mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 04:21:51 +00:00
c0f8d102ad
I guess I wasn't sure how to find all the allocated entities from within the registry, but it turned out to be trivial. This takes care of leaked static entities (and, in a later commit, leaked light entities, which is how I found the problem).
1073 lines
27 KiB
C
1073 lines
27 KiB
C
/*
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cl_parse.c
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parse a message received from the server
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cbuf.h"
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#include "QF/cdaudio.h"
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#include "QF/cmd.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/dstring.h"
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#include "QF/idparse.h"
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#include "QF/input.h"
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#include "QF/msg.h"
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#include "QF/plist.h"
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#include "QF/sys.h"
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#include "QF/screen.h"
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#include "QF/skin.h"
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#include "QF/sound.h"
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#include "QF/va.h"
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#include "QF/scene/scene.h"
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#include "QF/plugin/vid_render.h"
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#include "QF/scene/entity.h"
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#include "client/particles.h"
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#include "client/sbar.h"
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#include "client/temp_entities.h"
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#include "client/world.h"
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#include "compat.h"
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#include "nq/include/client.h"
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#include "nq/include/host.h"
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#include "nq/include/server.h"
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#include "nq/include/game.h"
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const char *svc_strings[] = {
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"svc_bad",
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"svc_nop",
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"svc_disconnect",
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"svc_updatestat",
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"svc_version", // [long] server version
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"svc_setview", // [short] entity number
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"svc_sound", // <see code>
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"svc_time", // [float] server time
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"svc_print", // [string] null terminated string
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"svc_stufftext", // [string] stuffed into client's console
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// buffer the string should be \n terminated
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"svc_setangle", // [vec3] set view angle to this absolute value
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"svc_serverinfo", // [long] version
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// [string] signon string
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// [string]..[0]model cache
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// [string]...[0]sounds cache
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// [string]..[0]item cache
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"svc_lightstyle", // [byte] [string]
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"svc_updatename", // [byte] [string]
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"svc_updatefrags", // [byte] [short]
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"svc_clientdata", // <shortbits + data>
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"svc_stopsound", // <see code>
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"svc_updatecolors", // [byte] [byte]
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"svc_particle", // [vec3] <variable>
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"svc_damage", // [byte] impact [byte] blood [vec3] from
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"svc_spawnstatic",
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"OBSOLETE svc_spawnbinary",
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"svc_spawnbaseline",
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"svc_temp_entity", // <variable>
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"svc_setpause",
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"svc_signonnum",
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"svc_centerprint",
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"svc_killedmonster",
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"svc_foundsecret",
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"svc_spawnstaticsound",
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"svc_intermission",
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"svc_finale", // [string] text
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"svc_cdtrack", // [byte] track [byte] looptrack
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"svc_sellscreen",
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"svc_cutscene",
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// end of iD svc
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// FIXME switchable extensions?
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// protocol 666
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"",
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"",
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"svc_skybox",
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"",
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"",
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"svc_bf",
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"svc_fog",
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"svc_spawnbaseline2",
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"svc_spawnstatic2",
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"svc_spawnstaticsound2",
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};
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/*
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CL_EntityNum
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This error checks and tracks the total number of entities
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*/
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static entity_state_t *
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CL_EntityNum (int num)
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{
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if (num < 0 || num >= MAX_EDICTS)
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Host_Error ("CL_EntityNum: %i is an invalid number", num);
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if (num >= cl.num_entities)
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cl.num_entities = num + 1;
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return &nq_entstates.baseline[num];
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}
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static void
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CL_ParseStartSoundPacket (void)
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{
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float attenuation;
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int channel, ent, field_mask, sound_num, volume;
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field_mask = MSG_ReadByte (net_message);
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if (field_mask & SND_VOLUME)
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volume = MSG_ReadByte (net_message);
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else
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volume = DEFAULT_SOUND_PACKET_VOLUME;
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if (field_mask & SND_ATTENUATION)
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attenuation = MSG_ReadByte (net_message) / 64.0;
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else
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attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
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if (field_mask & SND_LARGEENTITY) {
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ent = MSG_ReadShort (net_message);
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channel = MSG_ReadByte (net_message);
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} else {
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channel = MSG_ReadShort (net_message);
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ent = channel >> 3;
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channel &= 7;
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}
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if (field_mask & SND_LARGESOUND)
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sound_num = MSG_ReadShort (net_message);
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else
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sound_num = MSG_ReadByte (net_message);
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if (sound_num >= MAX_SOUNDS)
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Host_Error ("CL_ParseStartSoundPacket: %i > MAX_SOUNDS", sound_num);
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if (ent > MAX_EDICTS)
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Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
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vec4f_t pos = { 0, 0, 0, 1};
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MSG_ReadCoordV (net_message, (vec_t*)&pos);//FIXME
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S_StartSound (ent, channel, cl.sound_precache[sound_num], pos,
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volume / 255.0, attenuation);
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}
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/*
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CL_KeepaliveMessage
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When the client is taking a long time to load stuff, send keepalive
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messages so the server doesn't disconnect.
