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https://git.code.sf.net/p/quake/quakeforge
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dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
81 lines
1.9 KiB
C
81 lines
1.9 KiB
C
/*
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client.h
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quakeworld client processing
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Copyright (C) 2004 Bill Currie <bill@taniwha.org>
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Author: Bill Currie
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Date: 2004/02/20
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __client_h
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#define __client_h
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#include "netchan.h"
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#include "qw/msg_backbuf.h"
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#include "server.h"
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typedef struct client_s {
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// list of clients connected to a server
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struct client_s *next;
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struct client_s **prev;
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// list of clients in general
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struct client_s *clnext;
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struct info_s *userinfo;
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struct connection_s *con;
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const char *name;
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int drop;
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netchan_t netchan;
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backbuf_t backbuf;
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sizebuf_t datagram;
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byte datagram_buf[MAX_DATAGRAM];
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bool send_message;
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frame_t frames[UPDATE_BACKUP];
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entity_state_t packet_entities[UPDATE_BACKUP][MAX_PACKET_ENTITIES];
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int delta_sequence;
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struct server_s *server;
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unsigned spec_track;
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int connected;
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plent_state_t state;
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usercmd_t lastcmd;
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} client_t;
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typedef struct challenge_s {
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int challenge;
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double time;
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} challenge_t;
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void Client_Init (void);
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void Client_NewConnection (void);
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void Client_SendMessages (client_t *cl);
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void Client_New (client_t *cl);
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void Client_Frame (void);
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extern int client_count;
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#endif//__client_h
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