quakeforge/qw/source/teamplay.c
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

544 lines
12 KiB
C

/*
teamplay.c
Teamplay enhancements ("proxy features")
Copyright (C) 2000 Anton Gavrilov (tonik@quake.ru)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <errno.h>
#include <ctype.h>
#include "QF/cbuf.h"
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/gib.h"
#include "QF/model.h"
#include "QF/va.h"
#include "QF/skin.h"
#include "QF/sys.h"
#include "QF/teamplay.h"
#include "QF/scene/scene.h"
#include "compat.h"
#include "client/locs.h"
#include "client/world.h"
#include "qw/bothdefs.h"
#include "qw/include/cl_input.h"
#include "qw/include/client.h"
static bool died = false, recorded_location = false;
static vec4f_t death_location, last_recorded_location;
int cl_deadbodyfilter;
static cvar_t cl_deadbodyfilter_cvar = {
.name = "cl_deadbodyfilter",
.description =
"Hide dead player models",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &cl_deadbodyfilter },
};
int cl_gibfilter;
static cvar_t cl_gibfilter_cvar = {
.name = "cl_gibfilter",
.description =
"Hide gibs",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &cl_gibfilter },
};
int cl_parsesay;
static cvar_t cl_parsesay_cvar = {
.name = "cl_parsesay",
.description =
"Use .loc files to find your present location when you put %l in "
"messages",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &cl_parsesay },
};
int cl_nofake;
static cvar_t cl_nofake_cvar = {
.name = "cl_nofake",
.description =
"Unhide fake messages",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_int, .value = &cl_nofake },
};
float cl_freply;
static cvar_t cl_freply_cvar = {
.name = "cl_freply",
.description =
"Delay between replies to f_*. 0 disables. Minimum suggested setting "
"is 20",
.default_value = "0",
.flags = CVAR_NONE,
.value = { .type = &cexpr_float, .value = &cl_freply },
};
void
Team_BestWeaponImpulse (void)
{
int best, i, imp, items;
items = cl.stats[STAT_ITEMS];
best = 0;
for (i = Cmd_Argc () - 1; i > 0; i--) {
imp = atoi (Cmd_Argv (i));
if (imp < 1 || imp > 8)
continue;
switch (imp) {
case 1:
if (items & IT_AXE)
best = 1;
break;
case 2:
if (items & IT_SHOTGUN && cl.stats[STAT_SHELLS] >= 1)
best = 2;
break;
case 3:
if (items & IT_SUPER_SHOTGUN && cl.stats[STAT_SHELLS] >= 2)
best = 3;
break;
case 4:
if (items & IT_NAILGUN && cl.stats[STAT_NAILS] >= 1)
best = 4;
break;
case 5:
if (items & IT_SUPER_NAILGUN && cl.stats[STAT_NAILS] >= 2)
best = 5;
break;
case 6:
if (items & IT_GRENADE_LAUNCHER && cl.stats[STAT_ROCKETS] >= 1)
best = 6;
break;
case 7:
if (items & IT_ROCKET_LAUNCHER && cl.stats[STAT_ROCKETS] >= 1)
best = 7;
break;
case 8:
if (items & IT_LIGHTNING && cl.stats[STAT_CELLS] >= 1)
best = 8;
}
}
if (best)
in_impulse = best;
}
//FIXME slow use of dstring
const char *
Team_ParseSay (dstring_t *buf, const char *s)
{
char chr, t2[128], t3[2];
const char *t1;
size_t i, bracket;
static location_t *location = NULL;
if (!cl_parsesay || (cl.fpd & FPD_NO_MACROS))
return s;
i = 0;
while (*s && (i <= sizeof (buf))) {
if ((*s == '%') && (s[1] != '\0')) {
t1 = NULL;
memset (t2, '\0', sizeof (t2));
memset (t3, '\0', sizeof (t3));
if ((s[1] == '[') && (s[3] == ']')) {
bracket = 1;
chr = s[2];
s += 4;
} else {
bracket = 0;
chr = s[1];
s += 2;
}
