Bill Currie
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6a94607d9d
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rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
places. Not certain how much speed difference it makes :/
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2003-08-08 15:25:53 +00:00 |
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Bill Currie
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184aa7beb0
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should be a minor speedup to mono lightmaps
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2003-08-07 21:05:58 +00:00 |
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Bill Currie
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732a9a80d1
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gain about 3 fps (180 to 183) in null-renderer
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2003-08-07 19:58:39 +00:00 |
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Bill Currie
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eb099ae0d3
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make qf gcc 3.3 clean
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2003-04-17 00:01:48 +00:00 |
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Ragnvald Maartmann-Moe IV
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88c2735d9c
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Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet).
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2003-03-20 19:58:18 +00:00 |
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Bill Currie
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761a7546dd
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re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
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2003-01-15 15:31:36 +00:00 |
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Bill Currie
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c44ec1993d
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handle up to 512x512 map textures /properly/. would be nicer if the max
could be dynamic
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2002-08-22 19:00:55 +00:00 |
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Ragnvald Maartmann-Moe IV
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d3fc8c5fb6
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No need for function pointers on R_AddDynamicLights_*, they are never called from outside the R_BuildLightMaps_* function that matches them.
Nice spotting, taniwha!
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2002-07-24 15:30:28 +00:00 |
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Ragnvald Maartmann-Moe IV
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85c7e43aef
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Split lightmaps off from surface drawing.
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2002-07-23 19:57:47 +00:00 |
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