Bill Currie
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6fcf8395ca
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FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
changes between nq and qw (gl_mtexable, texture_mode and GL_CheckBrightness)
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2001-04-15 21:11:41 +00:00 |
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Bill Currie
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051f3ca96e
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nq-{sdl,sgl,wgl} compile, but don't link
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2001-04-10 23:17:47 +00:00 |
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Bill Currie
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a96536c896
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nuke commdef.h and clean up the results by putting its contents where they
belong.
also, merge model.h and friends (MINUS render.h). this needed moving efrags_t
from render.h to model.h.
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2001-04-10 06:55:28 +00:00 |
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Joseph Carter
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9ea0605558
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reverting this for Mercury
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2001-04-06 02:12:19 +00:00 |
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Joseph Carter
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c9ecc7a9d2
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The lighthalf qboolean is no more - replaced with a gl_lightmode callback
to do the job much more simply. Also replaced lighthalf_v with white_v on
the QW side.
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2001-04-05 17:28:28 +00:00 |
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Bill Currie
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f78b973978
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move the api headers into include/QF and clean up (most of) the resulting mess.
target specific files that I don't build won't compile yet. just put QF/
infront of the offending headers.
Also move ver_check into libqfutils
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2001-03-27 20:33:07 +00:00 |
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Bill Currie
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1fce1ea12e
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run indent over all the .c files using qw's .indent.pro. The real reason for
this is I mistakenly did so while making some other changes (which I made sure
were NOT in the checkin:)
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2001-02-26 06:48:02 +00:00 |
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Bill Currie
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c6a37b31a4
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s/stricmp/strcasesmp/
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2001-02-21 22:03:25 +00:00 |
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Bill Currie
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87854e1a0c
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initial checkin of most recent newtree and nuq(?) source
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2001-02-19 21:15:25 +00:00 |
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