mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 07:11:41 +00:00
8ff2c5a747
By default. Conversion of quake strings needs to be requested (which is done by nq and qw clients and servers, as well as qfprogs via an option). I got tired of seeing mangled source code in the disassembly.
2129 lines
50 KiB
C
2129 lines
50 KiB
C
/*
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cl_main.c
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Client main loop
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_WINDOWS_H
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# include "winquake.h"
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#endif
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#include <sys/types.h>
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#ifdef HAVE_NETINET_IN_H
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# define model_t sun_model_t
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# include <netinet/in.h>
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# undef model_t
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#endif
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#ifdef HAVE_WINSOCK_H
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# include <winsock.h>
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#endif
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#if defined(_WIN32) && defined(HAVE_MALLOC_H)
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#include <malloc.h>
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#endif
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#include <ctype.h>
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#include <errno.h>
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#include <setjmp.h>
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#include "qfalloca.h"
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#include "QF/cbuf.h"
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#include "QF/idparse.h"
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#include "QF/cdaudio.h"
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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#include "QF/dstring.h"
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#include "QF/image.h"
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#include "QF/input.h"
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#include "QF/joystick.h"
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#include "QF/keys.h"
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#include "QF/model.h"
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#include "QF/msg.h"
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#include "QF/png.h"
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#include "QF/progs.h"
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#include "QF/qargs.h"
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#include "QF/qendian.h"
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#include "QF/quakefs.h"
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#include "QF/quakeio.h"
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#include "QF/ruamoko.h"
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#include "QF/plist.h"
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#include "QF/screen.h"
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#include "QF/sound.h"
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#include "QF/sys.h"
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#include "QF/teamplay.h"
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#include "QF/va.h"
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#include "QF/vid.h"
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#include "QF/gib.h"
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#include "QF/plugin/console.h"
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#include "QF/scene/light.h"
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#include "QF/scene/transform.h"
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#include "QF/ui/font.h"//FIXME
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#include "buildnum.h"
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#include "compat.h"
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#include "client/particles.h"
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#include "client/sbar.h"
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#include "client/screen.h"
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#include "client/temp_entities.h"
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#include "client/view.h"
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#include "client/world.h"
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#include "qw/bothdefs.h"
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#include "qw/pmove.h"
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#include "qw/include/cl_cam.h"
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#include "qw/include/cl_chat.h"
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#include "qw/include/cl_demo.h"
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#include "qw/include/cl_ents.h"
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#include "qw/include/cl_http.h"
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#include "qw/include/cl_input.h"
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#include "qw/include/cl_main.h"
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#include "qw/include/cl_parse.h"
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#include "qw/include/cl_pred.h"
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#include "qw/include/cl_skin.h"
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#include "qw/include/cl_slist.h"
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#include "qw/include/client.h"
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#include "qw/include/game.h"
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#include "qw/include/host.h"
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#include "netchan.h"
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CLIENT_PLUGIN_PROTOS
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static plugin_list_t client_plugin_list[] = {
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CLIENT_PLUGIN_LIST
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};
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// we need to declare some mouse variables here, because the menu system
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// references them even when on a unix system.
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bool noclip_anglehack; // remnant from old quake
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cbuf_t *cl_cbuf;
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cbuf_t *cl_stbuf;
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float cl_mem_size;
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static cvar_t cl_mem_size_cvar = {
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.name = "cl_mem_size",
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.description =
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"Amount of memory (in MB) to allocate for the "
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PACKAGE_NAME
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" heap",
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.default_value = "32",
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.flags = CVAR_ROM,
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.value = { .type = &cexpr_float, .value = &cl_mem_size },
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};
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char *rcon_password;
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static cvar_t rcon_password_cvar = {
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.name = "rcon_password",
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.description =
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"Set the password for rcon 'root' commands",
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.default_value = "",
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.flags = CVAR_NONE,
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.value = { .type = 0, .value = &rcon_password },
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};
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char *rcon_address;
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static cvar_t rcon_address_cvar = {
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.name = "rcon_address",
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.description =
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"server IP address when client not connected - for sending rcon "
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"commands",
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.default_value = "",
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.flags = CVAR_NONE,
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.value = { .type = 0, .value = &rcon_address },
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};
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int cl_writecfg;
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static cvar_t cl_writecfg_cvar = {
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.name = "cl_writecfg",
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.description =
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"write config files?",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &cl_writecfg },
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};
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int cl_allow_cmd_pkt;
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static cvar_t cl_allow_cmd_pkt_cvar = {
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.name = "cl_allow_cmd_pkt",
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.description =
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"enables packets from the likes of gamespy",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &cl_allow_cmd_pkt },
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};
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char *cl_cmd_pkt_adr;
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static cvar_t cl_cmd_pkt_adr_cvar = {
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.name = "cl_cmd_pkt_adr",
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.description =
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"allowed address for non-local command packet",
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.default_value = "",
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.flags = CVAR_NONE,
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.value = { .type = 0, .value = &cl_cmd_pkt_adr },
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};
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int cl_paranoid;
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static cvar_t cl_paranoid_cvar = {
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.name = "cl_paranoid",
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.description =
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"print source address of connectionless packets even when coming from "
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"the server being connected to.",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &cl_paranoid },
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};
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float cl_timeout;
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static cvar_t cl_timeout_cvar = {
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.name = "cl_timeout",
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.description =
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"server connection timeout (since last packet received)",
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.default_value = "60",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_float, .value = &cl_timeout },
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};
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int cl_draw_locs;
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static cvar_t cl_draw_locs_cvar = {
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.name = "cl_draw_locs",
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.description =
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"Draw location markers.",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &cl_draw_locs },
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};
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int cl_shownet;
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static cvar_t cl_shownet_cvar = {
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.name = "cl_shownet",
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.description =
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"show network packets. 0=off, 1=basic, 2=verbose",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &cl_shownet },
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};
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int cl_autoexec;
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static cvar_t cl_autoexec_cvar = {
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.name = "cl_autoexec",
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.description =
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"exec autoexec.cfg on gamedir change",
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.default_value = "0",
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.flags = CVAR_ROM,
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.value = { .type = &cexpr_int, .value = &cl_autoexec },
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};
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int cl_quakerc;
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static cvar_t cl_quakerc_cvar = {
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.name = "cl_quakerc",
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.description =
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"exec quake.rc on startup",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &cl_quakerc },
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};
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float cl_maxfps;
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static cvar_t cl_maxfps_cvar = {
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.name = "cl_maxfps",
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.description =
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"maximum frames rendered in one second. 0 == 72",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_float, .value = &cl_maxfps },
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};
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int cl_usleep;
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static cvar_t cl_usleep_cvar = {
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.name = "cl_usleep",
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.description =
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"Turn this on to save cpu when fps limited. May affect frame rate "
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"adversely depending on local machine/os conditions",
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.default_value = "1",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &cl_usleep },
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};
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int cl_model_crcs;
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static cvar_t cl_model_crcs_cvar = {
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.name = "cl_model_crcs",
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.description =
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"Controls setting of emodel and pmodel info vars. Required by some "
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"servers, but clearing this can make the difference between connecting"
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" and not connecting on some others.",
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.default_value = "1",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &cl_model_crcs },
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};
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int cl_predict_players;
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static cvar_t cl_predict_players_cvar = {
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.name = "cl_predict_players",
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.description =
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"If this is 0, no player prediction is done",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &cl_predict_players },
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};
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int cl_solid_players;
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static cvar_t cl_solid_players_cvar = {
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.name = "cl_solid_players",
