quakeforge/tools/build_scripts/qf-build

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#!/bin/bash -x
. ~/.bash_profile
set -e
PATH=/usr/local/bin:$PATH
QF=~/src/qf
MINGW=~/src/mingw/mingw-cross-env-2.18/usr/i686-pc-mingw32
WEBDEST=~/public_html/qf-files
export QFSMP=-j4
cd $QF/quakeforge
git pull
./bootstrap
#begin linux
cd linux.o
rm -f quakeforge-*.tar.gz
../configure -C --without-clients --with-servers=master
make $QFSMP
make install
#begin rpm
cd RPM
make rpm
cd ..
#end rpm
#begin deb
DIR=`basename quakeforge-*.tar.gz .tar.gz`
cd debian
rm -rf $DIR
tar zxvf ../${DIR}.tar.gz
cd $DIR
dpkg-buildpackage -rfakeroot -us -uc
cd ..
#rm -rf $DIR
cd ..
#end deb
cd ..
#end linux
#begin win32
cd qf-win32.o
qf_win32=`pwd`/qf-win32
rm -rf qf-win32 qf-win32*.zip
cp ../tools/cross/cross-configure.sh .
./cross-configure.sh --disable-debug --disable-shared --program-prefix=
../tools/cross/cross-make.sh $QFSMP
../tools/cross/cross-make.sh \
prefix=${qf_win32} \
exec_prefix=${qf_win32} \
pkgdatadir=${qf_win32} \
man1dir=${qf_win32_dir} \
install
$MINGW/bin/strip --strip-unneeded qf-win32/bin/*.exe
python ../tools/build_scripts/qf-win32.py
for p in {client-{sdl,sdl32,sgl,wgl},devel,server,tools}; do
cp qf-win32-$p.zip $WEBDEST/qf-win32-$p.zip-
mv $WEBDEST/qf-win32-$p.zip- $WEBDEST/qf-win32-$p.zip
done
touch $WEBDEST/qf-win32-*.zip
#zip -r9 qf-win32.zip qf-win32
#cp qf-win32.zip /project/website/htdocs/files/qf-win32.zip-
#mv /project/website/htdocs/files/qf-win32.zip- /project/website/htdocs/files/qf-win32.zip
cd ..
#end win32
cd $QF/game-source
git pull
for f in `find . -name 'Makefile'`; do make -C `dirname $f` clean all; done
cd ..
zip -r9 game-source.zip game-source
tar zcf game-source.tar.gz game-source
tar jcf game-source.tar.bz2 game-source
if cmp game-source.zip $WEBDEST/game-source.zip; then
echo no change
else
cp game-source.* $WEBDEST
fi
#cd $QF/quakeforge/linux.o/doc
#make doc