quakeforge/libs/video/renderer/vulkan/barrier.c
Bill Currie b2a1a3c791 [vulkan] Add source barrier to packet scatter and image copy
I got a sync validation error on a scatter command (I think) thus the
setting was probably wrong. Most of the parameters are still what they
were, but I'll be able to tweak the barriers as necessary.
Unfortunately, it didn't help with the hang on fetching the light cull
query data when starting in fisheye mode (no hang when enabling fisheye
after startup). I'm not sure what's going on there other than the
queries aren't getting updated: the counts seem to be fine so maybe the
commands aren't running. I've probably got a tangled mess of
pseudo-parallel command buffers: I need to go through my system and
clean everything up.
2024-11-27 20:15:51 +09:00

318 lines
11 KiB
C

/*
barrier.c
Memory barrier helpers
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/Vulkan/barrier.h"
const qfv_imagebarrier_t imageBarriers[] = {
[qfv_LT_Undefined_to_TransferDst] = {
.srcStages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
.dstStages = VK_PIPELINE_STAGE_TRANSFER_BIT,
.barrier = {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, 0,
0,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, 0,
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }
},
},
[qfv_LT_Undefined_to_General] = {
.srcStages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
.dstStages = VK_PIPELINE_STAGE_TRANSFER_BIT,
.barrier = {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, 0,
0,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_GENERAL,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, 0,
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }
},
},
[qfv_LT_Undefined_to_ShaderReadOnly] = {
.srcStages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
.dstStages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
.barrier = {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, 0,
0,
VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, 0,
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }
},
},
[qfv_LT_TransferDst_to_TransferDst] = {
.srcStages = VK_PIPELINE_STAGE_TRANSFER_BIT,
.dstStages = VK_PIPELINE_STAGE_TRANSFER_BIT,
.barrier = {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, 0,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, 0,
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }
},
},
[qfv_LT_TransferDst_to_TransferSrc] = {
.srcStages = VK_PIPELINE_STAGE_TRANSFER_BIT,
.dstStages = VK_PIPELINE_STAGE_TRANSFER_BIT,
.barrier = {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, 0,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, 0,
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }
},
},
[qfv_LT_TransferDst_to_General] = {
.srcStages = VK_PIPELINE_STAGE_TRANSFER_BIT,
.dstStages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
.barrier = {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, 0,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_GENERAL,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, 0,
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }
},
},
[qfv_LT_TransferDst_to_ShaderReadOnly] = {
.srcStages = VK_PIPELINE_STAGE_TRANSFER_BIT,
.dstStages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
.barrier = {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, 0,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, 0,
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }
},
},
[qfv_LT_TransferSrc_to_ShaderReadOnly] = {
.srcStages = VK_PIPELINE_STAGE_TRANSFER_BIT,
.dstStages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
.barrier = {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, 0,
VK_ACCESS_TRANSFER_READ_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, 0,
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }
},
},
[qfv_LT_ShaderReadOnly_to_TransferDst] = {
.srcStages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
.dstStages = VK_PIPELINE_STAGE_TRANSFER_BIT,
.barrier = {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, 0,
VK_ACCESS_SHADER_READ_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, 0,
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }
},
},
[qfv_LT_Undefined_to_DepthStencil] = {
.srcStages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
.dstStages = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
.barrier = {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, 0,
0,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, 0,
{ VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, 1 }
},
},
[qfv_LT_Undefined_to_Color] = {
.srcStages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
.dstStages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.barrier = {
VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, 0,
0,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED, 0,
{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }
},
},
};
const qfv_bufferbarrier_t bufferBarriers[] = {
[qfv_BB_Unknown_to_TransferWrite] = {
.srcStages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
.dstStages = VK_PIPELINE_STAGE_TRANSFER_BIT,
.barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
},
},
[qfv_BB_UniformRead_to_TransferWrite] = {
.srcStages = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
.dstStages = VK_PIPELINE_STAGE_TRANSFER_BIT,
.barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
},
},
[qfv_BB_VertexAttrRead_to_TransferWrite] = {
.srcStages = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
.dstStages = VK_PIPELINE_STAGE_TRANSFER_BIT,
.barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
},
},
[qfv_BB_TransferWrite_to_VertexAttrRead] = {
.srcStages = VK_PIPELINE_STAGE_TRANSFER_BIT,
.dstStages = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
.barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
},
},
[qfv_BB_TransferWrite_to_IndexRead] = {
.srcStages = VK_PIPELINE_STAGE_TRANSFER_BIT,
.dstStages = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
.barrier = {
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, 0,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED,
},
},
[qfv_BB_TransferWrite_to_UniformRead] = {
// note: not necessarily optimal as it uses vertex shader for dst
.srcStages = VK_PIPELINE_STAGE_TRANSFER_BIT,
.dstStages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
.barrier = {
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_UNIFORM_READ_BIT
| VK_ACCESS_SHADER_READ_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
},
},
[qfv_BB_TransferWrite_to_ShaderRW] = {
.srcStages = VK_PIPELINE_STAGE_TRANSFER_BIT,
.dstStages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
.barrier = {
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, 0,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED,
},
},
[qfv_BB_ShaderRW_to_ShaderRO] = {
.srcStages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
.dstStages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
.barrier = {
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, 0,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED,
},
},
[qfv_BB_ShaderRW_to_ShaderRO_VA] = {
.srcStages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
.dstStages = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT
| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
.barrier = {
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, 0,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED,
},
},
[qfv_BB_ShaderRO_to_ShaderWrite] = {
.srcStages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
.dstStages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
.barrier = {
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, 0,
VK_ACCESS_SHADER_READ_BIT,
VK_ACCESS_SHADER_WRITE_BIT,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED,
},
},
[qfv_BB_ShaderRO_VA_to_ShaderWrite] = {
.srcStages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
| VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
.dstStages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
.barrier = {
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, 0,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
VK_ACCESS_SHADER_WRITE_BIT,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED,
},
},
[qfv_BB_ShaderWrite_to_ShaderRO] = {
.srcStages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
.dstStages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
.barrier = {
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, 0,
VK_ACCESS_SHADER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED,
},
},
[qfv_BB_ShaderWrite_to_ShaderRW] = {
.srcStages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
.dstStages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
.barrier = {
VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, 0,
VK_ACCESS_SHADER_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
VK_QUEUE_FAMILY_IGNORED, VK_QUEUE_FAMILY_IGNORED,
},
},
};