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.description =
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"Are players solid? If off, you can walk through them with difficulty",
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.default_value = "1",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &cl_solid_players },
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};
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char *localid;
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static cvar_t localid_cvar = {
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.name = "localid",
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.description =
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"Used by gamespy+others to authenticate when sending commands to the "
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"client",
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.default_value = "",
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.flags = CVAR_NONE,
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.value = { .type = 0, .value = &localid },
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};
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int cl_port;
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static cvar_t cl_port_cvar = {
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.name = "cl_port",
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.description =
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"UDP Port for client to use.",
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.default_value = PORT_CLIENT,
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &cl_port },
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};
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int cl_autorecord;
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static cvar_t cl_autorecord_cvar = {
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.name = "cl_autorecord",
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.description =
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"Turn this on, if you want to record every game",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_int, .value = &cl_autorecord },
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};
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float cl_fb_players;
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static cvar_t cl_fb_players_cvar = {
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.name = "cl_fb_players",
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.description =
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"fullbrightness of player models. server must allow (via fbskins "
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"serverinfo).",
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.default_value = "0",
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.flags = CVAR_ARCHIVE,
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.value = { .type = &cexpr_float, .value = &cl_fb_players },
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};
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static bool allowremotecmd = true;
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/* info mirrors */
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char *password;
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static cvar_t password_cvar = {
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.name = "password",
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.description =
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"Set the server password for players",
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.default_value = "",
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.flags = CVAR_NONE,
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.value = { .type = 0, .value = &password },
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};
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int spectator;
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static cvar_t spectator_cvar = {
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.name = "spectator",
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.description =
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"Set to 1 before connecting to become a spectator",
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.default_value = "",
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.flags = CVAR_USERINFO,
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.value = { .type = &cexpr_int, .value = &spectator },
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};
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char *cl_name;
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static cvar_t cl_name_cvar = {
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.name = "_cl_name",
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.description =
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"Player name",
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.default_value = "player",
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.flags = CVAR_ARCHIVE,
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.value = { .type = 0, .value = &cl_name },
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};
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float team;
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static cvar_t team_cvar = {
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.name = "team",
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.description =
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"Team player is on.",
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.default_value = "",
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.flags = CVAR_ARCHIVE | CVAR_USERINFO,
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.value = { .type = &cexpr_float, .value = &team },
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};
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float rate;
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static cvar_t rate_cvar = {
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.name = "rate",
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.description =
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"Amount of bytes per second server will send/download to you",
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.default_value = "10000",
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.flags = CVAR_ARCHIVE | CVAR_USERINFO,
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.value = { .type = &cexpr_float, .value = &rate },
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};
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int noaim;
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static cvar_t noaim_cvar = {
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.name = "noaim",
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.description =
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"Auto aim off switch. Set to 1 to turn off.",
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.default_value = "0",
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.flags = CVAR_ARCHIVE | CVAR_USERINFO,
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.value = { .type = &cexpr_int, .value = &noaim },
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};
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int msg;
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static cvar_t msg_cvar = {
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.name = "msg",
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.description =
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"Determines the type of messages reported 0 is maximum, 4 is none",
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.default_value = "1",
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.flags = CVAR_ARCHIVE | CVAR_USERINFO,
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.value = { .type = &cexpr_int, .value = &msg },
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};
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/* GIB events */
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gib_event_t *cl_player_health_e, *cl_chat_e;
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client_static_t cls;
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client_state_t cl;
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entity_state_t cl_baselines[MAX_EDICTS];
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double connect_time = -1; // for connection retransmits
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quakeparms_t host_parms;
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bool host_initialized; // true if into command execution
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bool nomaster;
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double host_frametime;
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double realtime; // without any filtering or bounding
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double oldrealtime; // last frame run
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int host_framecount;
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double con_frametime;
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double con_realtime;
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double oldcon_realtime;
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size_t host_hunklevel;
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int host_speeds;
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static cvar_t host_speeds_cvar = {
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.name = "host_speeds",
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.description =
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"set for running times",
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.default_value = "0",
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.flags = CVAR_NONE,
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.value = { .type = &cexpr_int, .value = &host_speeds },
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};
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int fps_count;
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jmp_buf host_abort;
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char *server_version = NULL; // version of server we connected to
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static netadr_t cl_cmd_packet_address;
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static void
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CL_Quit_f (void)
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{
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if (!con_module)
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Sys_Printf ("I hope you wanted to quit\n");
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CL_Disconnect ();
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Sys_Quit ();
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}
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static void
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pointfile_f (void)
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{
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CL_LoadPointFile (cl_world.scene->worldmodel);
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}
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static void
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CL_Version_f (void)
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{
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Sys_Printf ("%s Version %s\n", PACKAGE_NAME, PACKAGE_VERSION);
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Sys_Printf ("Binary: " __TIME__ " " __DATE__ "\n");
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}
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/*
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CL_SendConnectPacket
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called by CL_Connect_f and CL_CheckResend
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*/
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static void
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CL_SendConnectPacket (void)
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{
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double t1, t2;
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|
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// JACK: Fixed bug where DNS lookups would cause two connects real fast
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// Now, adds lookup time to the connect time.
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// Should I add it to realtime instead?!?!
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if (cls.state != ca_disconnected)
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return;
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t1 = Sys_DoubleTime ();
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if (!NET_StringToAdr (cls.servername->str, &cls.server_addr)) {
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Sys_Printf ("Bad server address\n");
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connect_time = -1;
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return;
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}
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if (cls.server_addr.port == 0)
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cls.server_addr.port = BigShort (27500);
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|
t2 = Sys_DoubleTime ();
|
|
|
|
connect_time = realtime + t2 - t1; // for retransmit requests
|
|
|
|
cls.qport = qport;
|
|
|
|
const char *data = va (0, "%c%c%c%cconnect %i %i %i \"%s\"\n",
|
|
255, 255, 255, 255, PROTOCOL_VERSION,
|
|
cls.qport, cls.challenge,
|
|
Info_MakeString (cls.userinfo, 0));
|
|
Netchan_SendPacket (strlen (data), data, cls.server_addr);
|
|
}
|
|
|
|
/*
|
|
CL_CheckForResend
|
|
|
|
Resend a connect message if the last one has timed out
|
|
*/
|
|
static void
|
|
CL_CheckForResend (void)
|
|
{
|
|
static const char *getchallenge = "\377\377\377\377getchallenge\n";
|
|
double t1, t2;
|
|
|
|
if (connect_time == -1)
|
|
return;
|
|
if (cls.state != ca_disconnected)
|
|
return;
|
|
if (connect_time && realtime - connect_time < 5.0)
|
|
return;
|
|
|
|
t1 = Sys_DoubleTime ();
|
|
if (!NET_StringToAdr (cls.servername->str, &cls.server_addr)) {
|
|
Sys_Printf ("Bad server address\n");
|
|
connect_time = -1;
|
|
return;
|
|
}
|
|
|
|
if (cls.server_addr.port == 0)
|
|
cls.server_addr.port = BigShort (27500);
|
|
t2 = Sys_DoubleTime ();
|
|
|
|
connect_time = realtime + t2 - t1; // for retransmit requests
|
|
|
|
VID_SetCaption (va (0, "Connecting to %s", cls.servername->str));
|
|
Sys_Printf ("Connecting to %s...\n", cls.servername->str);
|
|
Netchan_SendPacket (strlen (getchallenge), (void *) getchallenge,
|
|
cls.server_addr);
|
|
}
|
|
|
|
void
|
|
CL_BeginServerConnect (void)
|
|
{
|
|
connect_time = 0;
|
|
CL_CheckForResend ();
|
|
}
|
|
|
|
static void
|
|
CL_Connect_f (void)
|
|
{
|
|
const char *server;
|
|
|
|
if (Cmd_Argc () != 2) {
|
|
Sys_Printf ("usage: connect <server>\n");
|
|
return;
|
|
}
|
|
|
|
server = Cmd_Argv (1);
|
|
|
|
CL_Disconnect ();
|
|
CL_Chat_Flush_Ignores ();
|
|
|
|
dstring_copystr (cls.servername, server);
|
|
CL_BeginServerConnect ();
|
|
}
|
|
|
|
/*
|
|
CL_Rcon_f
|
|
|
|
Send the rest of the command line over as
|
|
an unconnected command.
|
|
*/
|
|
static void
|
|
CL_Rcon_f (void)
|
|
{
|
|
netadr_t to;
|
|
|
|
if (cls.state >= ca_connected)
|
|
to = cls.netchan.remote_address;
|
|
else {
|
|
if (!rcon_address[0]) {
|
|
Sys_Printf ("You must either be connected, or set the "
|
|
"'rcon_address' cvar to issue rcon commands\n");
|
|
return;
|
|
}
|
|
NET_StringToAdr (rcon_address, &to);
|
|
if (to.port == 0)
|
|
to.port = BigShort (27500);
|
|
}
|
|
|
|
|
|
const char *message;
|
|
message = va (0, "\377\377\377\377rcon %s %s", rcon_password, Cmd_Args (1));
|
|
Netchan_SendPacket (strlen (message) + 1, message, to);
|
|
}
|
|
|
|
void
|
|
CL_ClearState (void)
|
|
{
|
|
int i;
|
|
|
|
S_StopAllSounds ();
|
|
|
|
if (Entity_Valid (cl.viewstate.weapon_entity)) {
|
|
Scene_DestroyEntity (cl_world.scene, cl.viewstate.weapon_entity);
|
|
}
|
|
// wipe the entire cl structure
|
|
if (cl.serverinfo)
|
|
Info_Destroy (cl.serverinfo);
|
|
__auto_type players = cl.players;
|
|
memset (&cl, 0, sizeof (cl));
|
|
cl.players = players;
|
|
SCR_SetFullscreen (0);
|
|
|
|
cl.maxclients = MAX_CLIENTS;
|
|
cl.viewstate.voffs_enabled = 0;
|
|
cl.viewstate.chasestate = &cl.chasestate;
|
|
cl.chasestate.viewstate = &cl.viewstate;
|
|
cl.viewstate.punchangle = (vec4f_t) {0, 0, 0, 1};
|
|
|
|
// Note: we should probably hack around this and give diff values for
|
|
// diff gamedirs
|
|
cl.fpd = FPD_DEFAULT;
|
|
cl.fbskins = FBSKINS_DEFAULT;
|
|
|
|
for (i = 0; i < UPDATE_BACKUP; i++)
|
|
cl.frames[i].packet_entities.entities = qw_entstates.frame[i];
|
|
cl.serverinfo = Info_ParseString ("", MAX_INFO_STRING, 0);
|
|
|
|
Sys_MaskPrintf (SYS_dev, "Clearing memory\n");
|
|
VID_ClearMemory ();
|
|
Mod_ClearAll ();
|
|
if (host_hunklevel) // FIXME: check this...
