Bill Currie
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99c0954b47
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the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
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2007-03-10 12:00:59 +00:00 |
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Bill Currie
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3fb03fc2be
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hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
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2005-08-04 15:27:09 +00:00 |
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Bill Currie
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761a7546dd
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re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
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2003-01-15 15:31:36 +00:00 |
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Bill Currie
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f7b4dffcc0
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get larger player skins working in gl
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2002-09-13 05:32:28 +00:00 |
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Bill Currie
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44dcf74627
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strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
adding \n).
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2002-05-14 06:12:29 +00:00 |
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Bill Currie
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b1f4a778f9
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
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Bill Currie
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11489550ba
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gratuitous_diff--
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2001-08-28 22:46:02 +00:00 |
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Bill Currie
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3edd4550d2
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heh, nor do we need PROGHEADER_CRC
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2001-08-27 21:13:00 +00:00 |
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Adam Olsen
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c6ec43d659
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some build fixes, which I'm not sure are right, and a fix for
fullscreen toggling.
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2001-08-25 09:21:40 +00:00 |
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Bill Currie
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4ed75b014a
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"Yay, it builds!"
"Ah, but does it work?"
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2001-08-25 03:52:34 +00:00 |
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Ragnvald Maartmann-Moe IV
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c6266aba36
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sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
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2001-08-25 02:47:11 +00:00 |
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