Since spir-v needs actual bools for its conditional instructions, the
time to do bool properly finally came. As expected, the changes caused
quite a mess, but Ruamoko now does bool/true/false.
While a reference var can't be initialized yet, using them seems to work
in that they get dereferenced when the value needs to be read or written
(though I haven't seen any generated code for them yet).
I realized that spir-v pointers are essentially references (the way
they're used) since OpVariable requires a pointer type rather than the
base type. Thus, under the hood, references are just pointers with
automatic dereferencing. However, nothing uses references yet, and I
expect to run into issues with is_pointer vs is_reference vs is_ptr
(high-level pointer, reference, low-level pointer, respectively).
Result type and constant handling is now table-driven, resulting in the
removal of seven switch statements (and thus a lot less hassle when
extending types or expressions). Also, (u)long and (u)short are fully
implemented.
In addition, other than result type handing for boolean results, any
back-end specific implementation is now in the back-end.
Thare are still many const casts, but this does get rid of one set. I
had tried to replace the paren flag with a () unary expression, but that
brought out a whole pile of places that had problems (especially
anything to do with boolean expressions).
It turned out that for v6 progs (due to lack of double or long) weren't
getting correctly parsed vector literals: incorrect "implicit" flag and
then a lot of brittleness around constant value conversions.
This gets the types such that either there is only one definition, or C
sees the same name for what is essentially the same type despite there
being multiple local definitions.
There were a few places where some const-casts were needed, but they're
localized to code that's supposed to manipulate types (but I do want to
come up with something to clean that up).
I'm surprised it took almost two years to discover that I had no
quaternion multiplications in any test code, but getting an ICE for a
quaternion-vector product, and the Hadamard product for
quaternion-quaternion was a bit of a nasty surprise.
This fixes the upostop-- test by auto-casting implicit constants to
unsigned (and it gives a warning for signed-unsigned comparisons
otherwise). The generated code isn't quite the best, but the fix for
that is next.
Also clean up the resulting mess, though not properly. There are a few
bogus warnings, and the legit ones could do with a review.
I'm not sure what exactly caused vector literals to break, but bailing
out of the vector ops section on conversion to vector or quaternion
fixes game-source.
I had wanted to do this earlier but shied away from the large edit. Now
it became more necessary (and will become even more necessary when I get
to the glsl front-end).
Or at least mostly so (there are a few casts). This doesn't fix the
motor bug, but I've wanted to do this for over twenty years and at least
I know what's not causing the bug. However, disabling fold_constants in
expr_algebra.c does "fix" things, so it's still a good place to look.
They don't have much effect that I've noticed, but the expression dags
code does check for commutative expressions. The algebra code uses the
anticommutative flag for cross, wedge and subtract (unconditional at
this stage). Integer ops that are commutative are always commutative (or
anticommutative). Floating point ops can be controlled (default to non),
but no way to set the options currently.
Especially binary expressions. That expressions can now be reused is
what caused the need to make expression lists non-invasive: the reuse
resulted in loops in the lists. This doesn't directly affect code
generation at this stage but it will help with optimizing algebraic
expressions.
The dags are per sequence point (as per my reading of the C spec).
Finally, that little e. is cleaned up. convert_name was a bit of a pain
(in that it relied on modifying the expression rather than returning a
new one, or more that such behavior was relied on).
While the progs engine itself implements the instructions correctly, the
opcode specs (and thus qfcc) treated the results as 32-bit (which was,
really, a hidden fixme, it seems).
This gets only some very basics working:
* Algebra (multi-vector) types: eg @algebra(float(3,0,1)).
* Algebra scopes (using either the above or @algebra(TYPE_NAME) where
the above was used in a typedef.
* Basis blades (eg, e12) done via procedural symbols that evaluate to
suitable constants based on the basis group for the blade.
* Addition and subtraction of multi-vectors (only partially tested).
* Assignment of sub-algebra multi-vectors to full-algebra multi-vectors
(missing elements zeroed).
There's still much work to be done, but I thought it time to get
something into git.
That is, `array + offset`. This actually works around the bug
highlighted by arraylife.r (because the array is explicitly used), but
is not a proper solution, so that test still fails of course. However,
with this, it's no longer necessary to use `&array[index]` instead of
`array + index`.
The precedence check changes done in
63795e790b seem to have been incorrect
(game-source/ctf produced many false positives), so putting that check
against '=' back into the code seems like a good idea (no more false
positives). That sounds a bit cargo-cult, but I'm really not sure what I
was thinking when I did the changes (probably just tired).
While the option to make '*' mean dot product for vectors is important,
it breaks vector scaling in ruamoko progs as the resultant vector op
becomes a dot product instead of the indented hadamard product (ie,
component-wise).
This fixes the internal error generated by the likes of
`(sv_gravity * '0 0 1')` where sv_gravity is a float and `'0 0 1'` is an
ivec3: the vector is promoted to vec3 first so that expanding sv_gravity
is expanded to vec3 instead of ivec3 (which is not permitted for a
float: expansion requires the destination base type to be the same as
the source).
While swizzle does work, it requires the source to be properly aligned
and thus is not really the best choice. The extend instruction has no
alignment requirements (at all) and thus is much better suited to
converting a scalar to a vector type.
Fixes#30
While I might need to tighten up the rules later, this allows binary
operations between vector (the type) and explicitly typed vec3 constants
(and non-constants, about which I am undecided). The idea is that
explicit constants such as '1 2 3'f should be compatible with either
type.
This applies to quaternions as well.
Defs and symbols benefit from swizzling as that's one instruction vs 2-3
for loading a scalar into a vector component by component. Constants are
ok because the result gets converted to a vector constant.
The destination operand must be a full four component vector, but the
source can be smaller and small sources do not need to be aligned: the
offset of the source operand and the swizzle indices are adjusted. The
adjustments are done during final statement emission in order to avoid
confusing the data flow analyser (and that's when def offsets are known).
This allows all the tests to build and pass. I'll need to add tests to
ensure warnings happen when they should and that all vec operations are
correct (ouch, that'll be a lot of work), but vectors and quaternions
are working again.
I'd created new_value_expr some time ago, but never used it...
Also, replace convert_* with cast_expr to the appropriate type (removes
a pile of value check and create code).
Use with quaternions and vectors is a little broken in that
vec4/quaternion and vec3/vector are not the same types (by design) and
thus a cast is needed (not what I want, though). However, creating
vectors (that happen to be int due to int constants) does seem to be
working nicely otherwise.
The "not" because I'm pretty sure they're false positives due to when
the function is called, but clang doesn't know that (wonder why gcc was
ok with it).