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*/
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static void
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CL_KeepaliveMessage (void)
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{
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byte olddata[8192];
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float time;
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static float lastmsg;
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int ret;
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sizebuf_t old;
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if (sv.active)
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return; // no need if server is local
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if (cls.demoplayback)
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return;
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// read messages from server, should just be nops
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old = *net_message->message;
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memcpy (olddata, net_message->message->data,
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net_message->message->cursize);
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do {
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ret = CL_GetMessage ();
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switch (ret) {
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default:
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Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed");
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case 0:
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break; // nothing waiting
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case 1:
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Host_Error ("CL_KeepaliveMessage: received a message");
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break;
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case 2:
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if (MSG_ReadByte (net_message) != svc_nop)
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Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop");
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break;
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}
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} while (ret);
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*net_message->message = old;
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memcpy (net_message->message->data, olddata,
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net_message->message->cursize);
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// check time
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time = Sys_DoubleTime ();
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if (time - lastmsg < 5)
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return;
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lastmsg = time;
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// write out a nop
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Sys_Printf ("--> client to server keepalive\n");
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MSG_WriteByte (&cls.message, clc_nop);
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NET_SendMessage (cls.netcon, &cls.message);
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SZ_Clear (&cls.message);
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}
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static void
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CL_NewMap (const char *mapname)
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{
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CL_World_NewMap (mapname, 0);
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V_NewScene (&cl.viewstate, cl_world.scene);
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cl.chasestate.worldmodel = cl_world.scene->worldmodel;
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Con_NewMap ();
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Sbar_CenterPrint (0);
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Hunk_Check (0); // make sure nothing is hurt
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}
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static void
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CL_ParseServerInfo (void)
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{
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char model_precache[MAX_MODELS][MAX_QPATH];
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char sound_precache[MAX_SOUNDS][MAX_QPATH];
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const char *str;
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int i;
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int nummodels;
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Sys_MaskPrintf (SYS_dev, "Serverinfo packet received.\n");
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S_BlockSound ();
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S_StopAllSounds ();
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// wipe the client_state_t struct
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CL_ClearState ();
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// parse protocol version number
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i = MSG_ReadLong (net_message);
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if (i != PROTOCOL_NETQUAKE && i!= PROTOCOL_FITZQUAKE) {
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Host_Error ("Server returned version %i, not %i or %i\n", i,
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PROTOCOL_NETQUAKE, PROTOCOL_FITZQUAKE);
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goto done;
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}
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cl.protocol = i;
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if (cl.protocol == PROTOCOL_FITZQUAKE)
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write_angles = MSG_WriteAngle16V;
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else
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write_angles = MSG_WriteAngleV;
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// parse maxclients
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cl.maxclients = MSG_ReadByte (net_message);
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if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD) {
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Sys_Printf ("Bad maxclients (%u) from server\n", cl.maxclients);
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goto done;
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}
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cl.players = Hunk_AllocName (0, cl.maxclients * sizeof (*cl.players),
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"players");
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cl.viewstate.voffs_enabled = cl.maxclients == 1;
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cl.viewstate.bob_enabled = 1;
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for (i = 0; i < cl.maxclients; i++) {
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cl.players[i].userinfo = Info_ParseString ("name\\", 0, 0);
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cl.players[i].name = Info_Key (cl.players[i].userinfo, "name");
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cl.players[i].topcolor = 0;
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cl.players[i].bottomcolor = 0;
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}
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Sbar_SetPlayers (cl.players, cl.maxclients);
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Sbar_SetTeamplay (teamplay);//FIXME updates?
