Commit graph

4 commits

Author SHA1 Message Date
Bill Currie
3b33d8dade Make the basis shape key active on import.
Blender must have an active shape key before shape key animation will work.
This fixes the models being locked to the first frame until a shape key is
selected via the UI.
2011-09-24 11:43:06 +09:00
Bill Currie
bd840726c2 Fix the mangled faces.
I /did/ see the warning about vertex index 0 in the obj importer script,
but I didn't take it seriously enough. This fixes both the twisted texture
on a couple of faces, and the truly mangled tris when exporting (using
invisibl.mdl for testing).
2011-09-24 09:00:14 +09:00
Bill Currie
e35dd29a2d Don't use Vector in mdl.py
This will make testing of the MDL class a little easier (independent of
Blender).
2011-09-22 11:43:57 +09:00
Bill Currie
57aa19bd44 Rename qfmdl to io_mesh_qfmdl.
This fits in better with the blender addon naming scheme.
2011-09-21 20:18:23 +09:00
Renamed from tools/qfmdl/import_mdl.py (Browse further)