Bill Currie
a45981bc6a
don't look up the gl functions until after the context has been setup, just
...
incase it affects which functions glGetProcAddress actually returns.
2004-02-06 00:58:35 +00:00
Ragnvald Maartmann-Moe IV
0e6681a069
Add QFGL_WANT, and ability to handle non-required extensions.
2004-01-28 02:49:57 +00:00
Bill Currie
4b1ceb9795
hopefully take care of glGetProcAddress type once and for all :)
2002-08-16 18:29:21 +00:00
Bill Currie
d04eeb3ba2
get -wgl working again
2002-07-27 06:43:28 +00:00
Bill Currie
1828cbff5a
get the type for getProcAddress right
2002-06-28 17:15:49 +00:00
Bill Currie
c6d83ab9ff
correct the type of getProcAddress for windows
2002-06-26 14:57:40 +00:00
Ragnvald Maartmann-Moe IV
e6e11af426
Move the contents of gl_funcs.c out of the renderer, and into targets where they belong. Also some cleanups. -sgl target is temporarily broken, all others should work.
2002-06-24 21:35:37 +00:00
Bill Currie
1d420edcd0
start work on instrumenting GLstub.so
2002-03-11 23:55:50 +00:00
Chris Ison
e69ade675e
some fixes for WINAPI
2001-10-21 21:23:45 +00:00
Bill Currie
460a270a54
fix some init order issues brought up by the new gl_funcs.c code.
2001-10-15 19:06:22 +00:00
Bill Currie
fd25261ab3
hopefully better win32 dynamicly loaded gl support. if nothing else,
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gl_funcs.c is easier to read :)
2001-10-15 18:24:30 +00:00
Jeff Teunissen
61bb65fa3f
Committing some old stuff I hadn't before. This one: removing a variable
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name from a prototype.
2001-08-15 22:29:09 +00:00
Bill Currie
66a524d7bf
correct the prototype for QFGL_ProcAddress
2001-06-27 17:55:41 +00:00
Zephaniah E. Hull
908d265212
Clean up and repair of the run time linking, does NOT work until deek
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commits his gl_funcs.c.
2001-06-26 02:26:46 +00:00
Jeff Teunissen
3fbfa27fcd
Woohoo. The QFGL_* function prefixes are gone again from the tree. It
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might even work under Windows now, but don't get your hopes too high. :)
2001-06-25 06:17:07 +00:00
Zephaniah E. Hull
3715430479
This is changing more then I wanted to at once, however.
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The major change is that we no longer require libGL to even exist on the
system at compile time for the GL targets, we dynamicly link to the
libGL of choice at run time. (This probably breaks most non-linux
systems, and all GL targets except -glx, some fixup will be needed.)
(This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!)
Some gl_draw cleanup.
Commented out equake alias model occlusion test stuff, very experimental.
Added the .lo and .la patterns to the .gitignore files.
Some minor sbar cleanup. (We don't use the disc in use symbol for
anything.)
2001-06-24 09:25:55 +00:00