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// parse gametype
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Sbar_SetGameType (MSG_ReadByte (net_message));
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// parse signon message
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str = MSG_ReadString (net_message);
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strncpy (cl.levelname, str, sizeof (cl.levelname) - 1);
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Sbar_SetLevelName (cl.levelname, 0);
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// separate the printfs so the server message can have a color
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Sys_Printf ("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36"
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"\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n"
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"\n");
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Sys_Printf ("%c%s\n", 2, str);
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// first we go through and touch all of the precache data that still
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// happens to be in the cache, so precaching something else doesn't
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// needlessly purge it
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// precache models
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cl_world.models.size = 0;
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DARRAY_APPEND (&cl_world.models, 0); // ind 0 is null model
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for (nummodels = 1;; nummodels++) {
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str = MSG_ReadString (net_message);
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if (!str[0])
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break;
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if (nummodels >= MAX_MODELS) {
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Sys_Printf ("Server sent too many model precaches\n");
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goto done;
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}
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strcpy (model_precache[nummodels], str);
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Mod_TouchModel (str);
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}
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// precache sounds
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memset (cl.sound_precache, 0, sizeof (cl.sound_precache));
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for (cl.numsounds = 1;; cl.numsounds++) {
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str = MSG_ReadString (net_message);
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if (!str[0])
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break;
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if (cl.numsounds >= MAX_SOUNDS) {
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Sys_Printf ("Server sent too many sound precaches\n");
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goto done;
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}
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strcpy (sound_precache[cl.numsounds], str);
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}
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CL_MapCfg (model_precache[1]);
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// now we try to load everything else until a cache allocation fails
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for (i = 1; i < nummodels; i++) {
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DARRAY_APPEND (&cl_world.models,
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Mod_ForName (model_precache[i], false));
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if (cl_world.models.a[i] == NULL) {
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Sys_Printf ("Model %s not found\n", model_precache[i]);
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goto done;
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}
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CL_KeepaliveMessage ();
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}
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for (i = 1; i < cl.numsounds; i++) {
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cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]);
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CL_KeepaliveMessage ();
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}
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// local state
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Sbar_CenterPrint (0);
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CL_NewMap (model_precache[1]);
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noclip_anglehack = false; // noclip is turned off at start