|
|
Hunk_FreeToLowMark (0, host_hunklevel);
|
|
|
|
CL_World_Clear ();
|
|
CL_ClearTEnts ();
|
|
|
|
cl.viewstate.weapon_entity = Scene_CreateEntity (cl_world.scene);
|
|
CL_Init_Entity (cl.viewstate.weapon_entity);
|
|
r_data->view_model = cl.viewstate.weapon_entity;
|
|
|
|
CL_TEnts_Precache ();
|
|
|
|
SCR_NewScene (0);
|
|
|
|
SZ_Clear (&cls.netchan.message);
|
|
|
|
Sbar_CenterPrint (0);
|
|
}
|
|
|
|
/*
|
|
CL_StopCshifts
|
|
|
|
Cleans the Cshifts, so your screen doesn't stay red after a timedemo :)
|
|
*/
|
|
static void
|
|
CL_StopCshifts (void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < NUM_CSHIFTS; i++)
|
|
cl.viewstate.cshifts[i].percent = 0;
|
|
for (i = 0; i < MAX_CL_STATS; i++)
|
|
cl.stats[i] = 0;
|
|
}
|
|
|
|
static void
|
|
CL_RemoveQFInfoKeys (void)
|
|
{
|
|
Info_RemoveKey (cls.userinfo, "*cap");
|
|
Info_RemoveKey (cls.userinfo, "*qf_version");
|
|
Info_RemoveKey (cls.userinfo, "*qsg_version");
|
|
}
|
|
|
|
/*
|
|
CL_Disconnect
|
|
|
|
Sends a disconnect message to the server
|
|
This is also called on Host_Error, so it shouldn't cause any errors
|
|
*/
|
|
void
|
|
CL_Disconnect (void)
|
|
{
|
|
byte final[10];
|
|
int i;
|
|
|
|
connect_time = -1;
|
|
|
|
VID_SetCaption ("Disconnected");
|
|
|
|
// stop sounds (especially looping!)
|
|
S_StopAllSounds ();
|
|
|
|
// Clean the Cshifts
|
|
CL_StopCshifts ();
|
|
|
|
// if running a local server, shut it down
|
|
if (cls.demoplayback)
|
|
CL_StopPlayback ();
|
|
else if (cls.state != ca_disconnected) {
|
|
if (cls.demorecording)
|
|
CL_StopRecording ();
|
|
|
|
final[0] = clc_stringcmd;
|
|
strcpy ((char *) final + 1, "drop");
|
|
Netchan_Transmit (&cls.netchan, 6, final);
|
|
Netchan_Transmit (&cls.netchan, 6, final);
|
|
Netchan_Transmit (&cls.netchan, 6, final);
|
|
|
|
CL_SetState (ca_disconnected);
|
|
|
|
cls.demoplayback = cls.demorecording = cls.timedemo = false;
|
|
cls.demoplayback2 = false;
|
|
|
|
CL_RemoveQFInfoKeys ();
|
|
}
|
|
Cam_Reset ();
|
|
|
|
if (cls.download) {
|
|
CL_HTTP_Reset ();
|
|
dstring_clearstr (cls.downloadname);
|
|
dstring_clearstr (cls.downloadurl);
|
|
dstring_clearstr (cls.downloadtempname);
|
|
Qclose (cls.download);
|
|
cls.download = NULL;
|
|
}
|
|
|
|
CL_StopUpload ();
|
|
|
|
Team_ResetTimers ();
|
|
|
|
// remove player info strings
|
|
for (i = 0; i < MAX_CLIENTS; i++) {
|
|
if (cl.players[i].userinfo)
|
|
Info_Destroy (cl.players[i].userinfo);
|
|
memset (&cl.players[i], 0, sizeof (cl.players[i]));
|
|
}
|
|
cl_world.scene->worldmodel = NULL;
|
|
cl.validsequence = 0;
|
|
}
|
|
|
|
void
|
|
CL_Disconnect_f (void)
|
|
{
|
|
CL_Disconnect ();
|
|
}
|
|
|
|
/*
|
|
CL_User_f
|
|
|
|
user <name or userid>
|
|
|
|
Dump userdata / masterdata for a user
|
|
*/
|
|
static void
|
|
CL_User_f (void)
|
|
{
|
|
int uid, i;
|
|
|
|
if (Cmd_Argc () != 2) {
|
|
Sys_Printf ("Usage: user <username / userid>\n");
|
|
return;
|
|
}
|
|
|
|
uid = atoi (Cmd_Argv (1));
|
|
|
|
for (i = 0; i < MAX_CLIENTS; i++) {
|
|
if (!cl.players[i].name->value[0])
|
|
continue;
|
|
if (cl.players[i].userid == uid
|
|
|| !strcmp (cl.players[i].name->value, Cmd_Argv (1))) {
|
|
Info_Print (cl.players[i].userinfo);
|
|
return;
|
|
}
|
|
}
|
|
Sys_Printf ("User not in server.\n");
|
|
}
|
|
|
|
/*
|
|
CL_Users_f
|
|
|
|
Dump userids for all current players
|
|
*/
|
|
static void
|
|
CL_Users_f (void)
|
|
{
|
|
int c, i;
|
|
|
|
c = 0;
|
|
Sys_Printf ("userid frags name\n");
|
|
Sys_Printf ("------ ----- ----\n");
|
|
for (i = 0; i < MAX_CLIENTS; i++) {
|
|
if (cl.players[i].name && cl.players[i].name->value[0]) {
|
|
Sys_Printf ("%6i %4i %s\n", cl.players[i].userid,
|
|
cl.players[i].frags, cl.players[i].name->value);
|
|
c++;
|
|
}
|
|
}
|
|
|
|
Sys_Printf ("%i total users\n", c);
|
|
}
|
|
|
|
/*
|
|
CL_FullServerinfo_f
|
|
|
|
Sent by server when serverinfo changes
|
|
*/
|
|
static void
|
|
CL_FullServerinfo_f (void)
|
|
{
|
|
const char *p;
|
|
|
|
if (Cmd_Argc () != 2) {
|
|
Sys_Printf ("usage: fullserverinfo <complete info string>\n");
|
|
return;
|
|
}
|
|
|
|
Sys_MaskPrintf (SYS_dev, "Cmd_Argv (1): '%s'\n", Cmd_Argv (1));
|
|
Info_Destroy (cl.serverinfo);
|
|
cl.serverinfo = Info_ParseString (Cmd_Argv (1), MAX_SERVERINFO_STRING, 0);
|
|
Sys_MaskPrintf (SYS_dev, "cl.serverinfo: '%s'\n",
|
|
Info_MakeString (cl.serverinfo, 0));
|
|
|
|
if ((p = Info_ValueForKey (cl.serverinfo, "*qf_version")) && *p) {
|
|
if (server_version == NULL)
|
|
Sys_Printf ("QuakeForge v%s Server\n", p);
|
|
server_version = strdup (p);
|
|
} else if ((p = Info_ValueForKey (cl.serverinfo, "*version")) && *p) {
|
|
if (server_version == NULL)
|
|
Sys_Printf ("QuakeWorld v%s Server\n", p);
|
|
server_version = strdup (p);
|
|
}
|
|
|
|
if ((p = Info_ValueForKey (cl.serverinfo, "*qsg_version")) && *p) {
|
|
if ((cl.stdver = atof (p)))
|
|
Sys_Printf ("Server supports QSG v%s protocol\n", p);
|
|
else
|
|
Sys_Printf ("Invalid QSG Protocol number: %s", p);
|
|
}
|
|
|
|
cl.viewstate.chase = cl.sv_cshifts = cl.no_pogo_stick = cl.teamplay = 0;
|
|
if ((p = Info_ValueForKey (cl.serverinfo, "chase")) && *p) {
|
|
cl.viewstate.chase = atoi (p);
|
|
}
|
|
cl.viewstate.chase |= cls.demoplayback;
|
|
if ((p = Info_ValueForKey (cl.serverinfo, "cshifts")) && *p) {
|
|
cl.sv_cshifts = atoi (p);
|
|
}
|
|
if ((p = Info_ValueForKey (cl.serverinfo, "no_pogo_stick")) && *p) {
|
|
cl.no_pogo_stick = atoi (p);
|
|
}
|
|
if ((p = Info_ValueForKey (cl.serverinfo, "teamplay")) && *p) {
|
|
cl.teamplay = atoi (p);
|
|
Sbar_SetTeamplay (cl.teamplay);
|
|
}
|
|
if ((p = Info_ValueForKey (cl.serverinfo, "watervis")) && *p) {
|
|
cl.viewstate.watervis = atoi (p);
|
|
}
|
|
if ((p = Info_ValueForKey (cl.serverinfo, "fpd")) && *p) {
|
|
cl.fpd = atoi (p);
|
|
}
|
|
if ((p = Info_ValueForKey (cl.serverinfo, "fbskins")) && *p) {
|
|
cl.fbskins = atoi (p);
|
|
}
|
|
|
|
// R_LoadSkys does the right thing with null pointers.
|
|
r_funcs->R_LoadSkys (Info_ValueForKey (cl.serverinfo, "sky"));
|
|
}
|
|
|
|
static void
|
|
CL_AddQFInfoKeys (void)
|
|
{
|
|
// set the capabilities info. single char flags (possibly with modifiers)
|
|
// defined capabilities (* = not implemented):
|
|
// z client can accept gzipped files.
