Bill Currie
478ef21de0
Add some view opacity.
2010-11-28 15:31:40 +09:00
Bill Currie
ff94a0f76a
Can now select textures.
2010-11-28 15:31:39 +09:00
Jeff Teunissen
0e5cd14829
tactical whitespace bomb
...
Add return-type information to all methods, split up lines properly where
I could find them, and ran the whole thing through uncrustify. Looks purty
now. :)
2010-11-28 15:31:38 +09:00
Bill Currie
4b1202d6e6
Remove debugging code.
2010-11-28 15:31:36 +09:00
Bill Currie
4dd0bf5804
Get TextureView working.
2010-11-28 15:31:35 +09:00
Bill Currie
a229f20525
Get textures sortof displaying.
2010-11-28 15:31:35 +09:00
Bill Currie
7d5af7c341
Finish the gorm file, for certain values of finished.
2010-11-28 15:31:34 +09:00
Bill Currie
3e3d8cc9cd
clean up some XXXs
2010-11-28 15:31:31 +09:00
Bill Currie
d23300d58b
Pass .m files through indent.
...
The result isn't perfect, but it cleans up the whitespace and makes the
code more consistent with the rest of the project.
2010-11-28 15:31:31 +09:00
Bill Currie
d3a12ee727
Finally, everything does compile.
...
However, it still won't work (no gorm, commented code, ...).
Borrow an old implementation of the Storage class until I figure out just
what it's being used for.
2010-11-28 15:31:31 +09:00
Bill Currie
4dcc29a136
bloody gcc deciding #import isn't good enough :P
2003-05-06 21:52:58 +00:00
Bill Currie
48a5ad0d36
my WIP on porting QuakeEd to GNUstep/QuakeForge
2003-03-18 19:48:24 +00:00