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CL_ParticlesGravity (800); // Set up gravity for renderer effects
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done:
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S_UnblockSound ();
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}
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int bitcounts[16];
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/*
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CL_ParseUpdate
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Parse an entity update message from the server
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If an entities model or origin changes from frame to frame, it must be
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relinked. Other attributes can change without relinking.
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*/
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static void
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CL_ParseUpdate (int bits)
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{
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entity_state_t *baseline;
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entity_state_t *state;
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int modnum, num, i;
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bool forcelink;
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if (cls.signon == so_begin) {
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// first update is the final signon stage
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cls.signon = so_active;
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CL_SignonReply ();
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}
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if (bits & U_MOREBITS) {
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i = MSG_ReadByte (net_message);
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bits |= (i << 8);
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}
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if (cl.protocol == PROTOCOL_FITZQUAKE) {
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if (bits & U_EXTEND1)
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bits |= MSG_ReadByte(net_message) << 16;
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if (bits & U_EXTEND2)
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bits |= MSG_ReadByte(net_message) << 24;
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}
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if (bits & U_LONGENTITY)
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num = MSG_ReadShort (net_message);
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else
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num = MSG_ReadByte (net_message);
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baseline = CL_EntityNum (num);
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state = &nq_entstates.frame[0 + cl.frameIndex][num];
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for (i = 0; i < 16; i++)
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if (bits & (1 << i))
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bitcounts[i]++;
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if (cl_msgtime[num] != cl.mtime[1])
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forcelink = true; // no previous frame to lerp from
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else
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forcelink = false;
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cl_msgtime[num] = cl.mtime[0];
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if (bits & U_MODEL) {
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modnum = MSG_ReadByte (net_message);
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if (modnum >= MAX_MODELS)
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Host_Error ("CL_ParseModel: bad modnum");
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} else
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modnum = baseline->modelindex;
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if (bits & U_FRAME)
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state->frame = MSG_ReadByte (net_message);
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else
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state->frame = baseline->frame;
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if (bits & U_COLORMAP)
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state->colormap = MSG_ReadByte (net_message);
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else
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state->colormap = baseline->colormap;
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if (state->colormap > cl.maxclients)
