Commit Graph

2614 Commits

Author SHA1 Message Date
Bill Currie bd106d79f1 throw this in cvs for now. it's not used at all, and I don't know if I plan
on using it.
2002-01-21 21:46:57 +00:00
Bill Currie cc84828647 start on the multiplayer menu 2002-01-21 21:39:27 +00:00
Bill Currie 5450fdb692 don't seg on menus with no items 2002-01-21 21:38:34 +00:00
Bill Currie 3ae15803fa protect against gcc 2.94.4's stdbool.h 2002-01-21 20:00:38 +00:00
Bill Currie 6d41118b46 load and save menus now work 2002-01-21 19:41:22 +00:00
Bill Currie ec0b3d8940 make Menu_SelectMenu(NIL) do the right thing and handle qc code that clears
the current menu but forgets to return 1 in keyevent
2002-01-21 19:40:45 +00:00
Bill Currie 7775dab7bb remove debug 2002-01-21 19:19:07 +00:00
Bill Currie f2d097c013 resolve the case value before checking its type 2002-01-21 19:18:41 +00:00
Bill Currie 20eec42a93 allow keys.h to be used in QC 2002-01-21 19:10:01 +00:00
Bill Currie 2ce5a91373 allow enum {...} name; but ignore name (eases C <-> QC header compat) 2002-01-21 19:09:23 +00:00
Bill Currie 64c5983742 enum support 2002-01-21 19:03:29 +00:00
Bill Currie d5fb0f5a68 fix some .. path compression bugs 2002-01-21 17:36:22 +00:00
Bill Currie 9833b7009d oops, forgot to remove the debug code 2002-01-21 16:48:08 +00:00
Bill Currie f3efed94e5 .0 isn't valid for integer formats 2002-01-21 16:47:50 +00:00
Bill Currie 5b0e6dc342 add file and string modules to csqc. the file nodule is rather parnoid
about the path it's handed (need to get even more paranoid, though). the
string module just has char replacement so far. Add Draw_CenterPic to
r_progs.c, but this will only last till qpic_t is supported in qc.
the load menu almost works: just need to add key handling and fix a bug in
PF_sprintf
2002-01-21 07:24:51 +00:00
Bill Currie d59e7d3da4 you can now start a new single player game via the menus 2002-01-20 04:11:08 +00:00
Bill Currie e8f6fced0b call BI_Init in the clients 2002-01-20 04:10:36 +00:00
Bill Currie 1168f1aa86 libQFcsqc (I'm not adverse to renaming it) is born. so far, only provides
Cbuf builtins.
2002-01-20 04:09:36 +00:00
Bill Currie 14ac3acc17 add a builtin (gametype) for detecting the, well, game type (ie, netquake
or quakeworld) which just returns the apprproate string. the single player
menu is now acessable in nq but not qw :)
2002-01-20 03:09:03 +00:00
Bill Currie db7a2264c0 bring in the standard builtins and randomize the quit message 2002-01-20 01:39:06 +00:00
Bill Currie 9f67e81049 don't handle key presses if there's no callback and no items 2002-01-20 00:47:01 +00:00
Bill Currie 9f6a16af18 shrink the hardrule (for want of a better name) by 2 chars so it fits 2002-01-20 00:38:02 +00:00
Bill Currie 95e200a9e0 fix console command line quit 2002-01-20 00:32:14 +00:00
Bill Currie 35de51ee31 the quit menu works now. however, quit from the console doesn't 2002-01-20 00:06:08 +00:00
Bill Currie 39d432b6a6 make sure force_commandline in the console data gets set appropriatly 2002-01-20 00:04:50 +00:00
Bill Currie bb82e48ab1 add Draw_String to csqc 2002-01-20 00:03:34 +00:00
Chris Ison 60e1b2caf3 fixed 3dfx not building due to mis-named lib 2002-01-19 23:06:28 +00:00
Bill Currie 84636f20cb make sure r_progs gets linked in when using the .a lib 2002-01-19 22:53:00 +00:00
Bill Currie 6767d6bfa0 win32 compile fixes 2002-01-19 20:45:45 +00:00
Bill Currie 9181ddaa4c don't go to game when leaving menus when there's no game. doesn't actually
work properly, but I think that's a bug in the main client code.
2002-01-19 07:40:35 +00:00
Bill Currie b73851d5aa the menu cursor can now be moved up and down using the mouse wheel 2002-01-19 07:19:39 +00:00
Bill Currie 29c19ca243 Menu_CenterPic now centers the pic (horizontally) as intended 2002-01-19 06:18:52 +00:00
Bill Currie b1b848ae4a finally get the damn spinner working (not in the right place, though) 2002-01-19 05:56:25 +00:00
Bill Currie 786a88ba25 blah, bloody separate LDADD and DEPENDENCIES. well, this'll fix 'em :P 2002-01-19 05:45:48 +00:00
Bill Currie a78ea1464b provide stubs for the client-only functions (they might prove useful in the
server later anyway). this fixes nq-server's segs
2002-01-19 04:37:47 +00:00
Bill Currie 6af9a5d8e6 make the builtins an array of pointers so the hash table doesn't get royally
screwed up
2002-01-19 03:31:51 +00:00
Bill Currie 6ab3329b94 bring back togglemenu 2002-01-19 03:28:52 +00:00
Bill Currie 15e7e35a57 make K_ESCAPE bindable 2002-01-19 02:29:29 +00:00
Bill Currie 7def88668a fix a goof with the progs loader for the server interface 2002-01-18 23:53:51 +00:00
Bill Currie fcc9cbf3b7 the main menu page now displays and can be entered/left. K_ESCAPE is now
handled exclusively by the console.
2002-01-18 23:45:28 +00:00
Bill Currie 10acad1ee4 first tie-in for the renderer (Draw_Pic: the interface will likely change
to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Bill Currie ac71d101d2 menu code now gets initialized (menu_init in the progs). 2002-01-18 22:02:59 +00:00
Bill Currie bb96a5b736 first use of client side QuakeC :) (and having more than one progs instance
seems to work, too). The menu code gets loaded, but is currently otherwise
unused as of yet.
2002-01-18 19:19:33 +00:00
Bill Currie bff69d1cb2 add .vimrc 2002-01-18 18:24:05 +00:00
Bill Currie cef918df83 get array initialisation worrking 2002-01-18 08:26:37 +00:00
Chris Ison e3b2bfb81a clear key states on game start 2002-01-17 22:04:58 +00:00
Bill Currie c3b2533803 fix shifted key input 2002-01-17 21:49:47 +00:00
Bill Currie 7093c05587 console scrolling works again, and even better than before :) 2002-01-17 21:27:31 +00:00
Bill Currie 59cec48aef oops (hmm, I seem to be doing a lot of that lately:/) 2002-01-17 19:41:01 +00:00
Bill Currie 7247415121 usual thing 2002-01-17 19:33:32 +00:00