Commit Graph

11 Commits

Author SHA1 Message Date
Bill Currie baa5ce01a1 more independence cleanups and nq is closer to running 2001-03-03 08:59:55 +00:00
Bill Currie 51ca0b6a41 missed this in the previous checkin 2001-03-02 23:41:50 +00:00
Bill Currie 6c9de8061b fix the silly OP_STATE bug. also erradicate pr_offs.c and its contents (the
source of the bug)
2001-03-02 19:18:04 +00:00
Bill Currie 10e6b7af84 edict field access type checking :) Currently forced on, but it will become a
configure option in the future
2001-03-01 21:11:35 +00:00
Bill Currie ef38fd2e79 progsdef.h is now used only for the PROGHEADER_CRC def. Much of the protocol
still seems to be broken :(
2001-03-01 18:44:19 +00:00
Bill Currie ad18afaa3c really clean up global and function access. Unfortunatly, frames are still
borked, at least for the view entity.
2001-03-01 08:34:30 +00:00
Bill Currie 63b990cd30 qw-server builds, but dies a sad death. I REALLY REALLY NEED to clean up my
progs globals and edict fields accessors, but I'm not so sure that's the cause
of the run-time error:

SV_Error: SV_ModelIndex: model progs/player.mdl not precached
Fatal error: SV_Error: SV_ModelIndex: model progs/player.mdl not precached

I suspect I failed to find the spawn function.
2001-02-28 22:44:38 +00:00
Bill Currie dfaf767890 libqfgamecode now builds. Now for the fun part: getting qw and nq to work using
the new setup.
2001-02-28 09:12:01 +00:00
Bill Currie b5d86d522d pr_edict.c is closer to compiling and has been re-indented 2001-02-28 02:25:03 +00:00
Bill Currie 9f2dacd2e1 re-think edict_t. this is going to massivly break things for a while, but
tough, progs should never have known about entity_state_t in the first place.
Nor should it have been mod spefic.
2001-02-28 01:59:31 +00:00
Bill Currie e5543eb0a6 next step of the progs merge done. just need to sort out interdependencies,
fix PR_SetString, and a few other things.
2001-02-28 00:56:03 +00:00
Renamed from nq/include/progs.h (Browse further)