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Sys_Error ("colormap > cl.maxclients");
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if (bits & U_SKIN)
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state->skinnum = MSG_ReadByte (net_message);
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else
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state->skinnum = baseline->skinnum;
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|
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if (bits & U_EFFECTS)
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state->effects = MSG_ReadByte (net_message);
|
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else
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state->effects = baseline->effects;
|
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|
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if (bits & U_ORIGIN1)
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state->origin[0] = MSG_ReadCoord (net_message);
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else
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state->origin[0] = baseline->origin[0];
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if (bits & U_ANGLE1)
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state->angles[0] = MSG_ReadAngle (net_message);
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else
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state->angles[0] = baseline->angles[0];
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|
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if (bits & U_ORIGIN2)
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state->origin[1] = MSG_ReadCoord (net_message);
|
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else
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state->origin[1] = baseline->origin[1];
|
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if (bits & U_ANGLE2)
|
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state->angles[1] = MSG_ReadAngle (net_message);
|
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else
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state->angles[1] = baseline->angles[1];
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|
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if (bits & U_ORIGIN3)
|
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state->origin[2] = MSG_ReadCoord (net_message);
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else
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state->origin[2] = baseline->origin[2];
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if (bits & U_ANGLE3)
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state->angles[2] = MSG_ReadAngle (net_message);
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else
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state->angles[2] = baseline->angles[2];
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|
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// if (bits & U_STEP) //FIXME lerping (see fitzquake)
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// forcelink = true;
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|
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if (cl.protocol == PROTOCOL_FITZQUAKE) {
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if (bits & U_ALPHA)
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state->alpha = MSG_ReadByte(net_message);
|
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else
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state->alpha = baseline->alpha;
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if (bits & U_FRAME2)
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state->frame |= MSG_ReadByte(net_message) << 8;
|
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if (bits & U_MODEL2)
|
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modnum |= MSG_ReadByte(net_message) << 8;
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if (bits & U_LERPFINISH) {
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MSG_ReadByte (net_message); //FIXME ignored for now. see fitzquake
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}
|
|
state->scale = 16;
|
|
state->glow_size = 0;
|
|
state->glow_color = 254;
|
|
state->colormod = 255;
|
|
} else {
|
|
baseline->alpha = 255;
|
|
state->scale = 16;
|
|
state->glow_size = 0;
|
|
state->glow_color = 254;
|
|
state->colormod = 255;
|
|
}
|
|
|
|
state->modelindex = modnum;
|
|
|
|
if (forcelink) { // didn't have an update last message
|
|
//VectorCopy (state->msg_origins[0], state->msg_origins[1]);
|
|
//VectorCopy (state->msg_origins[0], ent->origin);
|
|
//VectorCopy (state->msg_angles[0], state->msg_angles[1]);
|
|
//CL_TransformEntity (ent, state->msg_angles[0]);
|
|
//state->forcelink = true;
|
|
SET_ADD (&cl_forcelink, num);
|
|
}
|
|
}
|
|
|
|
/*
|
|
CL_ParseClientdata
|
|
|
|
Server information pertaining to only this client
