
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sv_ded.c
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@description@
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#include <stdio.h>
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#include <stdarg.h>
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#include "QF/cdaudio.h"
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#include "QF/cmd.h"
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#include "QF/csqc.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/keys.h"
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#include "QF/msg.h"
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#include "QF/plugin.h"
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#include "QF/screen.h"
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#include "QF/sys.h"
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#include "chase.h"
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#include "client.h"
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#include "compat.h"
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#include "host.h"
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#include "r_dynamic.h"
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#include "sbar.h"
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#include "server.h"
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#include "view.h"
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client_state_t cl;
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client_static_t cls;
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keydest_t key_dest = key_game;
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cvar_t *cl_name;
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cvar_t *cl_writecfg;
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cvar_t *demo_speed;
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cvar_t *chase_active;
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int fps_count;
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int viewentity;
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byte *vid_colormap;
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vec3_t vpn, vright, vup;
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qboolean r_active;
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qboolean r_force_fullscreen;
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double r_frametime;
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qboolean r_inhibit_viewmodel;
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vec3_t r_origin;
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qboolean r_paused;
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entity_t *r_view_model;
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cvar_t *cl_rollangle;
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cvar_t *cl_rollspeed;
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void
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CL_UpdateScreen (double realtime)
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{
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}
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void
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CL_Cmd_ForwardToServer (void)
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{
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}
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int
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CDAudio_Init (void)
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{
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return 0;
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}
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void
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CDAudio_Shutdown (void)
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{
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}
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void
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CDAudio_Update (void)
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{
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}
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void
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CL_Disconnect (void)
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{
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}
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void
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CL_Disconnect_f (void)
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{
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}
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void
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CL_EstablishConnection (const char *host)
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{
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}
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void
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CL_Init (void)
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{
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}
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void
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CL_Init_Entity (entity_t *ent)
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{
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}
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static void
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color_f (void)
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{
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int top, bottom;
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char playercolor;
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if (Cmd_Argc () <= 1) {
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Sys_Printf ("\"color\" is \"%d %d\"\n", (host_client->colors) >> 4,
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(host_client->colors) & 0x0f);
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Sys_Printf ("color <0-13> [0-13]\n");
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return;
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}
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if (Cmd_Argc () == 2)
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top = bottom = atoi (Cmd_Argv (1));
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else {
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top = atoi (Cmd_Argv (1));
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bottom = atoi (Cmd_Argv (2));
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}
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top = min (top & 15, 13);
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bottom = min (bottom & 15, 13);
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playercolor = top * 16 + bottom;
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host_client->colors = playercolor;
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SVfloat (host_client->edict, team) = bottom + 1;
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// send notification to all clients
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MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
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MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
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MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
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}
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void
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CL_InitCvars (void)
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{
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cl_name = Cvar_Get ("_cl_name", "player", CVAR_ARCHIVE, NULL, "");
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cl_writecfg = Cvar_Get ("cl_writecfg", "1", CVAR_NONE, NULL, "");
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cl_rollangle = Cvar_Get ("cl_rollangle", "2.0", CVAR_NONE, NULL,
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"How much your screen tilts when strafing");
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cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, NULL,
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"How quickly you straighten out after strafing");
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Cmd_AddCommand ("color", color_f, "The pant and shirt color (color shirt "
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"pants) Note that if only shirt color is given, pants "
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"will match");
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}
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void
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CL_NextDemo (void)
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{
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}
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void
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CL_Demo_Init (void)
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{
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demo_speed = Cvar_Get ("demo_speed", "1", CVAR_NONE, NULL, "");
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}
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int
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CL_ReadFromServer (void)
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{
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return 0;
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}
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void
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CL_SendCmd (void)
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{
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}
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void
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CL_SetState (cactive_t state)
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{
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}
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void
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CL_StopPlayback (void)
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{
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}
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void
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Chase_Init_Cvars (void)
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{
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chase_active = Cvar_Get ("chase_active", "0", CVAR_NONE, NULL, "None");
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}
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void
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D_FlushCaches (void)
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{
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}
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void
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Draw_Init (void)
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{
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}
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void
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Host_Skin_Init (void)
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{
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}
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void
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Host_Skin_Init_Cvars (void)
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{
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}
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void
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IN_Init (void)
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{
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}
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void
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IN_Init_Cvars (void)
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{
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}
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void
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IN_ProcessEvents (void)
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{
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}
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void
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IN_Shutdown (void)
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{
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}
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void
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Key_Init (struct cbuf_s *cb)
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{
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}
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void
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Key_Init_Cvars (void)
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{
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}
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void
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Key_WriteBindings (QFile *f)
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{
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}
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void
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R_DecayLights (double frametime)
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{
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}
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void
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R_Init (void)
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{
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}
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void
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R_Init_Cvars (void)
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{
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}
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void
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R_Particles_Init_Cvars (void)
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{
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}
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void
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SCR_Init (void)
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{
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}
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void
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S_Init (struct model_s **worldmodel, int *viewentity, double *host_frametime)
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{
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}
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void
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S_Init_Cvars (void)
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{
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}
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void
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S_Shutdown (void)
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{
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}
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void
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S_Update (const vec3_t origin, const vec3_t v_forward, const vec3_t v_right,
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const vec3_t v_up)
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{
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}
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void
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Sbar_Init (void)
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{
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}
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void
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VID_Init (unsigned char *palette)
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{
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}
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void
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VID_Init_Cvars (void)
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{
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}
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void
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VID_Shutdown (void)
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{
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}
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void
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V_Init (void)
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{
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}
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void
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V_Init_Cvars (void)
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{
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}
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void
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S_BlockSound (void)
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{
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}
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void
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S_UnblockSound (void)
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{
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}
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plugin_t *console_client_PluginInfo (void);
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plugin_t *
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console_client_PluginInfo (void)
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{
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return 0;
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}
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