Bill Currie
8fba02bf2f
zap some debug :/
2002-09-20 19:30:56 +00:00
Bill Currie
b59a945566
write the texdata correctly and actually write the leaf info
2002-09-20 18:17:36 +00:00
Bill Currie
56843557f6
make _VectorCompare use EQUAL_EPSILON (VectorCompare is still the fast
...
macro) and use it instead of VectorCompare in the map tools. This (and, it
seems, RINT) fixes qfbsp on spc. Also, jump /all/ entities that get hit
by the filler in qfbsp
2002-09-20 17:02:53 +00:00
Bill Currie
fa63d28acf
correctly report the location of the hit entity
2002-09-19 22:48:30 +00:00
Bill Currie
8aa08dec28
multiple wad files seem to work now
2002-09-19 20:58:29 +00:00
Bill Currie
0cd34d155f
qfbsp now mostly works. only known issue is multiple texture wads don't
...
load properly and possibly a "reached occupant" issue (dunno if it's the
map or qfbsp)
2002-09-19 20:39:33 +00:00
Ragnvald Maartmann-Moe IV
54fa6ebae2
Fix lack of compat.h/string.h includes.
2002-09-19 19:12:16 +00:00
Ragnvald Maartmann-Moe IV
8ae5a8ed2e
Gobs of whitespace.
2002-09-19 18:51:19 +00:00
Bill Currie
4d520d588d
enough whitespace to crush a shambler
2002-09-19 17:14:23 +00:00
Bill Currie
afa0b21336
Whee, now we have qfbsp. It compiles, but won't work as it hasn't been
...
`ported' to the new bspfile stuff when it comes to creating/editing a bsp.
2002-09-19 16:58:48 +00:00