|
|
*/
|
|
static void
|
|
CL_ParseClientdata (void)
|
|
{
|
|
int i, j;
|
|
int bits;
|
|
|
|
bits = MSG_ReadShort (net_message);
|
|
if (bits & SU_EXTEND1)
|
|
bits |= MSG_ReadByte (net_message) << 16;
|
|
if (bits & SU_EXTEND2)
|
|
bits |= MSG_ReadByte (net_message) << 24;
|
|
|
|
if (bits & SU_VIEWHEIGHT)
|
|
cl.viewstate.height = ((signed char) MSG_ReadByte (net_message));
|
|
else
|
|
cl.viewstate.height = DEFAULT_VIEWHEIGHT;
|
|
|
|
if (bits & SU_IDEALPITCH)
|
|
cl.viewstate.idealpitch = ((signed char) MSG_ReadByte (net_message));
|
|
else
|
|
cl.viewstate.idealpitch = 0;
|
|
|
|
cl.frameVelocity[1] = cl.frameVelocity[0];
|
|
vec3_t punchangle = { };
|
|
for (i = 0; i < 3; i++) {
|
|
if (bits & (SU_PUNCH1 << i)) {
|
|
punchangle[i] = ((signed char) MSG_ReadByte (net_message));
|
|
}
|
|
if (bits & (SU_VELOCITY1 << i))
|
|
cl.frameVelocity[0][i] = ((signed char) MSG_ReadByte (net_message))
|
|
* 16;
|
|
else
|
|
cl.frameVelocity[0][i] = 0;
|
|
}
|
|
AngleQuat (punchangle, (vec_t*)&cl.viewstate.punchangle);//FIXME
|
|
|
|
//FIXME
|
|
//if (!VectorCompare (v_punchangles[0], cl.punchangle[0])) {
|
|
// VectorCopy (v_punchangles[0], v_punchangles[1]);
|
|
// VectorCopy (cl.punchangle, v_punchangles[0]);
|
|
//}
|
|
|
|
// [always sent] if (bits & SU_ITEMS)
|
|
i = MSG_ReadLong (net_message);
|
|
|
|
if (cl.stats[STAT_ITEMS] != i) { // set flash times
|
|
for (j = 0; j < 32; j++)
|
|
if ((i & (1 << j)) && !(cl.stats[STAT_ITEMS] & (1 << j)))
|
|
cl.item_gettime[j] = cl.time;
|
|
cl.stats[STAT_ITEMS] = i;
|
|
#define IT_POWER (IT_QUAD | IT_SUIT | IT_INVULNERABILITY | IT_INVISIBILITY)
|
|
cl.viewstate.powerup_index = (cl.stats[STAT_ITEMS] & IT_POWER) >> 19;
|
|
Sbar_UpdateStats (STAT_ITEMS);
|
|
}
|
|
|
|
cl.viewstate.onground = (bits & SU_ONGROUND) ? 0 : -1;
|
|
cl.inwater = (bits & SU_INWATER) != 0;
|
|
|
|
if (bits & SU_WEAPONFRAME)
|
|
cl.stats[STAT_WEAPONFRAME] = MSG_ReadByte (net_message);
|
|
else
|
|
cl.stats[STAT_WEAPONFRAME] = 0;
|
|
cl.viewstate.weaponframe = cl.stats[STAT_WEAPONFRAME];
|
|
|
|
if (bits & SU_ARMOR)
|
|
i = MSG_ReadByte (net_message);
|
|
else
|
|
i = 0;
|
|
if (cl.stats[STAT_ARMOR] != i) {
|
|
cl.stats[STAT_ARMOR] = i;
|
|
Sbar_UpdateStats (STAT_ARMOR);
|
|
}
|
|
|
|
if (bits & SU_WEAPON)
|
|
i = MSG_ReadByte (net_message);
|
|
else
|
|
i = 0;
|
|
if (cl.stats[STAT_WEAPON] != i) {
|
|
cl.stats[STAT_WEAPON] = i;
|
|
cl.viewstate.weapon_model = cl_world.models.a[cl.stats[STAT_WEAPON]];
|
|
Sbar_UpdateStats (STAT_WEAPON);
|
|
}
|
|
|
|
i = (short) MSG_ReadShort (net_message);
|
|
if (cl.stats[STAT_HEALTH] != i) {
|
|
cl.stats[STAT_HEALTH] = i;
|
|
Sbar_UpdateStats (STAT_HEALTH);
|
|
}
|
|
|
|
i = MSG_ReadByte (net_message);
|
|
if (cl.stats[STAT_AMMO] != i) {
|
|
cl.stats[STAT_AMMO] = i;
|
|
Sbar_UpdateStats (STAT_AMMO);
|
|
}
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
j = MSG_ReadByte (net_message);
|
|
if (cl.stats[STAT_SHELLS + i] != j) {
|
|
cl.stats[STAT_SHELLS + i] = j;
|
|
Sbar_UpdateStats (STAT_SHELLS + i);
|
|
}
|
|
}
|
|
|
|
i = MSG_ReadByte (net_message);
|
|
|
|
if (standard_quake) {
|
|
if (cl.stats[STAT_ACTIVEWEAPON] != i) {
|
|
cl.stats[STAT_ACTIVEWEAPON] = i;
|
|
Sbar_UpdateStats (STAT_ACTIVEWEAPON);
|
|
}
|
|
} else {
|
|
// hipnotic/rogue weapon "bit field" (stupid idea)
|
|
if (cl.stats[STAT_ACTIVEWEAPON] != (1 << i)) {
|
|
cl.stats[STAT_ACTIVEWEAPON] = (1 << i);
|
|
Sbar_UpdateStats (STAT_ACTIVEWEAPON);
|
|
}
|
|
}
|
|
|
|
if (bits & SU_WEAPON2) {
|
|
cl.stats[STAT_WEAPON] |= MSG_ReadByte (net_message) << 8;
|
|
cl.viewstate.weapon_model = cl_world.models.a[cl.stats[STAT_WEAPON]];
|
|
}
|
|
if (bits & SU_ARMOR2)
|
|
cl.stats[STAT_ARMOR] |= MSG_ReadByte (net_message) << 8;
|
|
if (bits & SU_AMMO2)
|
|
cl.stats[STAT_AMMO] |= MSG_ReadByte (net_message) << 8;
|
|
if (bits & SU_SHELLS2)
|
|
cl.stats[STAT_SHELLS] |= MSG_ReadByte (net_message) << 8;
|
|
if (bits & SU_NAILS2)
|
|
cl.stats[STAT_NAILS] |= MSG_ReadByte (net_message) << 8;
|
|
if (bits & SU_ROCKETS2)
|
|
cl.stats[STAT_ROCKETS] |= MSG_ReadByte (net_message) << 8;
|
|
if (bits & SU_CELLS2)
|
|
cl.stats[STAT_CELLS] |= MSG_ReadByte (net_message) << 8;
|
|
if (bits & SU_WEAPONFRAME2)
|
|
cl.stats[STAT_WEAPONFRAME] |= MSG_ReadByte (net_message) << 8;
|
|
|
|
renderer_t *renderer = Ent_GetComponent (cl.viewstate.weapon_entity.id, scene_renderer, cl_world.scene->reg);
|
|
if (bits & SU_WEAPONALPHA) {
|
|
byte alpha = MSG_ReadByte (net_message);
|
|
float a = ENTALPHA_DECODE (alpha);
|
|
renderer->colormod[3] = a;
|
|
} else {
|
|
renderer->colormod[3] = 1;
|
|
}
|
|
}
|
|
|
|
static void
|
|
CL_ParseStaticSound (int version)
|
|
{
|
|
int sound_num;
|
|
float vol, atten;
|
|
vec4f_t org = { 0, 0, 0, 1 };
|
|
|
|
MSG_ReadCoordV (net_message, (vec_t*)&org);//FIXME
|
|
if (version == 2)
|
|
sound_num = MSG_ReadShort (net_message);
|
|
else
|
|
sound_num = MSG_ReadByte (net_message);
|
|
vol = MSG_ReadByte (net_message) / 255.0;
|
|
atten = MSG_ReadByte (net_message) / 64.0;
