Bill Currie
73cdd66c52
Set the entity properties as parsed from the map.
2012-09-09 17:11:57 +09:00
Bill Currie
825ce0dad6
Make the type of EntityClass.flagnames consistent.
...
Sometimes list and sometimes tuple makes for a mess.
2012-09-09 17:01:23 +09:00
Bill Currie
1993ee8352
Remove some debug prints.
2012-09-04 19:40:07 +09:00
Bill Currie
3cad0f978b
Revamp entity class loading for blender integration.
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Slightly cleaner EntityClass building, and now the directory scanner is
part of the EntityClassDict class, which also supports reading/writing
plists (for persistent storage in blender).
2012-09-03 13:35:18 +09:00
Bill Currie
2b55687aa5
Correct a missed function rename.
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Serves me right for not testing properly :P
2012-08-31 15:54:26 +09:00
Bill Currie
15a906aadb
Get map parsing pretty much working.
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No geometry is created yet.
Both id and quest formats are supported.
e1m1.map parses in less than two seconds on my system.
2012-08-30 13:19:30 +09:00
Bill Currie
97c99de581
Create the entity class scanner.
...
It recursivly scans the QC source tree looking for QUAKED comments and
builds a dictionary of the found entity classes.
2012-08-29 15:43:53 +09:00