quakeforge/tools/wad/wad.h
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

70 lines
1.8 KiB
C

/*
wad.h
wadfile tool (definitions)
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2002 Bill Currie <bill@taniwha.org>
Copyright (C) 2002 Jeff Teunissen <deek@quakeforge.net>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public
License along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __wad_h
#define __wad_h
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <QF/qtypes.h>
typedef enum {
mo_none,
mo_test,
mo_create,
mo_extract,
} wadmode_t;
typedef struct {
wadmode_t mode; // see above
int verbosity; // 0=silent
bool compress; // for the future
bool pad; // pad area of files to 4-byte boundary
bool nomip; // exclude mipmaps from output textures.
char *wadfile; // wad file to read/write/test
} options_t;
extern struct tex_s *image;
extern byte default_palette[];
extern byte *lumpbuffer, *lump_p;
extern struct dstring_s *lumpname;
struct script_s;
void GrabPalette (struct script_s *script);
void GrabColormap (struct script_s *script);
void GrabPic (struct script_s *script);
void GrabMip (struct script_s *script);
void GrabRaw (struct script_s *script);
void GrabColormap2 (struct script_s *script);
void process_wad_script (const char *name);
#endif // __wad_h