mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 04:21:51 +00:00
92 lines
1.5 KiB
R
92 lines
1.5 KiB
R
#include "Scope.h"
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#include "defs.h"
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@implementation Scope
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+ (id) newWithOuter: (Scope *) o
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{
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return [[self alloc] initWithOuter: o];
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}
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- (id) initWithOuter: (Scope *) o
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{
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self = [super init];
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outerScope = o;
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names = [Array new];
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return self;
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}
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- (int) indexLocal: (Symbol *) sym
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{
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local int index;
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for (index = 0; index < [names count]; index++) {
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if (sym == [names objectAtIndex: index]) {
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return index;
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}
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}
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return -1;
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}
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- (int) indexOf: (Symbol *) sym
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{
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local int index;
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index = [self indexLocal: sym];
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if (index < 0 && outerScope) {
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return [outerScope indexOf: sym];
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} else {
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return index;
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}
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}
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- (int) depthOf: (Symbol *) sym
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{
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local int index;
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local int res;
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index = [self indexLocal: sym];
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if (index < 0) {
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if (outerScope) {
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res = [outerScope depthOf: sym];
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if (res < 0) {
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return -1;
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} else {
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return 1 + res;
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}
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} else {
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return -1;
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}
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} else {
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return 0;
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}
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}
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- (void) addName: (Symbol *) sym
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{
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[names addObject: sym];
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}
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- (void) dealloc
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{
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if (names) {
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[names release];
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}
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names = nil;
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[super dealloc];
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}
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- (void) markReachable
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{
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[names makeObjectsPerformSelector: @selector(mark)];
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[outerScope mark];
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}
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- (Scope *) outer
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{
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return outerScope;
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}
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@end
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