Commit graph

10 commits

Author SHA1 Message Date
Jeff Teunissen
0e5cd14829 tactical whitespace bomb
Add return-type information to all methods, split up lines properly where
I could find them, and ran the whole thing through uncrustify. Looks purty
now. :)
2010-11-28 15:31:38 +09:00
Bill Currie
4b1202d6e6 Remove debugging code. 2010-11-28 15:31:36 +09:00
Bill Currie
4dd0bf5804 Get TextureView working. 2010-11-28 15:31:35 +09:00
Bill Currie
a229f20525 Get textures sortof displaying. 2010-11-28 15:31:35 +09:00
Bill Currie
7d5af7c341 Finish the gorm file, for certain values of finished. 2010-11-28 15:31:34 +09:00
Bill Currie
3e3d8cc9cd clean up some XXXs 2010-11-28 15:31:31 +09:00
Bill Currie
d23300d58b Pass .m files through indent.
The result isn't perfect, but it cleans up the whitespace and makes the
code more consistent with the rest of the project.
2010-11-28 15:31:31 +09:00
Bill Currie
d3a12ee727 Finally, everything does compile.
However, it still won't work (no gorm, commented code, ...).

Borrow an old implementation of the Storage class until I figure out just
what it's being used for.
2010-11-28 15:31:31 +09:00
Bill Currie
4dcc29a136 bloody gcc deciding #import isn't good enough :P 2003-05-06 21:52:58 +00:00
Bill Currie
48a5ad0d36 my WIP on porting QuakeEd to GNUstep/QuakeForge 2003-03-18 19:48:24 +00:00