|
|
|
|
S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
|
|
}
|
|
|
|
static void
|
|
CL_SetStat (int stat, int value)
|
|
{
|
|
if (stat < 0 || stat >= MAX_CL_STATS)
|
|
Host_Error ("CL_SetStat: %i is invalid", stat);
|
|
cl.stats[stat] = value;
|
|
Sbar_UpdateStats (stat);
|
|
}
|
|
|
|
#define SHOWNET(x) \
|
|
if (cl_shownet == 2) \
|
|
Sys_Printf ("%3i:%s\n", net_message->readcount - 1, x);
|
|
|
|
void
|
|
CL_ParseServerMessage (void)
|
|
{
|
|
int cmd = 0, i, j;
|
|
const char *str;
|
|
static dstring_t *stuffbuf;
|
|
signon_t so;
|
|
|
|
cl.viewstate.last_servermessage = cl.time;
|
|
TEntContext_t tentCtx = {
|
|
cl.viewstate.player_origin,
|
|
cl.viewentity
|
|
};
|
|
|
|
// if recording demos, copy the message out
|
|
if (cl_shownet == 1)
|
|
Sys_Printf ("%i ", net_message->message->cursize);
|
|
else if (cl_shownet == 2)
|
|
Sys_Printf ("------------------\n");
|
|
|
|
cl.viewstate.onground = -1; // unless the server says otherwise
|
|
|
|
// parse the message
|
|
MSG_BeginReading (net_message);
|
|
|
|
while (1) {
|
|
if (net_message->badread)
|
|
Host_Error ("CL_ParseServerMessage: Bad server message: %s\n",
|
|
svc_strings[cmd]);
|
|
|
|
cmd = MSG_ReadByte (net_message);
|
|
|
|
if (cmd == -1) {
|
|
net_message->readcount++; // so the EOM SHOWNET has the right
|
|
// value
|
|
SHOWNET ("END OF MESSAGE");
|
|
break; // end of message
|
|
}
|
|
// if the high bit of the command byte is set, it is a fast update
|
|
if (cmd & U_SIGNAL) {
|
|
SHOWNET ("fast update");
|
|
CL_ParseUpdate (cmd & ~U_SIGNAL);
|
|
continue;
|
|
}
|
|
|
|
SHOWNET (va (0, "%s(%d)", svc_strings[cmd], cmd));
|
|
|
|
// other commands
|
|
switch (cmd) {
|
|
default:
|
|
Host_Error ("CL_ParseServerMessage: Illegible server "
|
|
"message: %d\n", cmd);
|
|
break;
|
|
|
|
case svc_nop:
|
|
break;
|
|
|
|
case svc_disconnect:
|
|
if (cls.state == ca_connected)
|
|
Host_EndGame ("Server disconnected\n"
|
|
"Server version may not be compatible");
|
|
else
|
|
Host_EndGame ("Server disconnected\n");
|
|
|
|
case svc_updatestat:
|
|
i = MSG_ReadByte (net_message);
|
|
j = MSG_ReadLong (net_message);
|
|
CL_SetStat (i, j);
|
|
break;
|
|
|
|
case svc_version:
|
|
i = MSG_ReadLong (net_message);
|
|
if (i != PROTOCOL_NETQUAKE && i!= PROTOCOL_FITZQUAKE)
|
|
Host_Error ("CL_ParseServerMessage: Server is protocol %i "
|
|
"instead of %i or %i\n", i, PROTOCOL_NETQUAKE,
|
|
PROTOCOL_FITZQUAKE);
|
|
cl.protocol = i;
|
|
break;
|
|
|
|
case svc_setview:
|
|
cl.viewentity = MSG_ReadShort (net_message);
|
|
break;
|
|
|
|
case svc_sound:
|
|
CL_ParseStartSoundPacket ();
|
|
break;
|
|
|
|
case svc_time:
|
|
cl.mtime[1] = cl.mtime[0];
|
|
cl.mtime[0] = MSG_ReadFloat (net_message);
|
|
cl.frameIndex = !cl.frameIndex;
|
|
break;
|
|
|
|
case svc_print:
|
|
Sys_Printf ("%s", MSG_ReadString (net_message));
|
|
break;
|
|
|
|
case svc_stufftext:
|
|
str = MSG_ReadString (net_message);
|
|
if (str[strlen (str) - 1] == '\n') {
|
|
if (stuffbuf && stuffbuf->str[0]) {
|
|
Sys_MaskPrintf (SYS_dev, "stufftext: %s%s\n",
|
|
stuffbuf->str, str);
|
|
Cbuf_AddText (host_cbuf, stuffbuf->str);
|
|
dstring_clearstr (stuffbuf);
|
|
} else {
|
|
Sys_MaskPrintf (SYS_dev, "stufftext: %s\n", str);
|
|
}
|
|
Cbuf_AddText (host_cbuf, str);
|
|
} else {
|
|
Sys_MaskPrintf (SYS_dev, "partial stufftext: %s\n", str);
|
|
if (!stuffbuf)
|
|
stuffbuf = dstring_newstr ();
|
|
dstring_appendstr (stuffbuf, str);
|
|
}
|
|
break;
|
|
|
|
case svc_setangle:
|
|
{
|
|
vec_t *dest = cl.viewstate.player_angles;
|
|
|
|
MSG_ReadAngleV (net_message, dest);
|
|
break;
|
|
}
|
|
case svc_serverinfo:
|
|
// make sure any stuffed commands are done
|
|
if (stuffbuf && stuffbuf->str[0]) {
|
|
Cbuf_AddText (host_cbuf, stuffbuf->str);
|
|
dstring_clearstr (stuffbuf);
|
|
}
|
|
Cbuf_Execute_Stack (host_cbuf);
|
|
CL_ParseServerInfo ();
|
|
break;
|
|
|
|
case svc_lightstyle:
|
|
i = MSG_ReadByte (net_message);
|
|
if (i >= MAX_LIGHTSTYLES)
|
|
Host_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
|
|
strcpy (cl.lightstyle[i].map, MSG_ReadString (net_message));
|
|
cl.lightstyle[i].length = strlen (cl.lightstyle[i].map);
|
|
if (cl.lightstyle[i].length) {
|
|
int total = 0;
|
|
|
|
cl.lightstyle[i].peak = 'a';
|
|
for (j = 0; j < cl.lightstyle[i].length; j++) {
|
|
total += cl.lightstyle[i].map[j] - 'a';
|
|
cl.lightstyle[i].peak = max (cl.lightstyle[i].peak,
|
|
cl.lightstyle[i].map[j]);
|
|
}
|
|
total /= cl.lightstyle[i].length;
|
|
cl.lightstyle[i].average = total + 'a';
|
|
} else {
|
|
cl.lightstyle[i].average = 'm';
|
|
cl.lightstyle[i].peak = 'm';
|
|
}
|
|
break;
|
|
|
|
case svc_updatename:
|
|
i = MSG_ReadByte (net_message);
|
|
if (i >= cl.maxclients)
|
|
Host_Error ("CL_ParseServerMessage: svc_updatename > "
|
|
"MAX_SCOREBOARD");
|
|
Info_SetValueForKey (cl.players[i].userinfo, "name",
|
|
MSG_ReadString (net_message), 0);
|
|
Sbar_UpdateInfo (i);
|
|
break;
|
|
|
|
case svc_updatefrags:
|
|
