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https://git.code.sf.net/p/quake/quakeforge
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dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
50 lines
1.2 KiB
C
50 lines
1.2 KiB
C
/*
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options.h
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command line options handling
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Copyright (C) 2002 Colin Thompson
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __options_h
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#define __options_h
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#include "QF/qtypes.h"
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typedef struct {
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int verbosity; // 0=silent
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int threads;
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bool minimal;
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bool no_auto_pvs;
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bool fat_pvs;
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bool utf8;
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int level;
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size_t portal_limit;
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struct dstring_s *bspfile;
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} options_t;
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extern options_t options;
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int DecodeArgs (int argc, char **argv);
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void usage (int status) __attribute__((noreturn));
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extern const char *this_program;
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#endif//__options_h
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