switch (chr) {
case '%':
t2[0] = '%';
t2[1] = 0;
t1 = t2;
break;
case 'S':
bracket = 0;
t1 = skin;
break;
case 'd':
bracket = 0;
if (died) {
location = locs_find (death_location);
if (location) {
recorded_location = true;
last_recorded_location = death_location;
t1 = location->name;
break;
}
}
goto location;
case 'r':
bracket = 0;
if (recorded_location) {
location = locs_find (last_recorded_location);
if (location) {
t1 = location->name;
break;
}
}
goto location;
case 'l':
location:
bracket = 0;
location = locs_find (cl.viewstate.player_origin);
if (location) {
recorded_location = true;
last_recorded_location = cl.viewstate.player_origin;
t1 = location->name;
} else
snprintf (t2, sizeof (t2), "Unknown!");
break;
case 'a':
if (bracket) {
if (cl.stats[STAT_ARMOR] > 50)
bracket = 0;
if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
t3[0] = (char) ('R' | 0x80);
else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
t3[0] = (char) ('Y' | 0x80);
else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
t3[0] = (char) ('G' | 0x80);
else {
t2[0] = (char) ('N' | 0x80);
t2[1] = (char) ('O' | 0x80);
t2[2] = (char) ('N' | 0x80);
t2[3] = (char) ('E' | 0x80);
t2[4] = (char) ('!' | 0x80);
}
snprintf (t2, sizeof (t2), "%sa:%i", t3,
cl.stats[STAT_ARMOR]);
} else {
snprintf (t2, sizeof (t2), "%i", cl.stats[STAT_ARMOR]);
}
break;
case 'A':
bracket = 0;
if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
t2[0] = (char) ('R' | 0x80);
else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
t2[0] = (char) ('Y' | 0x80);
else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
t2[0] = (char) ('G' | 0x80);
else {
t2[0] = (char) ('N' | 0x80);
t2[1] = (char) ('O' | 0x80);
t2[2] = (char) ('N' | 0x80);
t2[3] = (char) ('E' | 0x80);
t2[4] = (char) ('!' | 0x80);
}
break;
case 'h':
if (bracket) {
if (cl.stats[STAT_HEALTH] > 50)
bracket = 0;
snprintf (t2, sizeof (t2), "h:%i",
cl.stats[STAT_HEALTH]);
} else
snprintf (t2, sizeof (t2), "%i", cl.stats[STAT_HEALTH]);
break;
default:
bracket = 0;
}
if (!t1) {
if (!t2[0]) {
t2[0] = '%';
t2[1] = chr;
}
t1 = t2;
}
if (bracket) {
dstring_appendstr (buf, "\x90"); // '['
}
if (t1) {
dstring_appendstr (buf, t1);
}
if (bracket) {
dstring_appendstr (buf, "\x91"); // ']'
}
continue;
}
dstring_appendsubstr (buf, s++, 1);
}
return buf->str;
}
void
Team_Dead (void)
{
died = true;
death_location = cl.viewstate.player_origin;
}
void
Team_NewMap (void)
{
char *mapname, *t1, *t2;
died = false;
recorded_location = false;
mapname = strdup (cl_world.scene->worldmodel->path);
t2 = malloc (sizeof (cl_world.scene->worldmodel->path));
if (!mapname || !t2)
Sys_Error ("Can't duplicate mapname!");
map_to_loc (mapname,t2);
t1 = strrchr (t2, '/');
if (!t1)
Sys_Error ("Can't find /!");
t1++; // skip over /
locs_reset ();
locs_load (t1);
free (mapname);
free (t2);
}
void
Team_Init_Cvars (void)
{
Cvar_Register (&cl_deadbodyfilter_cvar, 0, 0);
Cvar_Register (&cl_gibfilter_cvar, 0, 0);
Cvar_Register (&cl_parsesay_cvar, 0, 0);
Cvar_Register (&cl_nofake_cvar, 0, 0);
Cvar_Register (&cl_freply_cvar, 0, 0);
}
/*
locs_loc
Location marker manipulation
*/
static void
locs_loc (void)
{
char locfile[MAX_OSPATH];
char *mapname;
const char *desc = NULL;
// FIXME: need to check to ensure you are actually in the game and alive.
