Bill Currie
b7eded6854
more work on the mp menus and split out most of the builtin defs
2002-01-23 19:41:50 +00:00
Bill Currie
4416121007
start on the join menu and change the draw functions to return integer
...
instead of void
2002-01-23 00:51:55 +00:00
Bill Currie
3f958ae29b
more make dist fixes
2002-01-22 18:04:03 +00:00
Bill Currie
cfa3591a76
d'oh, should be installing into fs_sharepath :P
2002-01-22 06:22:52 +00:00
Bill Currie
8a24b28d97
scary, but the only changes qfcc needed to build as part of quakeforge was
...
to auto-substitued the libs and headers.
o unconditionally build qfcc (for now, anyway) when building quakeforge
(needed for cs-code compilation)
o when built as part of quakeforge (qfcc should still be buildable
independently) always enable cpp
o autoconfiscate the client-side code
o build the client-side code using the built qfcc
o install the client-side code in $(datadir)/quakeforge/id1
2002-01-22 05:48:03 +00:00
Bill Currie
bd106d79f1
throw this in cvs for now. it's not used at all, and I don't know if I plan
...
on using it.
2002-01-21 21:46:57 +00:00
Bill Currie
cc84828647
start on the multiplayer menu
2002-01-21 21:39:27 +00:00
Bill Currie
6d41118b46
load and save menus now work
2002-01-21 19:41:22 +00:00
Bill Currie
5b0e6dc342
add file and string modules to csqc. the file nodule is rather parnoid
...
about the path it's handed (need to get even more paranoid, though). the
string module just has char replacement so far. Add Draw_CenterPic to
r_progs.c, but this will only last till qpic_t is supported in qc.
the load menu almost works: just need to add key handling and fix a bug in
PF_sprintf
2002-01-21 07:24:51 +00:00
Bill Currie
d59e7d3da4
you can now start a new single player game via the menus
2002-01-20 04:11:08 +00:00
Bill Currie
14ac3acc17
add a builtin (gametype) for detecting the, well, game type (ie, netquake
...
or quakeworld) which just returns the apprproate string. the single player
menu is now acessable in nq but not qw :)
2002-01-20 03:09:03 +00:00
Bill Currie
db7a2264c0
bring in the standard builtins and randomize the quit message
2002-01-20 01:39:06 +00:00
Bill Currie
35de51ee31
the quit menu works now. however, quit from the console doesn't
2002-01-20 00:06:08 +00:00
Bill Currie
b73851d5aa
the menu cursor can now be moved up and down using the mouse wheel
2002-01-19 07:19:39 +00:00
Bill Currie
b1b848ae4a
finally get the damn spinner working (not in the right place, though)
2002-01-19 05:56:25 +00:00
Bill Currie
fcc9cbf3b7
the main menu page now displays and can be entered/left. K_ESCAPE is now
...
handled exclusively by the console.
2002-01-18 23:45:28 +00:00
Bill Currie
10acad1ee4
first tie-in for the renderer (Draw_Pic: the interface will likely change
...
to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Bill Currie
bff69d1cb2
add .vimrc
2002-01-18 18:24:05 +00:00
Bill Currie
cef918df83
get array initialisation worrking
2002-01-18 08:26:37 +00:00
Bill Currie
59cec48aef
oops (hmm, I seem to be doing a lot of that lately:/)
2002-01-17 19:41:01 +00:00
Bill Currie
7247415121
usual thing
2002-01-17 19:33:32 +00:00
Bill Currie
d69762facd
integer() and float() casts seem to work
2002-01-17 19:32:04 +00:00
Bill Currie
55bb282b24
beginnings of the menu code
2002-01-17 08:15:43 +00:00