|
|
// h http transfers
|
|
// f * ftp transfers
|
|
// a * audio channel (voice chat)
|
|
// i * irc
|
|
// p pogo stick control
|
|
// t team messages
|
|
static const char *cap = "pt"
|
|
#ifdef HAVE_ZLIB
|
|
"z"
|
|
#endif
|
|
#ifdef HAVE_LIBCURL
|
|
"h"
|
|
#endif
|
|
;
|
|
|
|
Info_SetValueForStarKey (cls.userinfo, "*cap", cap, 0);
|
|
Info_SetValueForStarKey (cls.userinfo, "*qf_version", PACKAGE_VERSION, 0);
|
|
Info_SetValueForStarKey (cls.userinfo, "*qsg_version", QW_QSG_VERSION, 0);
|
|
}
|
|
|
|
/*
|
|
CL_FullInfo_f
|
|
|
|
Allow clients to change userinfo
|
|
Casey was here :)
|
|
*/
|
|
static void
|
|
CL_FullInfo_f (void)
|
|
{
|
|
info_t *info;
|
|
|
|
if (Cmd_Argc () != 2) {
|
|
Sys_Printf ("fullinfo <complete info string>\n");
|
|
return;
|
|
}
|
|
|
|
info = Info_ParseString (Cmd_Argv (1), MAX_INFO_STRING, 0);
|
|
Info_AddKeys (cls.userinfo, info);
|
|
Info_Destroy (info);
|
|
}
|
|
|
|
/*
|
|
CL_SetInfo_f
|
|
|
|
Allow clients to change userinfo
|
|
*/
|
|
static void
|
|
CL_SetInfo_f (void)
|
|
{
|
|
if (Cmd_Argc () == 1) {
|
|
Info_Print (cls.userinfo);
|
|
return;
|
|
}
|
|
if (Cmd_Argc () != 3) {
|
|
Sys_Printf ("usage: setinfo [ <key> <value> ]\n");
|
|
return;
|
|
}
|
|
if (strcaseequal (Cmd_Argv (1), pmodel_name)
|
|
|| strcaseequal (Cmd_Argv (1), emodel_name))
|
|
return;
|
|
|
|
Info_SetValueForKey (cls.userinfo, Cmd_Argv (1), Cmd_Argv (2),
|
|
(!strequal (Cmd_Argv (1), "name")) |
|
|
(strequal (Cmd_Argv (2), "team") << 1));
|
|
if (cls.state >= ca_connected)
|
|
CL_Cmd_ForwardToServer ();
|
|
}
|
|
|
|
/*
|
|
CL_Packet_f
|
|
|
|
packet <destination> <contents>
|
|
Contents allows \n escape character
|
|
*/
|
|
static void
|
|
CL_Packet_f (void)
|
|
{
|
|
char *send;
|
|
char *out;
|
|
const char *in;
|
|
int i, l;
|
|
netadr_t adr;
|
|
|
|
if (Cmd_Argc () != 3) {
|
|
Sys_Printf ("packet <destination> <contents>\n");
|
|
return;
|
|
}
|
|
|
|
if (!NET_StringToAdr (Cmd_Argv (1), &adr)) {
|
|
Sys_Printf ("Bad address\n");
|
|
return;
|
|
}
|
|
|
|
in = Cmd_Argv (2);
|
|
send = malloc (strlen (in) + 4 + 1);
|
|
out = send + 4;
|
|
send[0] = send[1] = send[2] = send[3] = 0xff;
|
|
|
|
l = strlen (in);
|
|
for (i = 0; i < l; i++) {
|
|
if (in[i] == '\\' && in[i + 1] == 'n') {
|
|
*out++ = '\n';
|
|
i++;
|
|
} else
|
|
*out++ = in[i];
|
|
}
|
|
*out = 0;
|
|
|
|
Netchan_SendPacket (out - send, send, adr);
|
|
free (send);
|
|
}
|
|
|
|
/*
|
|
CL_NextDemo
|
|
|
|
Called to play the next demo in the demo loop
|
|
*/
|
|
void
|
|
CL_NextDemo (void)
|
|
{
|
|
if (cls.demonum == -1)
|
|
return; // don't play demos
|
|
|
|
if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) {
|
|
cls.demonum = 0;
|
|
if (!cls.demos[cls.demonum][0]) {
|
|
cls.demonum = -1;
|
|
return;
|
|
}
|
|
}
|
|
|
|
Cbuf_InsertText (cl_cbuf, va (0, "playdemo %s\n", cls.demos[cls.demonum]));
|
|
cls.demonum++;
|
|
}
|
|
|
|
/*
|
|
CL_Changing_f
|
|
|
|
Sent as just a hint to the client that they should
|
|
drop to full console
|
|
*/
|
|
static void
|
|
CL_Changing_f (void)
|
|
{
|
|
if (cls.download) // don't change when downloading
|
|
return;
|
|
|
|
S_StopAllSounds ();
|
|
cl.intermission = 0;
|
|
cl.viewstate.intermission = 0;
|
|
SCR_SetFullscreen (0);
|
|
CL_SetState (ca_connected); // not active anymore, but not
|
|
// disconnected
|
|
Sys_Printf ("\nChanging map...\n");
|
|
}
|
|
|
|
/*
|
|
CL_Reconnect_f
|
|
|
|
The server is changing levels
|
|
*/
|
|
static void
|
|
CL_Reconnect_f (void)
|
|
{
|
|
if (cls.download) // don't change when downloading
|
|
return;
|
|
if (cls.demoplayback)
|
|
return;
|
|
|
|
S_StopAllSounds ();
|
|
|
|
if (cls.state == ca_connected) {
|
|
Sys_Printf ("reconnecting...\n");
|
|
VID_SetCaption ("Reconnecting");
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, "new");
|
|
return;
|
|
}
|
|
|
|
if (!*cls.servername->str) {
|
|
Sys_Printf ("No server to which to reconnect...\n");
|
|
return;
|
|
}
|
|
|
|
CL_Disconnect ();
|
|
CL_BeginServerConnect ();
|
|
}
|
|
|
|
/*
|
|
CL_ConnectionlessPacket
|
|
|
|
Responses to broadcasts, etc
|
|
*/
|
|
static void
|
|
CL_ConnectionlessPacket (void)
|
|
{
|
|
const char *s;
|
|
int c;
|
|
|
|
MSG_BeginReading (net_message);
|
|
MSG_ReadLong (net_message); // skip the -1
|
|
|
|
c = MSG_ReadByte (net_message);
|
|
if (net_message->badread)
|
|
return;
|
|
if (!cls.demoplayback
|
|
&& (cl_paranoid
|
|
|| !NET_CompareAdr (net_from, cls.server_addr)))
|
|
Sys_Printf ("%s: ", NET_AdrToString (net_from));
|
|
if (c == S2C_CONNECTION) {
|
|
Sys_Printf ("connection\n");
|
|
if (cls.state >= ca_connected) {
|
|
if (!cls.demoplayback)
|
|
Sys_Printf ("Dup connect received. Ignored.\n");
|
|
return;
|
|
}
|
|
Netchan_Setup (&cls.netchan, net_from, cls.qport, NC_QPORT_SEND);
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
MSG_WriteString (&cls.netchan.message, "new");
|
|
CL_SetState (ca_connected);
|
|
Sys_Printf ("Connected.\n");
|
|
allowremotecmd = false; // localid required now for remote
|
|
// cmds
|
|
return;
|
|
}
|
|
// remote command from gui front end
|
|
if (c == A2C_CLIENT_COMMAND) {
|
|
char *cmdtext;
|
|
int len;
|
|
|
|
Sys_Printf ("client command\n");
|
|
|
|
if (!cl_allow_cmd_pkt
|
|
|| (!NET_CompareBaseAdr (net_from, net_local_adr)
|
|
&& !NET_CompareBaseAdr (net_from, net_loopback_adr)
|
|
&& (!cl_cmd_pkt_adr[0]
|
|
|| !NET_CompareBaseAdr (net_from,
|
|
cl_cmd_packet_address)))) {
|
|
Sys_Printf ("Command packet from remote host. Ignored.\n");
|
|
return;
|
|
}
|
|
if (cl_cmd_pkt_adr[0]
|
|
&& NET_CompareBaseAdr (net_from, cl_cmd_packet_address))
|
|
allowremotecmd = false; // force password checking
|
|
s = MSG_ReadString (net_message);
|
|
|
|
cmdtext = alloca (strlen (s) + 1);
|
|
strcpy (cmdtext, s);
|
|
|
|
s = MSG_ReadString (net_message);
|
|
|
|
while (*s && isspace ((byte) *s))
|
|
s++;
|
|
len = strlen (s);
|
|
while (len && isspace ((byte) s[len - 1]))
|
|
len--;
|
|
|
|
if (!allowremotecmd && (!*localid ||
|
|
(int) strlen (localid) > len ||
|
|
strncmp (localid, s, len))) {
|
|
if (!*localid) {
|
|
Sys_Printf ("===========================\n");
|
|
Sys_Printf ("Command packet received from local host, but no "
|
|
"localid has been set. You may need to upgrade "
|
|
"your server browser.\n");
|
|
Sys_Printf ("===========================\n");
|
|
return;
|
|
}
|
|
Sys_Printf ("===========================\n");
|
|
Sys_Printf
|
|
("Invalid localid on command packet received from local host. "
|
|
"\n|%s| != |%s|\n"
|
|
"You may need to reload your server browser and %s.\n", s,
|
|
localid, PACKAGE_NAME);
|
|
Sys_Printf ("===========================\n");
|
|
Cvar_Set ("localid", "");
|
|
return;
|
|
}
|
|
|
|
Sys_Printf ("%s\n", cmdtext);
|
|
Cbuf_AddText (cl_cbuf, cmdtext);
|
|
allowremotecmd = false;
|
|
return;
|
|
}
|
|
// print command from somewhere
|
|
if (c == A2C_PRINT) {
|
|
s = MSG_ReadString (net_message);
|
|
if (SL_CheckStatus (NET_AdrToString (net_from), s))
|
|
{
|
|
Sys_Printf ("status response\n");
|
|
return;
|
|
} else if (!cls.demoplayback
|
|
&& (cl_paranoid
|
|
|| !NET_CompareAdr (net_from, cls.server_addr))) {
|
|
Sys_Printf ("print\n");
|
|
}
|
|
Sys_Printf ("%s", s);
|
|
return;
|
|
}
|
|
// ping from somewhere
|
|
if (c == A2A_PING) {
|
|
char data[6];
|
|
|
|
Sys_Printf ("ping\n");
|
|
|
|
