quakeforge/nq/include/server.h
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

309 lines
8.3 KiB
C

/*
server.h
@description@
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __server_h
#define __server_h
#include <setjmp.h>
#include "QF/info.h"
#include "QF/model.h"
#include "QF/quakeio.h"
#include "QF/sizebuf.h"
#include "game.h"
#include "netmain.h"
#include "protocol.h"
#include "sv_progs.h"
extern progs_t sv_pr_state;
typedef struct
{
unsigned maxclients;
unsigned maxclientslimit;
struct client_s *clients; // [maxclients]
void (*phys_client) (struct edict_s *ent, int num);
int serverflags; // episode completion information
bool changelevel_issued; // cleared when at SV_SpawnServer
} server_static_t;
//=============================================================================
typedef enum {ss_loading, ss_active} server_state_t;
typedef struct
{
bool active; // false if only a net client
bool paused;
bool loadgame; // handle connections specially
double time;
int lastcheck; // used by PF_checkclient
double lastchecktime;
char name[64]; // map name
char modelname[64]; // maps/<name>.bsp, for model_precache[0]
struct model_s *worldmodel;
const char *model_precache[MAX_MODELS]; // NULL terminated
struct model_s *models[MAX_MODELS];
const char *sound_precache[MAX_SOUNDS]; // NULL terminated
const char *lightstyles[MAX_LIGHTSTYLES];
unsigned num_edicts;
int max_edicts;
edict_t *edicts; // can NOT be array indexed, because
// edict_t is variable sized, but can
// be used to reference the world ent
server_state_t state; // some actions are valid only during load
sizebuf_t datagram;
byte datagram_buf[MAX_DATAGRAM];
sizebuf_t reliable_datagram; // copied to all clients at end of frame
byte reliable_datagram_buf[MAX_DATAGRAM];
sizebuf_t signon;
byte signon_buf[MAX_MSGLEN-2];
unsigned protocol;
} server_t;
#define NUM_PING_TIMES 16
#define NUM_SPAWN_PARMS 16
typedef struct client_s
{
bool active; // false = client is free
bool spawned; // false = don't send datagrams
bool dropasap; // has been told to go to another level
bool privileged; // can execute any host command
bool sendsignon; // valid only before spawned
double last_message; // reliable messages must be sent
// periodically
struct qsocket_s *netconnection; // communications handle
usercmd_t cmd; // movement
vec3_t wishdir; // intended motion calced from cmd
sizebuf_t message; // can be added to at any time,
// copied and clear once per frame
byte msgbuf[MAX_MSGLEN];
edict_t *edict; // EDICT_NUM(clientnum+1)
char name[32]; // for printing to other people
int colors;
float ping_times[NUM_PING_TIMES];
int num_pings; // ping_times[num_pings%NUM_PING_TIMES]
// spawn parms are carried from level to level
float spawn_parms[NUM_SPAWN_PARMS];
// client known data for deltas
int old_frags;
} client_t;
//=============================================================================
// edict->movetype values
#define MOVETYPE_NONE 0 // never moves
#define MOVETYPE_ANGLENOCLIP 1
#define MOVETYPE_ANGLECLIP 2
#define MOVETYPE_WALK 3 // gravity
#define MOVETYPE_STEP 4 // gravity, special edge handling
#define MOVETYPE_FLY 5
#define MOVETYPE_TOSS 6 // gravity
#define MOVETYPE_PUSH 7 // no clip to world, push and crush
#define MOVETYPE_NOCLIP 8
#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
#define MOVETYPE_BOUNCE 10
// edict->solid values
#define SOLID_NOT 0 // no interaction with other objects
#define SOLID_TRIGGER 1 // touch on edge, but not blocking
#define SOLID_BBOX 2 // touch on edge, block
#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
#define SOLID_BSP 4 // bsp clip, touch on edge, block
// edict->deadflag values
#define DEAD_NO 0
#define DEAD_DYING 1
#define DEAD_DEAD 2
#define DAMAGE_NO 0
