Bill Currie
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ce6ab908a5
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Don't include the specific plugin headers in plugin.h.
This lets files that use plugins not depend on plugins they don't use.
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2012-02-13 22:02:07 +09:00 |
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Bill Currie
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9a91aff93c
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Move the ambient level check out of the sound renderer.
Instead, the client gets the current leaf and passes ambient_sound_level
from the leaf to S_Update.
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2012-02-13 13:44:29 +09:00 |
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Bill Currie
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dd1adc0431
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remove S_TouchSound: it doesn't seem to be necessary
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2007-05-07 12:20:38 +00:00 |
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Bill Currie
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d67cbeae7f
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bring cd_file in line with the new sound api
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2007-03-18 12:54:59 +00:00 |
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Bill Currie
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cde6e60848
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most of the hacking needed to break out the common code from snd_dma.c
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2007-03-17 03:10:45 +00:00 |
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Bill Currie
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0105754f6f
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clean out some no-op functions
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2007-03-10 14:17:52 +00:00 |
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Bill Currie
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501180aaac
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gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
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2005-06-08 06:35:48 +00:00 |
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Bill Currie
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d5a33c9545
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extend the sound api slightly to ease things like cd_file and make cd_file
work as intended :)
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2004-01-21 02:52:12 +00:00 |
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Bill Currie
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77b2942982
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several libs can now get built as dlls in windows: console, gamecode,
gamecode_builtins, gib, image, modules, object, ruamoko and util.
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2004-01-19 07:47:41 +00:00 |
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Bill Currie
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c103d77157
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make SND_ClearBuffer get called directly by Block/UnblockSound and remove
S_ClearBuffer from the api
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2003-01-31 19:55:21 +00:00 |
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Bill Currie
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881e7918c2
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cut some overhead on sound rendering
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2003-01-31 19:14:12 +00:00 |
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Bill Currie
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013f503738
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start getting const-correct on vec3_t params
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2002-01-03 05:29:38 +00:00 |
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Bill Currie
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78a3e398d5
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* taniwha gets medieval on extern
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2001-10-28 04:23:37 +00:00 |
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Bill Currie
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7aa5ab75de
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header dep cleanup and IN_LL_Commands is /gone/
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2001-08-30 20:32:27 +00:00 |
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Adam Olsen
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cad42cbc78
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Put the sound renderer in it's proper place: as a full-fledged plugin.
Bugs expected. Please report them :)
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2001-08-23 04:01:46 +00:00 |
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