data[0] = 0xff;
|
|
data[1] = 0xff;
|
|
data[2] = 0xff;
|
|
data[3] = 0xff;
|
|
data[4] = A2A_ACK;
|
|
data[5] = 0;
|
|
|
|
Netchan_SendPacket (6, &data, net_from);
|
|
return;
|
|
}
|
|
|
|
if (c == S2C_CHALLENGE) {
|
|
Sys_Printf ("challenge");
|
|
if (cls.state >= ca_connected) {
|
|
if (!cls.demoplayback)
|
|
Sys_Printf ("\nDup challenge received. Ignored.\n");
|
|
return;
|
|
}
|
|
|
|
s = MSG_ReadString (net_message);
|
|
cls.challenge = atoi (s);
|
|
if (strstr (s, "QF")) {
|
|
Sys_Printf (": QuakeForge server detected\n");
|
|
CL_AddQFInfoKeys ();
|
|
} else if (strstr (s, "EXT")) {
|
|
CL_AddQFInfoKeys ();
|
|
} else {
|
|
Sys_Printf ("\n");
|
|
}
|
|
CL_SendConnectPacket ();
|
|
return;
|
|
}
|
|
|
|
if (c == M2C_MASTER_REPLY)
|
|
{
|
|
Sys_Printf ("Master Server Reply\n");
|
|
MSG_ReadByte (net_message);
|
|
s = MSG_ReadString (net_message);
|
|
MSL_ParseServerList (s);
|
|
return;
|
|
}
|
|
if (c == svc_disconnect) {
|
|
if (cls.demoplayback)
|
|
Host_EndGame ("End of demo");
|
|
else
|
|
Sys_Printf ("svc_disconnect\n");
|
|
return;
|
|
}
|
|
|
|
Sys_Printf ("unknown: %c\n", c);
|
|
}
|
|
|
|
void
|
|
CL_ReadPackets (void)
|
|
{
|
|
while (CL_GetMessage ()) {
|
|
|
|
// non-packet set up by the demo reader
|
|
if ((int) net_message->message->cursize == -1) {
|
|
continue;
|
|
}
|
|
|
|
if (cls.demoplayback && net_packetlog)
|
|
Log_Incoming_Packet (net_message->message->data,
|
|
net_message->message->cursize, 0);
|
|
|
|
// remote command packet
|
|
if (*(int *) net_message->message->data == -1) {
|
|
CL_ConnectionlessPacket ();
|
|
continue;
|
|
}
|
|
if (net_message->message->cursize == 1
|
|
&& *(char *) net_message->message->data == A2A_ACK) {
|
|
Sys_Printf ("ping ack\n");
|
|
SL_CheckPing (NET_AdrToString (net_from));
|
|
continue;
|
|
}
|
|
if (net_message->message->cursize < 8 && !cls.demoplayback2) {
|
|
Sys_Printf ("%s: Runt packet\n", NET_AdrToString (net_from));
|
|
continue;
|
|
}
|
|
|
|
// packet from server
|
|
if (!cls.demoplayback &&
|
|
!NET_CompareAdr (net_from, cls.netchan.remote_address)) {
|
|
Sys_MaskPrintf (SYS_dev,
|
|
"%s:sequenced packet without connection\n",
|
|
NET_AdrToString (net_from));
|
|
continue;
|
|
}
|
|
if (!cls.demoplayback2) {
|
|
if (!Netchan_Process (&cls.netchan))
|
|
continue; // wasn't accepted for some reason
|
|
} else {
|
|
MSG_BeginReading (net_message);
|
|
}
|
|
if (cls.state != ca_disconnected)
|
|
CL_ParseServerMessage ();
|
|
}
|
|
|
|
// check timeout
|
|
if (!cls.demoplayback && cls.state >= ca_connected
|
|
&& realtime - cls.netchan.last_received > cl_timeout) {
|
|
Sys_Printf ("\nServer connection timed out.\n");
|
|
CL_Disconnect ();
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
static void
|
|
CL_Download_f (void)
|
|
{
|
|
if (cls.state == ca_disconnected || cls.demoplayback) {
|
|
Sys_Printf ("Must be connected.\n");
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc () != 2) {
|
|
Sys_Printf ("Usage: download <datafile>\n");
|
|
return;
|
|
}
|
|
|
|
dstring_copystr (cls.downloadname, Cmd_Argv (1));
|
|
dstring_copystr (cls.downloadtempname, Cmd_Argv (1));
|
|
|
|
QFS_StripExtension (cls.downloadname->str, cls.downloadtempname->str);
|
|
dstring_appendstr (cls.downloadtempname, ".tmp");
|
|
|
|
cls.download = QFS_WOpen (cls.downloadname->str, 0);
|
|
if (cls.download) {
|
|
cls.downloadtype = dl_single;
|
|
|
|
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
|
|
SZ_Print (&cls.netchan.message, va (0, "download %s\n", Cmd_Argv (1)));
|
|
} else {
|
|
Sys_Printf ("error downloading %s: %s\n", Cmd_Argv (1),
|
|
strerror (errno));
|
|
}
|
|
}
|
|
|
|
static void
|
|
Force_CenterView_f (void)
|
|
{
|
|
cl.viewstate.player_angles[PITCH] = 0;
|
|
}
|
|
|
|
static void
|
|
CL_PRotate_f (void)
|
|
{
|
|
if ((cl.fpd & FPD_LIMIT_PITCH) || Cmd_Argc() < 2)
|
|
return;
|
|
|
|
cl.viewstate.player_angles[PITCH] += atoi (Cmd_Argv (1));
|
|
|
|
if (cl.viewstate.player_angles[PITCH] < -70)
|
|
cl.viewstate.player_angles[PITCH] = -70;
|
|
else if (cl.viewstate.player_angles[PITCH] > 80)
|
|
cl.viewstate.player_angles[PITCH] = 80;
|
|
}
|
|
|
|
static void
|
|
CL_Rotate_f (void)
|
|
{
|
|
if ((cl.fpd & FPD_LIMIT_YAW) || Cmd_Argc() < 2)
|
|
return;
|
|
|
|
cl.viewstate.player_angles[YAW] += atoi (Cmd_Argv (1));
|
|
cl.viewstate.player_angles[YAW] = anglemod(cl.viewstate.player_angles[YAW]);
|
|
}
|
|
|
|
void
|
|
CL_SetState (cactive_t state)
|
|
{
|
|
static const char *state_names[] = {
|
|
"ca_disconnected",
|
|
"ca_demostate",
|
|
"ca_connected",
|
|
"ca_onserver",
|
|
"ca_active",
|
|
};
|
|
cactive_t old_state = cls.state;
|
|
|
|
Sys_MaskPrintf (SYS_dev, "CL_SetState (%s)\n", state_names[state]);
|
|
cls.state = state;
|
|
cl.viewstate.active = cls.state == ca_active;
|
|
cl.viewstate.drift_enabled = !cls.demoplayback;
|
|
if (old_state != state) {
|
|
if (old_state == ca_active) {
|
|
// leaving active state
|
|
IN_ClearStates ();
|
|
CL_ClearState ();
|
|
|
|
// Auto demo recorder stops here
|
|
if (cl_autorecord && cls.demorecording)
|
|
CL_StopRecording ();
|
|
|
|
SCR_NewScene (0);
|
|
} else if (state == ca_active) {
|
|
// entering active state
|
|
VID_SetCaption (cls.servername->str);
|
|
IN_ClearStates ();
|
|
|
|
// Auto demo recorder starts here
|
|
if (cl_autorecord && !cls.demoplayback
|
|
&& !cls.demorecording)
|
|
CL_Record (0, -1);
|
|
}
|
|
Sbar_SetActive (state == ca_active);
|
|
}
|
|
Con_SetState (state == ca_active ? con_inactive : con_fullscreen,
|
|
state == ca_active && !cls.demoplayback);
|
|
if (state != old_state && state == ca_active) {
|
|
CL_Input_Activate (!cls.demoplayback);
|
|
}
|
|
}
|
|
|
|
static void
|
|
CL_Shutdown (void *data)
|
|
{
|
|
static bool isdown = false;
|
|
|
|
if (isdown) {
|
|
printf ("recursive shutdown\n");
|
|
return;
|
|
}
|
|
isdown = true;
|
|
|
|
SL_Shutdown ();
|
|
|
|
Host_WriteConfiguration ();
|
|
|
|
CL_HTTP_Shutdown ();
|
|
|
|
if (cl.serverinfo) {
|
|
Info_Destroy (cl.serverinfo);
|
|
}
|
|
Info_Destroy (cls.userinfo);
|
|
Cbuf_DeleteStack (cl_stbuf);
|
|
dstring_delete (cls.servername);
|
|
dstring_delete (cls.downloadtempname);
|
|
dstring_delete (cls.downloadname);
|
|
dstring_delete (cls.downloadurl);
|
|
free (cl.players);
|
|
}
|
|
|
|
void
|
|
CL_Init (void)
|
|
{
|
|
byte *basepal, *colormap;
|
|
|
|
basepal = (byte *) QFS_LoadHunkFile (QFS_FOpenFile ("gfx/palette.lmp"));
|
|
if (!basepal)
|
|
Sys_Error ("Couldn't load gfx/palette.lmp");
|
|
colormap = (byte *) QFS_LoadHunkFile (QFS_FOpenFile ("gfx/colormap.lmp"));
|
|
if (!colormap)
|
|
Sys_Error ("Couldn't load gfx/colormap.lmp");
|
|
|
|
W_LoadWadFile ("gfx.wad");
|
|
VID_Init (basepal, colormap);
|
|
IN_Init ();
|
|
Mod_Init ();
|
|
R_Init ();
|
|
r_data->lightstyle = cl.lightstyle;
|
|
Font_Init (); //FIXME not here
|
|
|
|
PI_RegisterPlugins (client_plugin_list);
|
|
Con_Load ("client");
|
|
CL_Init_Screen ();
|
|
if (con_module) {
|
|
con_module->data->console->dl_name = cls.downloadname;
|
|
con_module->data->console->dl_percent = &cls.downloadpercent;
|
|
con_module->data->console->realtime = &con_realtime;
|
|
con_module->data->console->frametime = &con_frametime;
|
|
con_module->data->console->quit = CL_Quit_f;
|
|
//FIXME need to rethink cbuf connections (they can form a stack)
|
|
Cbuf_DeleteStack (con_module->data->console->cbuf);
