Commit Graph

672 Commits

Author SHA1 Message Date
Bill Currie a821f048a0 change FNC to FN and fnc to fn for function based opcodes 2004-02-11 06:52:19 +00:00
Bill Currie c3f41e3e69 new opcode: state.f. same as state, but takes a 3rd float operand to
specify the step for calculating nextthink. accessed using
[frame, think, step] (state is [frame, think])
2004-02-11 01:43:33 +00:00
Ragnvald Maartmann-Moe IV c4402e07bd Working towards merging q2 model, sprite, and map support. Check back in a few
years, might be finished. ;)
2004-02-08 02:49:38 +00:00
Bill Currie 8ea7690530 serious cleanup of refdef calculations. 2004-02-08 00:37:11 +00:00
Bill Currie 893d3ec290 hash.[ch]:
add Hash_NumElements to get the number of elements in the hash table
qfplist.[ch]:
	add PL_A_NumObjects and PL_D_NumKeys, to get the number of objects or
	number of keys in the array or dictionary, respectively
2004-02-07 07:47:23 +00:00
Bill Currie a45981bc6a don't look up the gl functions until after the context has been setup, just
incase it affects which functions glGetProcAddress actually returns.
2004-02-06 00:58:35 +00:00
Bill Currie 77d266d938 use a little less make recursion. should speed up builds a bit 2004-02-04 07:36:47 +00:00
Bill Currie 9784ba5954 Grievre's gamedir callback patch to fix mangled sounds on gamedir change
plus a couple minor tweaks I notcied needed doing.
2004-02-03 03:01:06 +00:00
Bill Currie 24294c8778 make printing of global contents in PR_PrintStatement optional so
disassembly output is cleaner
2004-01-31 04:26:01 +00:00
Ragnvald Maartmann-Moe IV 0e6681a069 Add QFGL_WANT, and ability to handle non-required extensions. 2004-01-28 02:49:57 +00:00
Ragnvald Maartmann-Moe IV e1146a541c TruForm support. Controlled by gl_tessellate 2004-01-26 00:13:47 +00:00
Bill Currie 390ca99a92 first step to making qfdefs redundant. "standard" progs now get resolved
staticly rather than looking up the defs. "broken" progs should now work.
2004-01-21 08:09:47 +00:00
Bill Currie d5a33c9545 extend the sound api slightly to ease things like cd_file and make cd_file
work as intended :)
2004-01-21 02:52:12 +00:00
Bill Currie 19ef80c555 this should fix static win32 builds 2004-01-21 00:15:35 +00:00
Bill Currie f7fe0a4a8c remove two redundant functions from cd_funcs_t and convert all the cd
plugins to using pre-initialized structs
2004-01-20 08:34:57 +00:00
Bill Currie 6d02004ca8 Mike Gorchak's <mike@malva.ua> second (final for now:) QNX patch. renames
msg_t to qmsg_t.
2004-01-20 06:11:00 +00:00
Bill Currie e154c9add5 be consistent with WIN32 and _WIN32 (now all _WIN32) 2004-01-20 03:47:27 +00:00
Bill Currie 77b2942982 several libs can now get built as dlls in windows: console, gamecode,
gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie eb69be5e5a more doxygen fixes 2004-01-17 08:09:30 +00:00
Bill Currie 249aee2e9f move the OO runtime support code from libQFgamecode to libQFruamoko where
it really belongs :)
2004-01-16 08:02:31 +00:00
Bill Currie e7ffad8772 more rua cleanups: now just one init function to call (it calls the rest) 2004-01-16 07:03:58 +00:00
Bill Currie 01392c78bb move the bulk of what whas libQFcsqc to libQFruamoko. 2004-01-16 05:46:19 +00:00
Bill Currie 31d970aca0 can now dump a map's textures to a wad file (name currently based on bsp
file name (eg, foo.bsp -> foo.wad)
2004-01-15 07:16:44 +00:00
Bill Currie 2a399cc4b4 Sys_PathType has been unnecessary for a while so nuke it 2004-01-13 21:30:13 +00:00
Bill Currie 03a24be4de partial work on wad file access cleanup in preparation of making a wad
utility
2004-01-09 23:34:32 +00:00
Bill Currie 808baf2198 doxygen didn't like that construct 2004-01-09 03:32:00 +00:00
Bill Currie c5c5c33e7d I had forgotten the free string refs list /had/ to be in the progs vm 2004-01-08 04:03:47 +00:00
Bill Currie ccfa9081b0 fix shm properly :) 2004-01-08 03:46:11 +00:00
Bill Currie 16f0a54a84 fix some inconsistencies pointed out by doxygen 2004-01-07 20:06:15 +00:00
Bill Currie b3f76e1e48 add some string builtins (only the basics for now, but enough to deal with
temporary strings) and fix the game load/save menus.
2004-01-07 07:36:17 +00:00
Jeff Teunissen eb6b179add plist functions that add objects return qboolean, not int. Also doc fixes. 2004-01-07 07:01:31 +00:00
Bill Currie 9c92a916ff change the dict and array add functions to return true/false and add some
more docs
2004-01-07 06:19:11 +00:00
Bill Currie e455b760ca use a cycled pool of "return strings". I'd love to come up with something
better, but this will do (similar to what qwe does, but qf style:)
2004-01-07 05:22:57 +00:00
Jeff Teunissen d1b4c5df72 Change PL_D_AddObject() so that it replaces values instead of stacking them.
Add PL_D_AllKeys(), which returns a list of all keys in a dictionary.
Rename PL_FreeItem() to PL_Free() -- what was I smoking?
Document some of the property list system for doxygen.
2004-01-06 11:09:40 +00:00
Bill Currie 133879f8fa provide builtin mappings for id (none, really), qf and ktpro/qwe (qw only),
add qwe builtin extensions to qw-server. provide sv_progs_ext to control
the builtin mapping. valid values are "id", "qf" (our old static builtins),
"qwe"/"ktpro" (either works. for ktpro mod support) and "none" (no
mapping). any other value is equivalent to "none".
2004-01-06 07:00:39 +00:00
Bill Currie d7592781d7 add builtin mapping support (not used yet) and fix an uninitialized
variable
2004-01-06 06:08:59 +00:00
Bill Currie acd54afff7 move to using a hash table for builtin number -> builtin lookup so sparse
ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)

