quakeforge/qw/include/cl_main.h
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

65 lines
1.6 KiB
C

/*
client.h
Client definitions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef _CL_MAIN_H
#define _CL_MAIN_H
#include "client.h"
#include "QF/qtypes.h"
#include "QF/render.h"
void CL_Init (void);
void Host_WriteConfiguration (void);
int Host_ReadConfiguration (const char *cfg_name);
void CL_EstablishConnection (const char *host);
void CL_Disconnect (void);
void CL_Disconnect_f (void);
void CL_NextDemo (void);
bool CL_DemoBehind(void);
void CL_BeginServerConnect(void);
#define emodel_name "emodel"
#define pmodel_name "pmodel"
#define prespawn_name "prespawn %i 0 %i"
#define modellist_name "modellist %i %i"
#define soundlist_name "soundlist %i %i"
extern int cl_predict_players;
extern int cl_solid_players;
extern int cl_autoexec;
extern int cl_cshift_bonus;
extern int cl_cshift_contents;
extern int cl_cshift_damage;
extern int cl_cshift_powerup;
extern struct gib_event_s *cl_player_health_e, *cl_chat_e;
#endif // _CL_MAIN_H