|
|
con_module->data->console->cbuf = cl_cbuf;
|
|
}
|
|
Con_Init ();
|
|
CL_NetGraph_Init ();
|
|
|
|
S_Init (&cl.viewentity, &host_frametime);
|
|
CDAudio_Init ();
|
|
|
|
Sbar_Init (cl.stats, cl.item_gettime);
|
|
|
|
CL_Init_Input (cl_cbuf);
|
|
CL_Ents_Init ();
|
|
CL_Particles_Init ();
|
|
CL_TEnts_Init ();
|
|
CL_World_Init ();
|
|
CL_ClearState ();
|
|
Pmove_Init ();
|
|
|
|
VID_SendSize ();
|
|
|
|
SL_Init ();
|
|
|
|
CL_Skin_Init ();
|
|
Locs_Init ();
|
|
V_Init (&cl.viewstate);
|
|
|
|
Sys_RegisterShutdown (CL_Shutdown, 0);
|
|
|
|
Info_SetValueForStarKey (cls.userinfo, "*ver", QW_VERSION, 0);
|
|
|
|
cls.servername = dstring_newstr ();
|
|
cls.downloadtempname = dstring_newstr ();
|
|
cls.downloadname = dstring_newstr ();
|
|
cls.downloadurl = dstring_newstr ();
|
|
Info_Destroy (cl.serverinfo);
|
|
cl.serverinfo = Info_ParseString ("", MAX_INFO_STRING, 0);
|
|
free (cl.players);
|
|
cl.players = calloc (MAX_CLIENTS, sizeof (player_info_t));
|
|
Sbar_SetPlayers (cl.players, MAX_CLIENTS);
|
|
|
|
// register our commands
|
|
Cmd_AddCommand ("pointfile", pointfile_f,
|
|
"Load a pointfile to determine map leaks.");
|
|
Cmd_AddCommand ("version", CL_Version_f, "Report version information");
|
|
Cmd_AddCommand ("changing", CL_Changing_f, "Used when maps are changing");
|
|
Cmd_AddCommand ("disconnect", CL_Disconnect_f, "Disconnect from server");
|
|
Cmd_AddCommand ("snap", CL_RSShot_f, "Take a screenshot and upload it to "
|
|
"the server");
|
|
Cmd_AddCommand ("maplist", Con_Maplist_f, "List maps available");
|
|
Cmd_AddCommand ("skinlist", Con_Skinlist_f, "List skins available");
|
|
Cmd_AddCommand ("skyboxlist", Con_Skyboxlist_f, "List skyboxes available");
|
|
Cmd_AddCommand ("demolist", Con_Demolist_QWD_f, "List demos available");
|
|
if (!con_module)
|
|
Cmd_AddCommand ("quit", CL_Quit_f, "Exit the program");
|
|
Cmd_AddCommand ("connect", CL_Connect_f, "Connect to a server 'connect "
|
|
"hostname:port'");
|
|
Cmd_AddCommand ("reconnect", CL_Reconnect_f, "Reconnect to the last "
|
|
"server");
|
|
Cmd_AddCommand ("rcon", CL_Rcon_f, "Issue set of commands to the current "
|
|
"connected server or the one set in rcon_address");
|
|
Cmd_AddCommand ("packet", CL_Packet_f, "Send a packet with specified "
|
|
"contents to the destination");
|
|
Cmd_AddCommand ("user", CL_User_f, "Queries the user for his setinfo "
|
|
"information");
|
|
Cmd_AddCommand ("users", CL_Users_f, "Report information on connected "
|
|
"players and retrieve user ids");
|
|
Cmd_AddCommand ("setinfo", CL_SetInfo_f, "Sets information about your "
|
|
"QuakeWorld user.\n Used without a key it will list all "
|
|
"of your current settings.\n Specifying a non-existent "
|
|
"key and a value will create the new key.\n"
|
|
"Special Keys:\n b_switch - Determines the highest weapon "
|
|
"that Quake should switch to upon a backpack pickup.\n "
|
|
"w_switch - Determines the highest weapon that Quake "
|
|
"should switch to upon a weapon pickup.");
|
|
Cmd_AddCommand ("fullinfo", CL_FullInfo_f, "Used by GameSpy and Qlist to "
|
|
"set setinfo variables");
|
|
Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f, "Used by GameSpy "
|
|
"and Qlist to obtain server variables");
|
|
Cmd_AddCommand ("download", CL_Download_f, "Manually download a quake "
|
|
"file from the server");
|
|
Cmd_AddCommand ("nextul", CL_NextUpload, "Tells the client to send the "
|
|
"next upload");
|
|
Cmd_AddCommand ("stopul", CL_StopUpload, "Tells the client to stop "
|
|
"uploading");
|
|
Cmd_AddCommand ("force_centerview", Force_CenterView_f, "force the view "
|
|
"to be level");
|
|
Cmd_AddCommand ("rotate", CL_Rotate_f, "Look left or right a given amount. Usage: rotate <degrees>");
|
|
Cmd_AddCommand ("protate", CL_PRotate_f, "Look up or down a given amount. Usage: protate <degrees>");
|
|
// forward to server commands
|
|
Cmd_AddCommand ("kill", CL_Cmd_ForwardToServer, "Suicide :)");
|
|
Cmd_AddCommand ("pause", CL_Cmd_ForwardToServer, "Pause the game");
|
|
Cmd_AddCommand ("say", CL_Cmd_ForwardToServer, "Say something to all "
|
|
"other players");
|
|
Cmd_AddCommand ("say_team", CL_Cmd_ForwardToServer, "Say something to "
|
|
"only people on your team");
|
|
Cmd_AddCommand ("serverinfo", CL_Cmd_ForwardToServer, "Report the current "
|
|
"server info");
|
|
cl_player_health_e = GIB_Event_New ("player.health");
|
|
cl_chat_e = GIB_Event_New ("chat");
|
|
|
|
CL_SetState (ca_disconnected);
|
|
}
|
|
|
|
static void
|
|
cl_cmd_pkt_adr_f (void *data, const cvar_t *cvar)
|
|
{
|
|
if (cl_cmd_pkt_adr[0])
|
|
NET_StringToAdr (cl_cmd_pkt_adr, &cl_cmd_packet_address);
|
|
else
|
|
memset (&cl_cmd_packet_address, 0, sizeof (cl_cmd_packet_address));
|
|
}
|
|
|
|
static void
|
|
cl_pitchspeed_f (void *data, const cvar_t *var)
|
|
{
|
|
if ((cl.fpd & FPD_LIMIT_PITCH) && cl_pitchspeed > FPD_MAXPITCH) {
|
|
cl_pitchspeed = FPD_MAXPITCH;
|
|
}
|
|
}
|
|
|
|
static void
|
|
cl_yawspeed_f (void *data, const cvar_t *var)
|
|
{
|
|
if ((cl.fpd & FPD_LIMIT_YAW) && cl_yawspeed > FPD_MAXYAW) {
|
|
cl_yawspeed = FPD_MAXYAW;
|
|
}
|
|
}
|
|
|
|
|
|
static void
|
|
CL_Init_Cvars (void)
|
|
{
|
|
VID_Init_Cvars ();
|
|
IN_Init_Cvars ();
|
|
Mod_Init_Cvars ();
|
|
S_Init_Cvars ();
|
|
|
|
CL_Cam_Init_Cvars ();
|
|
CL_Init_Input_Cvars ();
|
|
CL_Prediction_Init_Cvars ();
|
|
CL_NetGraph_Init_Cvars ();
|
|
Game_Init_Cvars ();
|
|
Pmove_Init_Cvars ();
|
|
Team_Init_Cvars ();
|
|
Chase_Init_Cvars ();
|
|
V_Init_Cvars ();
|
|
|
|
cvar_t *var;
|
|
var = Cvar_FindVar ("cl_pitchspeed");
|
|
Cvar_AddListener (var, cl_pitchspeed_f, 0);
|
|
var = Cvar_FindVar ("cl_yawspeed");
|
|
Cvar_AddListener (var, cl_yawspeed_f, 0);
|
|
|
|
cls.userinfo = Info_ParseString ("", MAX_INFO_STRING, 0);
|
|
|
|
Cvar_Register (&cl_model_crcs_cvar, 0, 0);
|
|
Cvar_Register (&cl_allow_cmd_pkt_cvar, 0, 0);
|
|
Cvar_Register (&cl_cmd_pkt_adr_cvar, cl_cmd_pkt_adr_f, 0);
|
|
Cvar_Register (&cl_paranoid_cvar, 0, 0);
|
|
Cvar_Register (&cl_autoexec_cvar, 0, 0);
|
|
Cvar_Register (&cl_quakerc_cvar, 0, 0);
|
|
Cvar_Register (&cl_fb_players_cvar, 0, 0);
|
|
Cvar_Register (&cl_writecfg_cvar, 0, 0);
|
|
Cvar_Register (&cl_draw_locs_cvar, 0, 0);
|
|
Cvar_Register (&cl_shownet_cvar, 0, 0);
|
|
Cvar_Register (&cl_maxfps_cvar, 0, 0);
|
|
Cvar_Register (&cl_timeout_cvar, 0, 0);
|
|
Cvar_Register (&host_speeds_cvar, 0, 0);
|
|
Cvar_Register (&rcon_password_cvar, 0, 0);
|
|
Cvar_Register (&rcon_address_cvar, 0, 0);
|
|
Cvar_Register (&cl_predict_players_cvar, 0, 0);
|
|
Cvar_Register (&cl_solid_players_cvar, 0, 0);
|
|
Cvar_Register (&localid_cvar, 0, 0);
|
|
// info mirrors
|
|
Cvar_Register (&cl_name_cvar, 0, 0);
|
|
Cvar_Register (&password_cvar, 0, 0);
|
|
Cvar_Register (&spectator_cvar, Cvar_Info, &spectator);
|
|
Cvar_Register (&team_cvar, Cvar_Info, &team);
|
|
Cvar_Register (&rate_cvar, Cvar_Info, &rate);
|
|
Cvar_Register (&msg_cvar, Cvar_Info, &msg);
|
|
Cvar_Register (&noaim_cvar, Cvar_Info, &noaim);
|
|
Cvar_Register (&cl_port_cvar, Cvar_Info, &cl_port);
|
|
Cvar_Register (&cl_usleep_cvar, 0, 0);
|
|
Cvar_Register (&cl_autorecord_cvar, 0, 0);
|
|
}
|
|
|
|
/*
|
|
Host_EndGame
|
|
|
|
Call this to drop to a console without exiting the qwcl
|
|
*/
|
|
void
|
|
Host_EndGame (const char *message, ...)