use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00
Bill Currie 595280decb do the builtin function lookup at load time rather than runtime and store
the function address in the progs function descriptor. this will speed up
calls to builtin functions, especially when ranges get introduced.
2004-01-05 08:08:46 +00:00
Bill Currie dfc83c1f5f add PR_PushFrame and PR_PopFrame so temp strings are easy to use for
parameters to progs functions.

double the progs stack sizes (call depth of 32? eek)

allow one extra call on the progs stack :)

misc minor cleanups
2004-01-05 07:10:32 +00:00
Bill Currie dfe7f263c7 new internal printf engine for progs, mostly thanks to Deek.
also a few cleanup bits
2004-01-04 07:42:43 +00:00
Bill Currie a533761770 Nuke PR_GarbageCollect as it's both redundant with the new temp strings
and wrong anyway (could free strings it wasn't supposed to).

Don't free the string pointed to by a strref since it's already been
implicity freed (whole memory space nuked). Fixes new map crash.
2004-01-04 02:03:30 +00:00
Bill Currie bd561fafc3 o all progs strings are now stored in progs memory
o  temporary strings automaticly get freed when the function they're
    created in (results of str + str and most strings returned from
	builtins). a way to keep temp strings will be provided later
 o	fix up qwaq to test the temp strings
2004-01-03 08:43:57 +00:00
Ragnvald Maartmann-Moe IV 1be98dcf08 gl_external_textures -> gl_textures_external, plus whitespace & codingstyle. 2003-12-23 20:05:52 +00:00
Bill Currie 4b6b5135ac more texture tweeks from Griever: gl_external_textures 2003-12-23 08:38:33 +00:00
Bill Currie 5eff81b005 dstrings now have individual memory management functions 2003-12-22 23:35:22 +00:00
Bill Currie 9e3f33f318 don't need to see these :) 2003-12-19 04:25:07 +00:00
Brian Koropoff f8baa5be27 Added a finalize method to all Objects and modified the garbage
collector to deal with objects that might gain references during
finalization.
2003-12-09 06:57:35 +00:00
Brian Koropoff 991fc06360 Garbage collection:
Moved from reference counting over to a mark and sweep method.  Objects
are now required to implement an allRefs method which returns a pointer
to a list of all other referenced objects.  How the list is maintained
is up to each object.  The retain/release mechanism still works; objects
with any references will not be garbage collected, even if the collector
thinks they should be.
2003-12-09 02:01:05 +00:00
Brian Koropoff e498b196fe Fix a bug with ArrayList_Deinit_f (tried too hard to be clever), and add
an incremental, reference counting garbage collector for QFobjects.  A
different kind of collector will eventually be needed to run once in a
while to sweep up cyclic structures.
2003-12-07 22:45:32 +00:00
Brian Koropoff 7598ab35fb Move the QF object system into it's own library, fix up the standard
classes.
2003-12-07 04:50:46 +00:00