if (Cmd_Argc () == 1 || strcmp (Cmd_Argv (1), "help") == 0) {
Sys_Printf ("loc <add|delete|rename|move|save|zsave> [<description>] "
":Modifies location data, add|rename take <description> "
"parameter\n");
return;
}
if (!cl_world.scene->worldmodel) {
Sys_Printf ("No map loaded. Unable to work with location markers.\n");
return;
}
if (Cmd_Argc () >= 3)
desc = Cmd_Args (2);
mapname = malloc (sizeof (cl_world.scene->worldmodel->path));
if (!mapname)
Sys_Error ("Can't duplicate mapname!");
map_to_loc (cl_world.scene->worldmodel->path, mapname);
snprintf (locfile, sizeof (locfile), "%s/%s",
qfs_gamedir->dir.def, mapname);
free (mapname);
if (strcasecmp (Cmd_Argv (1), "save") == 0) {
if (Cmd_Argc () == 2) {
locs_save (locfile, false);
} else
Sys_Printf ("loc save :saves locs from memory into a .loc file\n");
}
if (strcasecmp (Cmd_Argv (1), "zsave") == 0) {
if (Cmd_Argc () == 2) {
locs_save (locfile, true);
} else
Sys_Printf ("loc save :saves locs from memory into a .loc file\n");
}
if (strcasecmp (Cmd_Argv (1), "add") == 0) {
if (Cmd_Argc () >= 3)
locs_mark (cl.viewstate.player_origin, desc);
else
Sys_Printf ("loc add <description> :marks the current location "
"with the description and records the information "
"into a loc file.\n");
}
if (strcasecmp (Cmd_Argv (1), "rename") == 0) {
if (Cmd_Argc () >= 3)
locs_edit (cl.viewstate.player_origin, desc);
else
Sys_Printf ("loc rename <description> :changes the description of "
"the nearest location marker\n");
}
if (strcasecmp (Cmd_Argv (1),"delete") == 0) {
if (Cmd_Argc () == 2)
locs_del (cl.viewstate.player_origin);
else
Sys_Printf ("loc delete :removes nearest location marker\n");
}
if (strcasecmp (Cmd_Argv (1),"move") == 0) {
if (Cmd_Argc () == 2)
locs_edit (cl.viewstate.player_origin, NULL);
else
Sys_Printf ("loc move :moves the nearest location marker to your "
"current location\n");
}
}
static void
Locs_Loc_Get (void)
{
location_t *location;
if (GIB_Argc () != 1)
GIB_USAGE ("");
else {
location = locs_find (cl.viewstate.player_origin);
GIB_Return (location ? location->name : "unknown");
}
}
void
Locs_Init (void)
{
Cmd_AddCommand ("loc", locs_loc, "Location marker editing commands: 'loc "
"help' for more");
GIB_Builtin_Add ("loc::get", Locs_Loc_Get);
}
static const char *
Team_F_Version (char *args)
{
return va (0, "say %s", PACKAGE_STRING);
}
static const char *
Team_F_Skins (char *args)
{
int totalfb, l;
float allfb = 0.0;
allfb = min (cl.fbskins, cl_fb_players);
if (allfb >= 1.0) {
return "say Player models fullbright";
}
while (isspace ((byte) *args))
args++;
for (l = 0; args[l] && !isspace ((byte) args[l]); l++);
if (l == 0) {
//XXXtotalfb = Skin_FbPercent (0);
totalfb = 0;
return va (0, "say Player models have %f%% brightness\n"
"say Average percent fullbright for all loaded skins is "
"%d.%d%%", allfb * 100, totalfb / 10, totalfb % 10);
}
//XXX totalfb = Skin_FbPercent (args);
totalfb = 0;
if (totalfb >= 0)
return va (0, "say \"Skin %s is %d.%d%% fullbright\"",
args, totalfb / 10, totalfb % 10);
else
return ("say \"Skin not currently loaded.\"");
}
static freply_t f_replies[] = {
{"f_version", Team_F_Version, 0},
{"f_skins", Team_F_Skins, 0},
};
void
Team_ParseChat (const char *string)
{
char *s;
unsigned int i;
if (!cl_freply)
return;
if (!(s = strchr (string, ':')))
return;
s++;
while (isspace ((byte) *s))
s++;
for (i = 0; i < sizeof (f_replies) / sizeof (f_replies[0]); i++) {
if (!strncmp (f_replies[i].name, s, strlen (f_replies[i].name))
&& realtime - f_replies[i].lasttime >= cl_freply) {
while (*s && !isspace ((byte) *s))
s++;
Cbuf_AddText (cl_cbuf, f_replies[i].func (s));
Cbuf_AddText (cl_cbuf, "\n");
f_replies[i].lasttime = realtime;
}
}
}
void
Team_ResetTimers (void)
{
unsigned int i;
for (i = 0; i < sizeof (f_replies) / sizeof (f_replies[0]); i++)
f_replies[i].lasttime = realtime - cl_freply;
return;
}