|
|
{
|
|
va_list argptr;
|
|
|
|
dstring_t *str = dstring_new ();
|
|
va_start (argptr, message);
|
|
dvsprintf (str, message, argptr);
|
|
va_end (argptr);
|
|
Sys_Printf ("\n===========================\n");
|
|
Sys_Printf ("Host_EndGame: %s\n", str->str);
|
|
Sys_Printf ("===========================\n\n");
|
|
dstring_delete (str);
|
|
|
|
CL_Disconnect ();
|
|
|
|
longjmp (host_abort, 1);
|
|
}
|
|
|
|
/*
|
|
Host_Error
|
|
|
|
This shuts down the client and exits qwcl
|
|
*/
|
|
void
|
|
Host_Error (const char *error, ...)
|
|
{
|
|
static bool inerror = false;
|
|
va_list argptr;
|
|
|
|
if (inerror)
|
|
Sys_Error ("Host_Error: recursively entered");
|
|
|
|
inerror = true;
|
|
|
|
dstring_t *str = dstring_new ();
|
|
va_start (argptr, error);
|
|
dvsprintf (str, error, argptr);
|
|
va_end (argptr);
|
|
|
|
Sys_Printf ("Host_Error: %s", str->str);
|
|
|
|
CL_Disconnect ();
|
|
cls.demonum = -1;
|
|
|
|
inerror = false;
|
|
|
|
if (host_initialized) {
|
|
longjmp (host_abort, 1);
|
|
} else {
|
|
Sys_Error ("Host_Error: %s", str->str);
|
|
}
|
|
dstring_delete (str);
|
|
}
|
|
|
|
void
|
|
Host_WriteConfiguration (void)
|
|
{
|
|
if (host_initialized && cl_writecfg) {
|
|
plitem_t *config = PL_NewDictionary (0);
|
|
Cvar_SaveConfig (config);
|
|
IN_SaveConfig (config);
|
|
|
|
const char *path = va (0, "%s/quakeforge.cfg", qfs_gamedir->dir.def);
|
|
QFile *f = QFS_WOpen (path, 0);
|
|
|
|
if (!f) {
|
|
Sys_Printf ("Couldn't write quakeforge.cfg.\n");
|
|
} else {
|
|
char *cfg = PL_WritePropertyList (config);
|
|
Qputs (f, cfg);
|
|
free (cfg);
|
|
Qclose (f);
|
|
}
|
|
PL_Release (config);
|
|
}
|
|
}
|
|
|
|
int
|
|
Host_ReadConfiguration (const char *cfg_name)
|
|
{
|
|
QFile *cfg_file = QFS_FOpenFile (cfg_name);
|
|
if (!cfg_file) {
|
|
return 0;
|
|
}
|
|
size_t len = Qfilesize (cfg_file);
|
|
char *cfg = malloc (len + 1);
|
|
Qread (cfg_file, cfg, len);
|
|
cfg[len] = 0;
|
|
Qclose (cfg_file);
|
|
|
|
plitem_t *config = PL_GetPropertyList (cfg, 0);
|
|
free (cfg);
|
|
|
|
if (!config) {
|
|
return 0;
|
|
}
|
|
|
|
Cvar_LoadConfig (config);
|
|
IN_LoadConfig (config);
|
|
|
|
PL_Release (config);
|
|
return 1;
|
|
}
|
|
|
|
static void
|
|
Host_ExecConfig (cbuf_t *cbuf, int skip_quakerc)
|
|
{
|
|
// quakeforge.cfg overrides quake.rc as it contains quakeforge-specific
|
|
// commands. If it doesn't exist, then this is the first time quakeforge
|
|
// has been used in this installation, thus any existing legacy config
|
|
// should be used to set up defaults on the assumption that the user has
|
|
// things set up to work with another (hopefully compatible) client
|
|
if (Host_ReadConfiguration ("quakeforge.cfg")) {
|
|
Cmd_Exec_File (cbuf, fs_usercfg, 0);
|
|
Cmd_StuffCmds (cbuf);
|
|
COM_Check_quakerc ("startdemos", cbuf);
|
|
} else {
|
|
if (!skip_quakerc) {
|
|
Cbuf_InsertText (cbuf, "exec quake.rc\n");
|
|
}
|
|
Cmd_Exec_File (cbuf, fs_usercfg, 0);
|
|
// Reparse the command line for + commands.
|
|
// (sets still done, but it doesn't matter)
|
|
// (Note, no non-base commands exist yet)
|
|
if (skip_quakerc || !COM_Check_quakerc ("stuffcmds", 0)) {
|
|
Cmd_StuffCmds (cbuf);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Host_SimulationTime
|
|
|
|
This determines if enough time has passed to run a simulation frame, or
|
|
returns the amount of time that has to be waited
|
|
*/
|
|
static inline float
|
|
Host_SimulationTime (float time)
|
|
{
|
|
float fps, timedifference;
|
|
float timescale = 1.0;
|
|
|
|
con_realtime += time;
|
|
|
|
if (cls.demoplayback) {
|
|
timescale = max (0, demo_speed);
|
|
time *= timescale;
|
|
}
|
|
|
|
realtime += time;
|
|
if (oldrealtime > realtime)
|
|
oldrealtime = 0;
|
|
|
|
if (cls.demoplayback)
|
|
return 0;
|
|
|
|
if (cl_maxfps <= 0)
|
|
fps = 72;
|
|
else
|
|
fps = min (cl_maxfps, 72);
|
|
|
|
timedifference = (timescale / fps) - (realtime - oldrealtime);
|
|
|
|
if (timedifference > 0)
|
|
return timedifference; // framerate is too high
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
write_capture (tex_t *tex, void *data)
|
|
{
|
|
QFile *file = QFS_Open (va (0, "%s/qfmv%06d.png",
|
|
qfs_gamedir->dir.shots,
|
|
cls.demo_capture++), "wb");
|
|
if (file) {
|
|
WritePNG (file, tex);
|
|
Qclose (file);
|
|
}
|
|
free (tex);
|
|
}
|
|
|
|
int nopacketcount;
|
|
|
|
/*
|
|
Host_Frame
|
|
|
|
Runs all active servers
|
|
*/
|
|
void
|
|
Host_Frame (float time)
|
|
{
|
|
static double time1 = 0;
|
|
static double time2 = 0;
|
|
static double time3 = 0;
|
|
float sleeptime;
|
|
int pass1, pass2, pass3;
|
|
|
|
if (setjmp (host_abort))
|
|
// something bad happened, or the server disconnected
|
|
return;
|
|
|
|
if (cls.demo_capture)
|
|
time = 1.0 / 30; //FIXME fixed 30fps atm
|
|
|
|
// decide the simulation time
|
|
if ((sleeptime = Host_SimulationTime (time)) != 0) {
|
|
#ifdef HAVE_USLEEP
|
|
if (cl_usleep && sleeptime > 0.002) // minimum sleep time
|
|
usleep ((unsigned long) (sleeptime * 1000000 / 2));
|
|
#endif
|
|
return; // framerate is too high
|
|
}
|
|
|
|
host_frametime = realtime - oldrealtime;
|
|
oldrealtime = realtime;
|
|
host_frametime = min (host_frametime, 0.2);
|
|
|
|
cl.viewstate.frametime = host_frametime;
|
|
|
|
con_frametime = con_realtime - oldcon_realtime;
|
|
oldcon_realtime = con_realtime;
|
|
|
|
IN_ProcessEvents ();
|
|
|
|
// process gib threads
|
|
|
|
GIB_Thread_Execute ();
|
|
|
|
// process console commands
|
|
Cbuf_Execute_Stack (cl_cbuf);
|
|
Cbuf_Execute_Stack (cl_stbuf);
|
|
|
|
// fetch results from server
|
|
CL_ReadPackets ();
|
|
if (*cls.downloadurl->str)
|
|
CL_HTTP_Update ();
|
|
|
|
if (cls.demoplayback2) {
|
|
player_state_t *self, *oldself;
|
|
|
|
self = &cl.frames[cl.parsecount
|
|
& UPDATE_MASK].playerstate[cl.playernum];
