mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-24 05:11:42 +00:00
dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
43 lines
1,021 B
C
43 lines
1,021 B
C
#ifndef __vid_gl_h
|
|
#define __vid_gl_h
|
|
|
|
#include "QF/simd/types.h"
|
|
|
|
// GL_context is a pointer to opaque data
|
|
typedef struct GL_context *GL_context;
|
|
|
|
typedef struct gl_ctx_s {
|
|
GL_context context;
|
|
void (*load_gl) (struct gl_ctx_s *ctx);
|
|
void (*choose_visual) (struct gl_ctx_s *ctx);
|
|
void (*create_context) (struct gl_ctx_s *ctx, int core);
|
|
void (*init_gl) (void);
|
|
void *(*get_proc_address) (const char *name, bool crit);
|
|
void (*end_rendering) (void);
|
|
|
|
mat4f_t projection;
|
|
|
|
int begun;
|
|
double start_time;
|
|
int brush_polys;
|
|
int alias_polys;
|
|
} gl_ctx_t;
|
|
|
|
typedef struct gl_framebuffer_s {
|
|
unsigned handle;
|
|
unsigned color;
|
|
unsigned depth;
|
|
} gl_framebuffer_t;
|
|
|
|
extern gl_ctx_t *gl_ctx;
|
|
extern gl_ctx_t *glsl_ctx;
|
|
|
|
void gl_Fog_SetupFrame (void);
|
|
void gl_Fog_EnableGFog (void);
|
|
void gl_Fog_DisableGFog (void);
|
|
void gl_Fog_StartAdditive (void);
|
|
void gl_Fog_StopAdditive (void);
|
|
|
|
void gl_errors (const char *msg);
|
|
|
|
#endif//__vid_gl_h
|