i = MSG_ReadByte (net_message);
|
|
if (i >= cl.maxclients)
|
|
Host_Error ("CL_ParseServerMessage: svc_updatefrags > "
|
|
"MAX_SCOREBOARD");
|
|
cl.players[i].frags = (short) MSG_ReadShort (net_message);
|
|
Sbar_UpdateFrags (i);
|
|
break;
|
|
|
|
case svc_clientdata:
|
|
CL_ParseClientdata ();
|
|
break;
|
|
|
|
case svc_stopsound:
|
|
i = MSG_ReadShort (net_message);
|
|
S_StopSound (i >> 3, i & 7);
|
|
break;
|
|
|
|
case svc_updatecolors:
|
|
i = MSG_ReadByte (net_message);
|
|
if (i >= cl.maxclients) {
|
|
Host_Error ("CL_ParseServerMessage: svc_updatecolors > "
|
|
"MAX_SCOREBOARD");
|
|
} else {
|
|
entity_t ent = CL_GetEntity (i + 1);
|
|
renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, cl_world.scene->reg);
|
|
byte col = MSG_ReadByte (net_message);
|
|
byte top = col >> 4;
|
|
byte bot = col & 0xf;
|
|
if (top != cl.players[i].topcolor
|
|
|| bot != cl.players[i].bottomcolor)
|
|
mod_funcs->Skin_SetTranslation (i + 1, top, bot);
|
|
cl.players[i].topcolor = top;
|
|
cl.players[i].bottomcolor = bot;
|
|
renderer->skin
|
|
= mod_funcs->Skin_SetColormap (renderer->skin, i + 1);
|
|
Sbar_UpdateInfo (i);
|
|
}
|
|
break;
|
|
|
|
case svc_particle:
|
|
CL_ParseParticleEffect (net_message);
|
|
break;
|
|
|
|
case svc_damage:
|
|
V_ParseDamage (net_message, &cl.viewstate);
|
|
// put sbar face into pain frame
|
|
Sbar_Damage (cl.time);
|
|
break;
|
|
|
|
case svc_spawnstatic:
|
|
CL_ParseStatic (net_message, 1);
|
|
break;
|
|
|
|
// svc_spawnbinary
|
|
|
|
case svc_spawnbaseline:
|
|
i = MSG_ReadShort (net_message);
|
|
// must use CL_EntityNum () to force cl.num_entities up
|
|
CL_ParseBaseline (net_message, CL_EntityNum (i), 1);
|
|
break;
|
|
|
|
case svc_temp_entity:
|
|
CL_ParseTEnt_nq (net_message, cl.time, &tentCtx);
|
|
break;
|
|
|
|
case svc_setpause:
|
|
r_data->paused = cl.paused = MSG_ReadByte (net_message);
|
|
if (cl.paused)
|
|
CDAudio_Pause ();
|
|
else
|
|
CDAudio_Resume ();
|
|
break;
|
|
|
|
case svc_signonnum:
|
|
so = MSG_ReadByte (net_message);
|
|
if (so <= cls.signon || so >= so_active)
|
|
Host_Error ("Received signon %i when at %i", so,
|
|
cls.signon);
|
|
cls.signon = so;
|
|
CL_SignonReply ();
|
|
break;
|
|
|
|
case svc_centerprint:
|
|
str = MSG_ReadString (net_message);
|
|
Sbar_CenterPrint (str);
|
|
break;
|
|
|
|
case svc_killedmonster:
|
|
cl.stats[STAT_MONSTERS]++;
|
|
Sbar_UpdateStats (STAT_MONSTERS);
|
|
break;
|
|
|
|
case svc_foundsecret:
|
|
cl.stats[STAT_SECRETS]++;
|
|
Sbar_UpdateStats (STAT_SECRETS);
|
|
break;
|
|
|
|
case svc_spawnstaticsound:
|
|
CL_ParseStaticSound (1);
|
|
break;
|
|
|
|
case svc_intermission:
|
|
Sbar_Intermission (cl.intermission = 1, cl.time);
|
|
SCR_SetFullscreen (1);
|
|
break;
|
|
|
|
case svc_finale:
|
|
str = MSG_ReadString (net_message);
|
|
Sbar_CenterPrint (str);
|
|
Sbar_Intermission (cl.intermission = 2, cl.time);
|
|
SCR_SetFullscreen (1);
|
|
break;
|
|
|
|
case svc_cdtrack:
|
|
cl.cdtrack = MSG_ReadByte (net_message);
|
|
MSG_ReadByte (net_message); // looptrack (not used)
|
|
if ((cls.demoplayback || cls.demorecording)
|
|
&& (cls.forcetrack != -1))
|
|
CDAudio_Play ((byte) cls.forcetrack, true);
|
|
else
|
|
CDAudio_Play ((byte) cl.cdtrack, true);
|
|
break;
|
|
|
|
case svc_sellscreen:
|
|
Cmd_ExecuteString ("help", src_command);
|
|
break;
|
|
|
|
case svc_cutscene:
|
|
str = MSG_ReadString (net_message);
|
|
Sbar_CenterPrint (str);
|
|
Sbar_Intermission (cl.intermission = 3, cl.time);
|
|
SCR_SetFullscreen (1);
|
|
break;
|
|
|
|
// svc_smallkick (same value as svc_cutscene)
|
|
// svc_bigkick
|
|
// svc_updateping
|
|
// svc_updateentertime
|
|
// svc_updatestatlong
|
|
// svc_muzzleflash
|
|
// svc_updateuserinfo
|
|
// svc_download
|
|
// svc_playerinfo
|
|
// svc_nails
|
|
// svc_chokecount
|
|
// svc_modellist
|
|
// svc_soundlist
|
|
// svc_packetentities
|
|
// svc_deltapacketentities
|
|
// svc_maxspeed
|
|
// svc_entgravity
|
|
// svc_setinfo
|
|
// svc_serverinfo
|
|
// svc_updatepl
|
|
|
|
// PROTOCOL_FITZQUAKE (these overlap with the above listed qw svcs)
|
|
case svc_skybox:
|
|
r_funcs->R_LoadSkys (MSG_ReadString(net_message));
|
|
break;
|
|
case svc_bf:
|
|
Cmd_ExecuteString ("bf", src_command);
|
|
break;
|
|
case svc_fog:
|
|
{
|
|
float density, red, green, blue, time;
|
|
density = MSG_ReadByte (net_message) / 255.0;
|
|
red = MSG_ReadByte (net_message) / 255.0;
|
|
green = MSG_ReadByte (net_message) / 255.0;
|
|
blue = MSG_ReadByte (net_message) / 255.0;
|
|
time = (short) MSG_ReadShort (net_message) / 100.0;
|
|
time = max (0.0, time);
|
|
Fog_Update (density, red, green, blue, time);
|
|
}
|
|
break;
|
|
case svc_spawnbaseline2:
|
|
i = MSG_ReadShort (net_message);
|
|
// must use CL_EntityNum() to force cl.num_entities up
|
|
CL_ParseBaseline (net_message, CL_EntityNum(i), 2);
|
|
break;
|
|
case svc_spawnstatic2:
|
|
CL_ParseStatic (net_message, 2);
|
|
break;
|
|
case svc_spawnstaticsound2:
|
|
CL_ParseStaticSound (2);
|
|
break;
|
|
}
|
|
}
|
|
}
|