It's not connected up yet because I'm unsure of just where to put things
(it gets messy fast), but just being able to see the structure of
complex types is nice.
All simple type checks are now done using is_* helper functions. This
will help hide the implementation details of the type system from the
rest of the compiler (especially the changes needed for type aliasing).
The encoding is 3:5 giving 3 bits for alignment (log2) and 5 bits for
size, with alignment in the 3 most significant bits. This keeps the
format backwards compatible as until doubles were added, all types were
aligned to 1 word which gets encoded as 0, and the size is unaffected.
qfcc now does local common subexpression elimination. It seems to work, but
is optional (default off): use -O to enable. Also, uninitialized variable
detection is finally back :)
The progs engine now has very basic valgrind-like functionality for
checking pointer accesses. Enable with pr_boundscheck 2
Structures etc now never encode the fields as well (I might revert that
at some time). Type parsing has been removed: it has proven unnecessary
and overly complicated, and the new qfo encoding should be more useful.
Since there is now a proper symbol table, defs are now just references to
memory locations and the symbol table takes care of duplicates.
Also, start using far data for ObjQC structures.
The qfo functions have been stubbed out until I figure out what to do with
object files in the new scheme.
That which isn't rewritten is horribly broken. However, this does include a
nice mechanism for building QC structs for emitting data.
emit.c has been gutted in the spirit of "throw one away".
There is much work to be done to get even variables emitted, let alone
code. Things should be a little more fun from here on.