Bill Currie
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1fd84477a2
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Rename char to dchar in the text vertex shader.
Thanks to Spirit :)
Turns out certain drivers (nvidia?) reserve "char" even though opengl does
not. This should fix his missing console text.
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2012-04-21 20:59:04 +09:00 |
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Bill Currie
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151cc05882
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Add support for vertex colors.
As I need to control the alpha, they're sent as rgba rather than quake
palette indices. Text works well. All other 2d stuff does not :(.
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2011-12-28 09:04:26 +09:00 |
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Bill Currie
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7bd5ab882c
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Get text rendering working.
It comes out as a funky green (that's not in the quake palette!!!), but
it's mostly readable.
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2011-12-26 10:16:16 +09:00 |
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Bill Currie
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7d653f3676
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Start work on outputting text.
The shaders now compile. No linking is done yet. Char quads are generated,
but not sent to the card.
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2011-12-25 19:42:39 +09:00 |
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Bill Currie
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9df7370bcd
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Create some shaders for quake text.
Still nothing drawn, but this gets my shader scripts into C without me
having to look at ugly strings.
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2011-12-25 15:53:12 +09:00 |
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