Ragnvald Maartmann-Moe IV
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1478dcd9c9
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Prune dead code.
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2002-07-02 21:37:22 +00:00 |
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Bill Currie
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9482c151c2
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fix the missing view model
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2002-06-14 07:55:19 +00:00 |
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Ragnvald Maartmann-Moe IV
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ceb73449bb
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Order of operations cleanup, QSG2 alpha is now colormod[3] in entities.
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2002-06-07 11:25:47 +00:00 |
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Bill Currie
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9d59d953bd
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more cleanups
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2002-01-12 05:32:21 +00:00 |
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Ragnvald Maartmann-Moe IV
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2db08923e8
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MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c.
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2001-12-12 21:56:09 +00:00 |
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Ragnvald Maartmann-Moe IV
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f66b7a93e5
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Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment).
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2001-12-11 22:37:30 +00:00 |
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Seth Galbraith
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8a47406dcd
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allow server to control player angles as in Hack and Slash mod\nclient's player model stands up straight\nmouse and joystick work properly in chase_active 2 and 3 modes
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2001-12-11 20:49:10 +00:00 |
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Bill Currie
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78a3e398d5
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* taniwha gets medieval on extern
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2001-10-28 04:23:37 +00:00 |
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Bill Currie
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b1f4a778f9
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
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Ragnvald Maartmann-Moe IV
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2f5e0cf603
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whitespace and headers.
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2001-08-29 02:12:57 +00:00 |
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Ragnvald Maartmann-Moe IV
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c6266aba36
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sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet.
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2001-08-25 02:47:11 +00:00 |
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Ragnvald Maartmann-Moe IV
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b868a09661
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Kill off gl_view.c and sw_view.c. Renderer merge is more or less complete now. Software and gl renderers now calculate color shifts the same way, and sw looks a bit different now. Powerups don't shift enough in sw right now, IMO.
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2001-08-10 00:28:57 +00:00 |
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