Bill Currie
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3fb03fc2be
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hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
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2005-08-04 15:27:09 +00:00 |
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Bill Currie
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cd2f9434fc
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proxy now stays connected :) also gets the server data packet. most changes
due to move of pmove.h
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2005-05-02 04:09:15 +00:00 |
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Bill Currie
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2cb81b37f9
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move the *_RecursiveHullCheck functions from pmovetst.c and world.c to MOD_TraceLine in libs/models/trace.c, at the same time rewriting the code to work itteratively rather than recursively.
This is an imperfect revision of history.
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2004-11-02 08:40:00 +00:00 |
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Bill Currie
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6a94607d9d
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rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
places. Not certain how much speed difference it makes :/
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2003-08-08 15:25:53 +00:00 |
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Ragnvald Maartmann-Moe IV
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265edd1fef
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Small optimization.
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2003-03-21 00:52:30 +00:00 |
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Bill Currie
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761a7546dd
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re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
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2003-01-15 15:31:36 +00:00 |
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Bill Currie
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71196fedf6
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make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
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2003-01-06 18:28:13 +00:00 |
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Bill Currie
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ca4b3acd6c
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big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
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2002-11-05 19:12:51 +00:00 |
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Bill Currie
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65033cbe64
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make no_pogo_stick 3 force friction whether or not jump is active
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2002-10-18 17:47:31 +00:00 |
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Ragnvald Maartmann-Moe IV
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eb54acf140
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Whitespace.
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2002-09-28 02:33:39 +00:00 |
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Bill Currie
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d9eff16941
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allow players to run down ramps normally when no_pogo_stick bit 1 is set
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2002-09-14 03:34:33 +00:00 |
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Bill Currie
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e8baa18abd
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correct a spelling error
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2002-09-13 04:31:10 +00:00 |
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Bill Currie
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a6318a3baf
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enhanced no_pogo_stick control
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2002-09-13 04:30:18 +00:00 |
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Bill Currie
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676527a0d3
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if the velocity is 0, don't bother clipping it.
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2002-02-25 18:40:51 +00:00 |
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Bill Currie
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b1f4a778f9
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
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Bill Currie
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def8bb3cd5
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LordHavoc's VectorIsNull changes from 0.3 but as VectorIsZero (no such thing
as a `null' vector) plus a couple of other bits from his patch.
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2001-09-11 05:18:15 +00:00 |
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Bill Currie
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3b5969df1e
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don't call the packet acker when running a demo
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2001-09-07 03:49:30 +00:00 |
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Bill Currie
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3a9191760f
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some minor improvements
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2001-09-07 00:11:22 +00:00 |
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Ragnvald Maartmann-Moe IV
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2f5e0cf603
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whitespace and headers.
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2001-08-29 02:12:57 +00:00 |
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Ragnvald Maartmann-Moe IV
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b1c0bb7626
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Header/whitespace rampage continues.
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2001-08-28 03:47:10 +00:00 |
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Bill Currie
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323015b11a
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include/QF header cleanup. including config.h (or any file from include) is
a nono because headers in include/QF get installed, but include don't and thus
would break quakeforge-dev.
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2001-05-31 05:33:13 +00:00 |
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Bill Currie
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e939ccc40a
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cvars now sport a callback function that gets called whenever the cvar changes
or on initial get.
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2001-03-31 01:02:52 +00:00 |
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Bill Currie
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f78b973978
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move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.
Also move ver_check into libqfutils
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2001-03-27 20:33:07 +00:00 |
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Bill Currie
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87854e1a0c
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initial checkin of most recent newtree and nuq(?) source
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2001-02-19 21:15:25 +00:00 |
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