#define DAMAGE_YES 1
#define DAMAGE_AIM 2
// edict->flags
#define FL_FLY 1
#define FL_SWIM 2
//#define FL_GLIMPSE 4
#define FL_CONVEYOR 4
#define FL_CLIENT 8
#define FL_INWATER 16
#define FL_MONSTER 32
#define FL_GODMODE 64
#define FL_NOTARGET 128
#define FL_ITEM 256
#define FL_ONGROUND 512
#define FL_PARTIALGROUND 1024 // not all corners are valid
#define FL_WATERJUMP 2048 // player jumping out of water
#define FL_JUMPRELEASED 4096 // for jump debouncing
#define FL_FINALIZED 8192
#define FL_FINDABLE_NONSOLID 16384
#define TL_ANY_SOLID 0
#define TL_BSP_ONLY 1
// 2 used internally (MOVE_MISSILE)
#define TL_TRIGGERS 3 // scan for triggers
#define TL_EVERYTHING 4 // scan for anything
// entity effects
#define EF_BRIGHTFIELD 1
#define EF_MUZZLEFLASH 2
#define EF_BRIGHTLIGHT 4
#define EF_DIMLIGHT 8
#define SPAWNFLAG_NOT_EASY 256
#define SPAWNFLAG_NOT_MEDIUM 512
#define SPAWNFLAG_NOT_HARD 1024
#define SPAWNFLAG_NOT_DEATHMATCH 2048
//============================================================================
extern int teamplay;
extern int skill;
extern int deathmatch;
extern int coop;
extern int timelimit;
extern float sv_rollangle;
extern float sv_rollspeed;
extern float sv_maxvelocity;
extern float sv_gravity;
extern int sv_jump_any;
extern int sv_nostep;
extern float sv_friction;
extern float sv_edgefriction;
extern float sv_stopspeed;
extern float sv_maxspeed;
extern float sv_accelerate;
extern float sv_idealpitchscale;
extern float sv_aim;
extern float sv_friction;
extern float sv_stopspeed;
extern int max_edicts;
extern server_static_t svs; // persistant server info
extern server_t sv; // local server
extern client_t *host_client;
extern jmp_buf host_abortserver;
extern double host_time;
extern double sv_frametime;
extern edict_t *sv_player;
//===========================================================
void SV_Init (void);
void SV_PR_Cmds_Init (void);
void SV_StartParticle (const vec3_t org, const vec3_t dir, int color,
int count);
void SV_StartSound (edict_t *entity, int channel, const char *sample,
int volume, float attenuation);
void SV_DropClient (bool crash);
void SV_SendClientMessages (void);
void SV_ClearDatagram (void);
int SV_ModelIndex (const char *name) __attribute__((pure));
void SV_SetIdealPitch (void);
void SV_AddUpdates (void);
void SV_ClientThink (void);
void SV_AddClientToServer (struct qsocket_s *ret);
void SV_ClientPrintf (const char *fmt, ...) __attribute__((format(PRINTF,1,2)));
void SV_BroadcastPrintf (const char *fmt, ...) __attribute__((format(PRINTF,1,2)));
struct trace_s SV_PushEntity (edict_t *ent, vec3_t push);
int SV_EntCanSupportJump (edict_t *ent) __attribute__((pure));
int SV_FlyMove (edict_t *ent, float time, struct trace_s *steptrace);
void SV_CheckVelocity (edict_t *ent);
bool SV_RunThink (edict_t *ent);
void SV_AddGravity (edict_t *ent);
void SV_FinishGravity (edict_t *ent, vec3_t move);
void SV_Physics_Toss (edict_t *ent);
void SV_Physics_Client (edict_t *ent, int num);
void SV_Physics (void);
void SV_Physics_Init_Cvars (void);
void SV_ProgStartFrame (void);
void SV_RunNewmis (void);
bool SV_CheckBottom (edict_t *ent);
bool SV_movestep (edict_t *ent, const vec3_t move, bool relink);
void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg);
void SV_MoveToGoal (progs_t *pr, void *data);
void SV_CheckForNewClients (void);
void SV_RunClients (void);
void SV_User_Init_Cvars (void);
void SV_SaveSpawnparms (void);
void SV_SpawnServer (const char *server);
void SV_Frame (void);
void SV_LoadProgs (void);
void SV_Progs_Init (void);
void SV_Progs_Init_Cvars (void);
struct cvar_s;
void Cvar_Info (void *data, const struct cvar_s *cvar);
//FIXME location
#define STOP_EPSILON 0.1
extern struct clip_hull_s *pf_hull_list[];
#endif // __server_h