|
|
oldself = &cl.frames[(cls.netchan.outgoing_sequence - 1)
|
|
& UPDATE_MASK].playerstate[cl.playernum];
|
|
self->messagenum = cl.parsecount;
|
|
VectorCopy (oldself->pls.es.origin, self->pls.es.origin);
|
|
VectorCopy (oldself->pls.es.velocity, self->pls.es.velocity);
|
|
VectorCopy (oldself->viewangles, self->viewangles);
|
|
|
|
CL_ParseClientdata ();
|
|
|
|
cls.netchan.outgoing_sequence = cl.parsecount + 1;
|
|
}
|
|
|
|
// send intentions now
|
|
// resend a connection request if necessary
|
|
if (cls.state == ca_disconnected) {
|
|
CL_CheckForResend ();
|
|
} else {
|
|
CL_SendCmd ();
|
|
|
|
// Set up prediction for other players
|
|
CL_SetUpPlayerPrediction (false);
|
|
|
|
// do client side motion prediction
|
|
CL_PredictMove ();
|
|
|
|
// Set up prediction for other players
|
|
CL_SetUpPlayerPrediction (cl_predict_players);
|
|
|
|
// build a refresh entity list
|
|
CL_EmitEntities ();
|
|
}
|
|
|
|
// update video
|
|
if (host_speeds)
|
|
time1 = Sys_DoubleTime ();
|
|
|
|
r_data->inhibit_viewmodel = (!Cam_DrawViewModel ()
|
|
|| (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
|
|
|| cl.stats[STAT_HEALTH] <= 0);
|
|
r_data->frametime = host_frametime;
|
|
|
|
cl.viewstate.time = realtime;
|
|
cl.viewstate.realtime = realtime;
|
|
if (!cls.demoplayback && cls.state == ca_active) {
|
|
CL_NetUpdate ();
|
|
}
|
|
Sbar_Update (cl.time);
|
|
CL_UpdateScreen (&cl.viewstate);
|
|
|
|
if (host_speeds)
|
|
time2 = Sys_DoubleTime ();
|
|
|
|
// update audio
|
|
if (cls.state == ca_active) {
|
|
mleaf_t *l;
|
|
byte *asl = 0;
|
|
vec4f_t origin;
|
|
|
|
origin = Transform_GetWorldPosition (cl.viewstate.camera_transform);
|
|
l = Mod_PointInLeaf (origin, &cl_world.scene->worldmodel->brush);
|
|
if (l)
|
|
asl = l->ambient_sound_level;
|
|
S_Update (cl.viewstate.camera_transform, asl);
|
|
Light_DecayLights (cl_world.scene->lights, host_frametime, realtime);
|
|
} else
|
|
S_Update (nulltransform, 0);
|
|
|
|
CDAudio_Update ();
|
|
|
|
if (host_speeds) {
|
|
pass1 = (time1 - time3) * 1000;
|
|
time3 = Sys_DoubleTime ();
|
|
pass2 = (time2 - time1) * 1000;
|
|
pass3 = (time3 - time2) * 1000;
|
|
Sys_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
|
|
pass1 + pass2 + pass3, pass1, pass2, pass3);
|
|
}
|
|
|
|
if (cls.demo_capture) {
|
|
r_funcs->capture_screen (write_capture, 0);
|
|
}
|
|
|
|
host_framecount++;
|
|
fps_count++;
|
|
}
|
|
|
|
static memhunk_t *
|
|
CL_Init_Memory (void)
|
|
{
|
|
int mem_parm = COM_CheckParm ("-mem");
|
|
size_t mem_size;
|
|
void *mem_base;
|
|
|
|
Cvar_Register (&cl_mem_size_cvar, 0, 0);
|
|
if (mem_parm)
|
|
Cvar_Set ("cl_mem_size", com_argv[mem_parm + 1]);
|
|
|
|
if (COM_CheckParm ("-minmemory"))
|
|
cl_mem_size = MINIMUM_MEMORY / (1024 * 1024.0);
|
|
|
|
|
|
mem_size = ((size_t) cl_mem_size * 1024 * 1024);
|
|
|
|
if (mem_size < MINIMUM_MEMORY)
|
|
Sys_Error ("Only %4.1f megs of memory reported, can't execute game",
|
|
mem_size / (float) 0x100000);
|
|
|
|
mem_base = Sys_Alloc (mem_size);
|
|
|
|
if (!mem_base)
|
|
Sys_Error ("Can't allocate %zd", mem_size);
|
|
|
|
Sys_PageIn (mem_base, mem_size);
|
|
memhunk_t *hunk = Memory_Init (mem_base, mem_size);
|
|
|
|
Sys_Printf ("%4.1f megabyte heap.\n", cl_mem_size);
|
|
return hunk;
|
|
}
|
|
|
|
static void
|
|
CL_Autoexec (int phase, void *data)
|
|
{
|
|
if (!phase)
|
|
return;
|
|
if (!Host_ReadConfiguration ("quakeforge.cfg")) {
|
|
int cmd_warncmd_val = cmd_warncmd;
|
|
|
|
Cbuf_AddText (cl_cbuf, "cmd_warncmd 0\n");
|
|
Cbuf_AddText (cl_cbuf, "exec config.cfg\n");
|
|
Cbuf_AddText (cl_cbuf, "exec frontend.cfg\n");
|
|
|
|
Cbuf_AddText (cl_cbuf, va (0, "cmd_warncmd %d\n", cmd_warncmd_val));
|
|
}
|
|
|
|
if (cl_autoexec) {
|
|
Cbuf_AddText (cl_cbuf, "exec autoexec.cfg\n");
|
|
}
|
|
}
|
|
|
|
void
|
|
Host_Init (void)
|
|
{
|
|
cl_cbuf = Cbuf_New (&id_interp);
|
|
cl_stbuf = Cbuf_New (&id_interp);
|
|
|
|
sys_quake_encoding = true;
|
|
Sys_Init ();
|
|
GIB_Init (true);
|
|
GIB_Key_Init ();
|
|
COM_ParseConfig (cl_cbuf);
|
|
|
|
memhunk_t *hunk = CL_Init_Memory ();
|
|
|
|
pr_gametype = "quakeworld";
|
|
|
|
QFS_Init (hunk, "qw");
|
|
QFS_GamedirCallback (CL_Autoexec, 0);
|
|
PI_Init ();
|
|
|
|
Sys_RegisterShutdown (Net_LogStop, 0);
|
|
|
|
Netchan_Init_Cvars ();
|
|
|
|
PR_Init_Cvars (); // FIXME location
|
|
|
|
CL_Init_Cvars ();
|
|
|
|
CL_Chat_Init ();
|
|
|
|
CL_Cmd_Init ();
|
|
Game_Init ();
|
|
|
|
NET_Init (cl_port);
|
|
Netchan_Init ();
|
|
net_realtime = &realtime;
|
|
{
|
|
static const char *sound_precache[MAX_MODELS];
|
|
int i;
|
|
|
|
for (i = 0; i < MAX_MODELS; i++)
|
|
sound_precache[i] = cl.sound_name[i];
|
|
Net_Log_Init (sound_precache, 0);
|
|
}
|
|
CL_HTTP_Init ();
|
|
|
|
CL_Demo_Init ();
|
|
|
|
CL_Init ();
|
|
|
|
cl.viewstate.time = realtime;
|
|
cl.viewstate.realtime = realtime;
|
|
CL_UpdateScreen (&cl.viewstate);
|
|
CL_UpdateScreen (&cl.viewstate);
|
|
|
|
Host_ExecConfig (cl_cbuf, !cl_quakerc);
|
|
|
|
// make sure all + commands have been executed
|
|
Cbuf_Execute_Stack (cl_cbuf);
|
|
|
|
Hunk_AllocName (0, 0, "-HOST_HUNKLEVEL-");
|
|
host_hunklevel = Hunk_LowMark (0);
|
|
|
|
Sys_Printf ("\nClient version %s (build %04d)\n\n", PACKAGE_VERSION,
|
|
build_number ());
|
|
Sys_Printf ("\x80\x81\x81\x82 %s initialized \x80\x81\x81\x82\n",
|
|
PACKAGE_NAME);
|
|
|
|
host_initialized = true;
|
|
|
|
CL_UpdateScreen (&cl.viewstate);
|
|
Con_NewMap (); // force the menus to be loaded
|
|
CL_UpdateScreen (&cl.viewstate);
|
|
CL_UpdateScreen (&cl.viewstate);
|
|
|
|
if (connect_time == -1) {
|
|
Cbuf_AddText (cl_cbuf, "echo Type connect <internet address> or use a "
|
|
"server browser to connect to a game.\n");
|
|
}
|
|
Cbuf_AddText (cl_cbuf, "set cmd_warncmd 1\n");
|
|
}
|